Well, for example, if you equip the Bladefist (I think you missed it), you now have essentially a Doomhammer + Immune while attacking for 3 HP that turn. I plan on giving the hero a bunch of self-attacking buffs and more weapons to help stack with the hero power.
I can sorta see something like that, a image of a warrior bound and confused as he's let out into the ring. Not a Heroic entrance, more of a forced entrance! Thanks for the idea, i might put it in as a 3 cost.
I would put pictures up, but that would mean taking the time to find them, uploading them individually onto imgur and linking them one-by-one, and I'm sorry that I don't have that much time.
So, Gladiators are a thing in WoW, although you never get to play as one. So here's your chance (sorta)!
Who to represent Gladiators? It could only be Kargath Bladefist!
So, this class gets a mechanic called Bleed (x). Where at the end of every one of your turns, any minion with Bleed deals x damage to both itself and your face, in return for having good stats for its cost.
The flavour of the class is obviously the ones fighting in the arena, but also the outcasts, failed experiments that have no where to be but in the ring of fight. And also just the generally shady or unwanted, but not full out demons or fel like Warlocks would take in. There are obviously Beast themes, as Gladiators will often be fighting against beasts, as well as the standard combatants.
Basic Set
Text:
Clash - 0 Mana, Spell, Your hero gains +3 Attack this turn.
Stand Together - 4 Mana, Spell, Return 1 friendly minion to your hand. This turn, your hero gains Attack equal to that minion's Attack. Common.
Bloodthirsty Tallstrider - 4 Mana, Minion, 3/4, Whenever a minion dies from Bleeding, gain +1/+2. Beast. Rare.
Lo'Gash - 4 Mana, Minion, 3/3, Whenever a minion takes damage from Bleeding, gains +2/+1. Bleed: (1). Legendary.
Hungering Berserker - 5 Mana, Minion, 2/7, Whenever your hero would take damage from Bleeding, restore that amount of Health to your hero instead. Rare.
Riot! - 5 Mana, Spell, Give all minions +2 Bleed. Draw 2 cards. Common.
Voodoo Concoctions- 5 Mana, Spell, Restore your hero to full Health, and Freeze your hero for 2 turns. Epic.
Second Wind - 6 Mana, Spell, Summon all friendly minions that died this turn with 1 Health. Minions do not Bleedthis turn. Epic.
Full Images:
Naxxramas
Text:
Stitched Berserker - 4 Mana, Minion, 5/3, Deathrattle: Equip a random Junk Weapon. Bleed: (1). Common.
Junk Weapons are:
Blade Shard (see in the Expert Set)
Metal Slab - 2 Mana, Weapon, 0/4, Whenever your hero would take damage except by Bleeding, reduce it by 2 and loses 1 Durability.
Splintered Axe Handle - 2 Mana, Weapon, 1/3, Any minion damaged by your Hero gains Bleed (3).
Full Images:
Goblins vs Gnomes:
Text:
Insanity Serum - 1 Mana, Spell, Give a friendly minion Charge, 5 Attack and +5 Bleed. It cannot attack heroes. Epic.
Cannon Fodder - 2 Mana, Minion, 1/8, Taunt. If your hero has 15 or less Health, your hero takes no damage from Bleeding. Bleed: (3). Rare.
Bloodletter - 3 Mana, Weapon, 1/4, Battlecry: Restore 3 Health. Whenever your hero deals damage, restore the same amount to all Bleeding friendly minions. Epic.
Intimidating Shout - 3 Mana, Spell, This turn, whenever your hero attacks, give all enemy minions -1 Attack. Common.
Autotamer XJ9 - 4 Mana, Minion, 5/3, Battlecry: Give ALL Beasts +3/+3, and +4 Bleed. Mech. Rare.
Mechperimental Healer - 5 Mana, Minion, 5/5, At the end of your turn, remove 2 Bleed from a friendly minion and give an enemy minion +2 Bleed. Mech. Rare.
ArakkoaAlchemist - 6 Mana, Minion, 6/6, Battlecry: Destroy another random minion. Bleed: (1). Common.
Thok the Bloodthirsty - 10 Mana, Minion, 8/12, Charge. Costs (1) less for each Bleeding minion. Bleed: (6). Beast. Legendary.
