I never felt like Rogue had any trouble keeping up with Druids or Shamen in getting out the big green men. If anything, I'd have 6/6s while the Druids were still fumbling around with ramping up.
Combo decks put a time limit so the obscenely greedy decks can't fly. If you're complaining about them, and the combo isn't going off ridiculously early, then it's your own fault for playing something so absurdly slow.
Socialite: Do something every time you emote. Does not activate if you are squelched, instead, it forcibly unsquelches you, and you cannot be squelched again for the turn, which also silences the Socialite card.
Friendly Nurse: 3 Mana Common Neutral Minion. 3/3 Socialite: Restore 1 Health to both players.
ETC's Guitar: 4 Mana Rare Warrior Weapon. 3/4 Socialite: Gain +1 Attack and lose 1 Durability
Fel DJ: 8 Mana Epic Warlock Minion. Demon. 6/9 Socialite: Summon an Imp for each player.
0
This mechanic is just a renamed Freeze.
1
https://en.wikipedia.org/wiki/Death_Star_(novel)
Next: Something that has "deal 20 damage" somewhere in the card text.
0
That is an absurdly specific request.
Next: A minion with more attack than health.
0
I never felt like Rogue had any trouble keeping up with Druids or Shamen in getting out the big green men. If anything, I'd have 6/6s while the Druids were still fumbling around with ramping up.
0
Next: A card that synergizes with a Wild-only Legendary.
1
Next: A Spell card with "Taunt" somewhere in the card text.
0
Combo decks put a time limit so the obscenely greedy decks can't fly. If you're complaining about them, and the combo isn't going off ridiculously early, then it's your own fault for playing something so absurdly slow.
1
Next: A 3 Mana card that does something with Mana Crystals. Bonus points for not being druid.
1
No one will expect the surprise Maexxna.
0
Socialite: Do something every time you emote. Does not activate if you are squelched, instead, it forcibly unsquelches you, and you cannot be squelched again for the turn, which also silences the Socialite card.
Friendly Nurse: 3 Mana Common Neutral Minion. 3/3 Socialite: Restore 1 Health to both players.
ETC's Guitar: 4 Mana Rare Warrior Weapon. 3/4 Socialite: Gain +1 Attack and lose 1 Durability
Fel DJ: 8 Mana Epic Warlock Minion. Demon. 6/9 Socialite: Summon an Imp for each player.
Next: Channel
0
Next: A Weapon with 8 or more Attack.
3
Poor Shudderwock thought it could beat TempoEvolveAzari Rogue.
4
Yes, I'm missing Recruit, Silence, Spell Damage and Poisonous, but seriously, this has to stop.
Next: A card with no keywords.
0
Next: An Echo Weapon
3
Gains value with literally every minion in the deck.