A versatile weapon to help Dragon Paladin, it can take out a small minion like Juggler, then transform into something bigger (Hopefully) after you play a Dragon. If situation demands, you can also ignore the transform mechanic and take out 2 small minions instead.
Thanks to everyone who helped me so far. Here's my submission for this week. Rogue heals! It has the flexibility to heal minions as needed, and can provide a choice for one of Rogue's many powerful, cheap spells.
Flavor text: Don't tell him, but he is actually a blue drake born with a pigmentation disorder.
A Dragon whose dragon anti-synergy allows you to always keep a dragon in your hand to trigger other, real dragon synergies. This ability also makes him useful in non-dragon decks. I put the non-Legendary restriction due to the fact that there are a lot of Legendary dragons contrary to beasts for Tomb Spider or mechs for Gorillabot A-3 respectively, and I feel this would be OP otherwise.
Flavor: The flavor is that you place a counterfeit copy of something in another person's belongings. Maybe they await a letter from someone but you give them one instead? Or maybe they'll think a good samaritan leaved something useful for them?
Usage: Rogues generally have the most use of cycling cards. This also works out well with Combo cards as this is a cheap activation card and it works well with Gadgetzan Auctioneer too. This card is also suitable for a Mill deck as you get to fill your opponent's hand up with another card. This card can of course be detrimental to yourself, giving your opponent an Eviscerate for example is bad except for milling purposes or if you draw the card you need to win.
(And yes, this card fits the rules as you may draw another copy of this card. which leads to your opponent getting one aswell if their hand is not full. Compare it with Shadowcaster that CAN put a copy of itself into your hand).
Old Gods Magic Tentacle Trap! The way Secrets activate, if this nabbed Counterspell or maybe Spellbender, it would activate them immediately on the original spell. This also has great synergy with Eaglehorn Bow. The ability to bluff Freezing Trap/Explosive Trap and possibly get great value from a strong Mage Secret makes this a strong option for slower Hunter. Art Credit: Dan Scott http://www.d20pfsrd.com/magic/all-spells/b/black-tentacles
The Evolve effect applied to every class card in your deck. Shaman doesn't have a good slow deck right now, and Ulthok lets you increment your mid-range cards into late-game. This allows Shamans to outvalue their opponents in the long run. It should also be noted that Al'Akir the Windlord will not be affected by the mass evolution because there are no 9 or 10-cost Shaman cards.
It's basically Lock and Load for Warlock, except this one requires you to have a board already present to reap maximum benefit. Ideal in Zoolock, but ofc usable in Renolock as well.
Do you ever cook something in the microwave but it's still really cold in the middle and you just keep eating it instead of heating it longer because life is pointless and entropy is unavoidable and the universe is filled with callous and casual destruction.
A versatile weapon to help Dragon Paladin, it can take out a small minion like Juggler, then transform into something bigger (Hopefully) after you play a Dragon. If situation demands, you can also ignore the transform mechanic and take out 2 small minions instead.
Thanks to everyone who helped me so far. Here's my submission for this week. Rogue heals! It has the flexibility to heal minions as needed, and can provide a choice for one of Rogue's many powerful, cheap spells.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Flavor text: Don't tell him, but he is actually a blue drake born with a pigmentation disorder.
A Dragon whose dragon anti-synergy allows you to always keep a dragon in your hand to trigger other, real dragon synergies. This ability also makes him useful in non-dragon decks. I put the non-Legendary restriction due to the fact that there are a lot of Legendary dragons contrary to beasts for Tomb Spider or mechs for Gorillabot A-3 respectively, and I feel this would be OP otherwise.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Don't look so smug! I know what you're thinking, but The WoW Trading Card Game was merely a set back.
Flavor: The flavor is that you place a counterfeit copy of something in another person's belongings. Maybe they await a letter from someone but you give them one instead? Or maybe they'll think a good samaritan leaved something useful for them?
Usage: Rogues generally have the most use of cycling cards. This also works out well with Combo cards as this is a cheap activation card and it works well with Gadgetzan Auctioneer too. This card is also suitable for a Mill deck as you get to fill your opponent's hand up with another card. This card can of course be detrimental to yourself, giving your opponent an Eviscerate for example is bad except for milling purposes or if you draw the card you need to win.
(And yes, this card fits the rules as you may draw another copy of this card. which leads to your opponent getting one aswell if their hand is not full. Compare it with Shadowcaster that CAN put a copy of itself into your hand).
The Secretest Secret known only to Ryan Secrest.
Old Gods Magic Tentacle Trap! The way Secrets activate, if this nabbed Counterspell or maybe Spellbender, it would activate them immediately on the original spell. This also has great synergy with Eaglehorn Bow. The ability to bluff Freezing Trap/Explosive Trap and possibly get great value from a strong Mage Secret makes this a strong option for slower Hunter. Art Credit: Dan Scott http://www.d20pfsrd.com/magic/all-spells/b/black-tentacles
A hero to Magikarps everywhere.
The Evolve effect applied to every class card in your deck. Shaman doesn't have a good slow deck right now, and Ulthok lets you increment your mid-range cards into late-game. This allows Shamans to outvalue their opponents in the long run. It should also be noted that Al'Akir the Windlord will not be affected by the mass evolution because there are no 9 or 10-cost Shaman cards.
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That includes both Shadow Words and Power Words.
Wrong Thread.
It's basically Lock and Load for Warlock, except this one requires you to have a board already present to reap maximum benefit. Ideal in Zoolock, but ofc usable in Renolock as well.
Edit: Updated the texts
Edit2: Up the Cost to 3 for balance reason
[Neutral] Pygmy Invader
Hello, guys.
I propose you this vermin who could be quite annoying to "discard".
Card text : "Rubbing the stain with vinegar probably won't be enough."
Rather simple and slow, but it gives Mages a spell that helps them deal with Control match-ups better in Standard.
Do you ever cook something in the microwave but it's still really cold in the middle and you just keep eating it instead of heating it longer because life is pointless and entropy is unavoidable and the universe is filled with callous and casual destruction.
Give me an S - P - I - R - I - T! What's that spell? SPIRIT
Flavor text: Velen taught Yrel how to summon him in times of greater need. He just didn't tell her the ritual requires having some random guy around.
Woooo dragon synergy, lel
The Horrific and Endearing Critters of Azeroth Expansion!