Full Images:
Blackrock Mountain:
Text:
Dark Iron Escapee - 3 Mana, Minion, 3/6, This minion has a 50% chance of reducing damage taken to 0. Bleed: (3). Common.
Runaway Rider - 2 Mana, Minion, 3/2, Inspire: Give a random minion +1 Bleed. Common.
Cheap Hit - 2 Mana, Spell, Return a random friendly minion to hand, and deal 4 damage. Rare.
Ragnaros' Champion - 3 Mana, Minion, 3/3, Inspire: Deal 3 damage to another random character. Epic.
Raptor Rider - 3 Mana, Minion, 5/2, Battlecry: Reveal 1 minion in each deck, and destroy the minion that costs more. Common.
Abandoned Mount - 4 Mana, Minion, 4/4, Deathrattle: Give your hero +3 Attack this turn. Beast. Rare.
Interlude - 4 Mana, Spell, Restore all minions to full health. Rare.
Adrenaline Junkie - 5 Mana, Minion, 5/5, You can use your Hero Power thrice a turn. Inspire: Gains +1 Bleed. Common.
Thirstful Blade - 5 Mana, Weapon, 4/1, Whenever your hero attacks, restore 2 Health to it. Whenever a character dies, 50% chance to gain +1 Durability. Epic.
Imperator Mar'gok - 8 Mana, Minion, 8/6, Inspire: Destroy the next minion damaged by your hero. Deathrattle: Your hero gains +3 Attack permanently. Legendary.
Note for Mar'gok: When I say permanently, I mean even on your opponent's turn, your Hero has 3 Attack, so a minion whacking your face takes 3 back.
Full Images:
League of Explorers:
Text:
Hasty Treasure Seeker - 2 Mana, Minion. 2/3, Discover a Spell or Weapon. Bleed: (1). Common.
Blood Python- 4 Mana, Minion. 3/3 Battlecry: Destroy all Bleeding minions, gain +1/+1 for each. Beast. Common.
Cursed Bone Bow - 5 Mana, Weapon. 3/3, Whenever your Hero would take damage while attacking, give a random friendly minion +2 Bleed instead. Rare.
Full Images:
Coming Soon!
I appreciate any feedback; I understand that my card ideas are not perfect (or anything close to perfect), but every bit of commenting (sorta) helps!
Make a card that costs more than 12 that has no built-in method of reducing its own cost . So it'd have to be drawn using Far Sight, Unstable Portal or Tharissan (or Call Pet),
It'd just be fun to see what people would do when given the right to make something truly overpowered.
0
I'll start putting the images in slowly, and then I'll get to putting in new cards.
0
Well, for example, if you equip the Bladefist (I think you missed it), you now have essentially a Doomhammer + Immune while attacking for 3 HP that turn. I plan on giving the hero a bunch of self-attacking buffs and more weapons to help stack with the hero power.
0
That works too, she just seems kinda boring as is. And Nova is so fun as a character.
0
For Nova, I feel that you should give her Stealth when the combo goes off.
0
A misplay is when I don't attack with my SI:7 before I Shadowstep it.
Unless the opponent is running Molten Giants, then I'll always end up attacking into Molten range.
0
I can sorta see something like that, a image of a warrior bound and confused as he's let out into the ring. Not a Heroic entrance, more of a forced entrance! Thanks for the idea, i might put it in as a 3 cost.
0
Of course, if you're willing to help out by putting them in a non-awful format, I'd be more than happy for the help :)
24
I would put pictures up, but that would mean taking the time to find them, uploading them individually onto imgur and linking them one-by-one, and I'm sorry that I don't have that much time.
So, Gladiators are a thing in WoW, although you never get to play as one. So here's your chance (sorta)!
Who to represent Gladiators? It could only be Kargath Bladefist!
So, this class gets a mechanic called Bleed (x). Where at the end of every one of your turns, any minion with Bleed deals x damage to both itself and your face, in return for having good stats for its cost.
The flavour of the class is obviously the ones fighting in the arena, but also the outcasts, failed experiments that have no where to be but in the ring of fight. And also just the generally shady or unwanted, but not full out demons or fel like Warlocks would take in. There are obviously Beast themes, as Gladiators will often be fighting against beasts, as well as the standard combatants.
