Quote from Alexincoming >>
Blizzard merely prints cards. They don't decide the meta. They don't know the players are going to be playing.
I hate to be cynical, but nobody deserves a full dust refund for the entirety of their deck when it gets killed off due to a single card nerf. Giving it to you straight, you were just playing into a cancerous meta and spending dust crafting a cancerous deck. Blizzard doesn't care if you used to have a full golden patron warrior deck, or if you spent a couple of thousand dust crafting 2 copies of each of the soon to be useless giants.
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IMO, the problem with Y'Shaarj is not that it's weak, but slow. So here's a card that help make the big guy come out faster, while helping board control.
It's a Priest card because the class desperately need more early game power. By potentially gaining addition copies via Museum Curator, you can reduce Y'Shaarj's Cost to 8/6 or even lower. The earlier Y'Shaarj comes out, the better it rages.
Yes, it being a Deathrattle minion means you can fit him into N'Zoth deck as well despite he does nothing other than providing a 3 Mana 3/4 body. But still, it offers a much needed early game board control that priest direly needs. #MakePriestGreatAgain
Now, nobody said you can't fit BOTH N'Zoth and Y'Shaarj into same deck...if you can pull that off, kudos to you.
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The fortress of Ragnaros, the purpose of this card is to combo with other cards, the most obvious example being Ragnaros the Firelord and Emperor Thaurissan, but there are a lot of other synergy as well, such as...
Mana Tide Totem - Draw 2 cards
Baron Geddon - 4 Damage AoE
Ysera - 2 Dream cards
And many more!
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A weapon for C'Thun Warrior. Since C'Thun starts with 6 Attack, this weapon costs (6) by default. Buffing your C'Thun brings the cost of the weapon down, eventually costing 0 mana when your C'Thun reach 12 Attack, allowing some good tempo play or surprise damage.
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Developed and Approved by Azerothian Bungee Jumping Association, with only 33.33 (Repeating, of course), percentage of fatality!
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The defeat of Lich King is imo the most Legendary moment in all WoW bosses. Just when you thought you're dead, Light brings back the most powerful champions of Azeroth to finish LK off.
This card functions similar to N'Zoth, but you're not limited to Deathrattle minions. It's cheaper because it doesn't come with a 5/7 body.
Rise up, champions of the Light!
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What I go for this week. Banshee's Possession for the undead unit. Is 3 Mana okay? I balanced it around Sylvanas's Deathrattle (3 stats below budget is ~ 1.5 Mana, Deathrattle doubles it, so 3 Mana)
Ideally, you want to use it on a low cost minion when there are only big enemy minion onboard. Trade Museum Curator for Tirion? Awesome! Trade Cabal for Faceless? Still good. Trade Sylvanas for Monkey? Not so good...
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The most annoying and fun ability of Undead in WCIII, it destroys the banshee casting it, then give you control of an enemy unit. Hello Peon, care to build me an orc base?
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A Health oriented Loatheb. It doesn't lock down spells that good (Health loss on hero is not as bad as the tempo loss of 5 Mana), but it work against minions too. Works in all types of warlock deck.
Update: Balanced a bit
Update2: Decide to made him a Neutral. In Lore, this bugger went back and forth between Legion and Old God, so I think tying him with warlock is a bit weird despite him being a Demon.
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As much as I am happy that I got in, what happened to Manabender at the same page? (Page2). It has more votes than me but didn't make it to Final, and I don't think it breaks any rules?
Anyway, my favourite this week is Travelling Merchant and Mana Drain, both balanced and favorable. Kael'Thas represent a mechanic which I feel has a lot of potential, so it also gets my vote.
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