Basic Set
Text:
Clash - 0 Mana, Spell, Your hero gains +3 Attack this turn.
Overeager Fighter - 1 Mana, Minion, 2/3, Bleed: (1).
Bladefist - 2 Mana, Weapon, 1/3 Battlecry: Take 2 damage. Your hero is Immune while attacking.
Lull of Battle - 2 Mana, Spell, Restore 4 Health to your hero. Draw 1 card.
Pumping Veins - 2 Mana, Spell, Whenever a minion dies this turn, restore 3 Health to your hero.
Arena Recruiter - 3 Mana, Minion, 2/3, Deathrattle: Draw 1 card. If it's a minion with 3 or less Attack, summon it.
Starved Ironfur - 3 Mana, Minion, 3/4, Charge. Bleed: (2). Beast.
Show of Strength - 4 Mana, Spell, Deal 5 damage to a minion. If it kills it, draw 1 card.
Favoured Champion - 5 Mana, Minion, 2/7, Taunt. Battlecry: Gains 1 Attack for each other friendly minion.
Tauren Barbarian - 6 Mana, Minion, 6/10, Bleed: (2).
Full Images:
Expert Set
Text:
Retired Announcer - 1 Mana, Minion, 1/1, Deathrattle: Summon a random 2-cost minion, and give it (2) Bleed. Epic.
Hasty Fix-up- 2 Mana, Spell, Minions do not Bleed this turn. Draw 1 Card. Common.
Unchained - 2 Mana, Weapon, 0/2, Windfury. Common.
Overgrown Scorpid - 2 Mana, Minion, 2/4, Destroy any minion damaged by this minion. Bleed (1). Common.
Blade Shard - 2 Mana, Weapon, 3/1, Battlecry: Take 1 damage. 50% chance of not losing Durability. Rare.
Conscript Farseer - 3 Mana, Minion, 2/2, Battlecry and Deathrattle: Restore 4 Health to your hero. Common.
One Man Army - 3 Mana, Spell, This turn, whenever your hero deals damage, also deal that much damage to all enemy minions. Rare.
Frenzied Qiraji - 4 Mana, Minion, 4/5, Ignores Taunt. Bleed: (1). Rare.
Stand Together - 4 Mana, Spell, Return 1 friendly minion to your hand. This turn, your hero gains Attack equal to that minion's Attack. Common.
Bloodthirsty Tallstrider - 4 Mana, Minion, 3/4, Whenever a minion dies from Bleeding, gain +1/+2. Beast. Rare.
Lo'Gash - 4 Mana, Minion, 3/3, Whenever a minion takes damage from Bleeding, gains +2/+1. Bleed: (1). Legendary.
Hungering Berserker - 5 Mana, Minion, 2/7, Whenever your hero would take damage from Bleeding, restore that amount of Health to your hero instead. Rare.
Riot! - 5 Mana, Spell, Give all minions +2 Bleed. Draw 2 cards. Common.
Voodoo Concoctions- 5 Mana, Spell, Restore your hero to full Health, and Freeze your hero for 2 turns. Epic.
Second Wind - 6 Mana, Spell, Summon all friendly minions that died this turn with 1 Health. Minions do not Bleed this turn. Epic.
Full Images:
Naxxramas
Text:
Stitched Berserker - 4 Mana, Minion, 5/3, Deathrattle: Equip a random Junk Weapon. Bleed: (1). Common.
Junk Weapons are:
Blade Shard (see in the Expert Set)
Metal Slab - 2 Mana, Weapon, 0/4, Whenever your hero would take damage except by Bleeding, reduce it by 2 and loses 1 Durability.
Splintered Axe Handle - 2 Mana, Weapon, 1/3, Any minion damaged by your Hero gains Bleed (3).
Full Images:
Goblins vs Gnomes:
Text:
Insanity Serum - 1 Mana, Spell, Give a friendly minion Charge, 5 Attack and +5 Bleed. It cannot attack heroes. Epic.
Cannon Fodder - 2 Mana, Minion, 1/8, Taunt. If your hero has 15 or less Health, your hero takes no damage from Bleeding. Bleed: (3). Rare.
Bloodletter - 3 Mana, Weapon, 1/4, Battlecry: Restore 3 Health. Whenever your hero deals damage, restore the same amount to all Bleeding friendly minions. Epic.
Intimidating Shout - 3 Mana, Spell, This turn, whenever your hero attacks, give all enemy minions -1 Attack. Common.
Autotamer XJ9 - 4 Mana, Minion, 5/3, Battlecry: Give ALL Beasts +3/+3, and +4 Bleed. Mech. Rare.
Mechperimental Healer - 5 Mana, Minion, 5/5, At the end of your turn, remove 2 Bleed from a friendly minion and give an enemy minion +2 Bleed. Mech. Rare.
Arakkoa Alchemist - 6 Mana, Minion, 6/6, Battlecry: Destroy another random minion. Bleed: (1). Common.
Thok the Bloodthirsty - 10 Mana, Minion, 8/12, Charge. Costs (1) less for each Bleeding minion. Bleed: (6). Beast. Legendary.
Full Images:
Blackrock Mountain:
Text:
Dark Iron Escapee - 3 Mana, Minion, 3/6, This minion has a 50% chance of reducing damage taken to 0. Bleed: (3). Common.
Smuggled Drake - 8 Mana, Minion, 6/7, Battlecry: Deal 4 damage. Whenever a minion Bleeds to death, costs (1) less. Bleed (1). Dragon. Rare.
Full Images:
The Grand Tournament
Text:
Runaway Rider - 2 Mana, Minion, 3/2, Inspire: Give a random minion +1 Bleed. Common.
Cheap Hit - 2 Mana, Spell, Return a random friendly minion to hand, and deal 4 damage. Rare.
Ragnaros' Champion - 3 Mana, Minion, 3/3, Inspire: Deal 3 damage to another random character. Epic.
Raptor Rider - 3 Mana, Minion, 5/2, Battlecry: Reveal 1 minion in each deck, and destroy the minion that costs more. Common.
Abandoned Mount - 4 Mana, Minion, 4/4, Deathrattle: Give your hero +3 Attack this turn. Beast. Rare.
Interlude - 4 Mana, Spell, Restore all minions to full health. Rare.
Adrenaline Junkie - 5 Mana, Minion, 5/5, You can use your Hero Power thrice a turn. Inspire: Gains +1 Bleed. Common.
Thirstful Blade - 5 Mana, Weapon, 4/1, Whenever your hero attacks, restore 2 Health to it. Whenever a character dies, 50% chance to gain +1 Durability. Epic.
Imperator Mar'gok - 8 Mana, Minion, 8/6, Inspire: Destroy the next minion damaged by your hero. Deathrattle: Your hero gains +3 Attack permanently. Legendary.
Note for Mar'gok: When I say permanently, I mean even on your opponent's turn, your Hero has 3 Attack, so a minion whacking your face takes 3 back.
Full Images:
League of Explorers:
Text:
Hasty Treasure Seeker - 2 Mana, Minion. 2/3, Discover a Spell or Weapon. Bleed: (1). Common.
Blood Python- 4 Mana, Minion. 3/3 Battlecry: Destroy all Bleeding minions, gain +1/+1 for each. Beast. Common.
Cursed Bone Bow - 5 Mana, Weapon. 3/3, Whenever your Hero would take damage while attacking, give a random friendly minion +2 Bleed instead. Rare.
Full Images:
Coming Soon!
I appreciate any feedback; I understand that my card ideas are not perfect (or anything close to perfect), but every bit of commenting (sorta) helps!
1
Make a card that costs more than 12 that has no built-in method of reducing its own cost . So it'd have to be drawn using Far Sight, Unstable Portal or Tharissan (or Call Pet),
It'd just be fun to see what people would do when given the right to make something truly overpowered.
3
The last Sha Prime was a pretty interesting fight, so here it is as a card.
Summoning: "You cannot contain ME!"
Attacking: "So foolish..."
Effect: "Your companions are unworthy of you!"
"You could take this guy alone. You don't even need to bring your armor!"
14
Nefarian -> 2 Unstable Portals -> 2 Nefarians -> 4 Unstable Portals -> 4 Nefarians -> 8 Echo of Medivh
Final result: 63 Nefarians with 126 card advantage. The value.
Don't worry, it'll happen.
0
Combine with Dark Wispers for a 6/9 taunt :)