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    posted a message on Pokemon quests! (LoL, Pokemon, Smite, HoTS, Dota2)

    These are all interesting ideas. If you want feedback on the cards you created, see below:

    The left and right more cards are balanced and interesting. Although the right most might be too strong with the card that adapts all minions for 4 mana. Ivern seems really annoying to play against. He would need to be 10 mana in druid and even then he might be too strong. I would give hoodwink rush. Abathur is unplayable in the current form. It's a really interesting idea. Maybe up the cost a little and have it go dormant for 2 turns (The effect would still trigger while dormant).

    Posted in: Fan Creations
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    posted a message on Changes I'd Like to See (Wailing Caverns)

    I don't understand why op wants to nerf these classes.

    Face Hunter is pretty easily countered by healing and armor gain and can be beaten frequently even without those.

    Shaman has had a second to be good and also is pretty countable. I personally don't like playing against shaman but that doesn't mean it needs to be nerfed.

    Demon hunter has a pretty cool deck that can be incredibly strong but is often inconsistent. 

    Some decks have to be tier 1 and these are pretty reasonable tier 1 decks. Now, there might be a problem if these are the only decks being played in a couple of weeks. But there hasn't been enough time to find that out.

    Posted in: General Discussion
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    posted a message on If they're gonna keep supporting no minion decks, they need to implement more spell counters
    Quote from Banner_hs >>

    6 mana 6/6 taunt with such battlecry is stronger than a legendary card. Your idea needs to be nerfed big time

    Why? 6/6 for 6 is vanilla (aka not very good) and battlecry would be strong only against spell-heavy deck (like Mage or Token Druid). Against "normal" decks it would be like 4-6 armor on average and sometimes even 0-2. It's not like auto-include card, great in any deck, because it's rather slow. Also Illidari Inquisitor is a rare, so I don't see a problem here at all.

     Gotta agree that this isn't busted. It needs at least 4 spells in the opponent's hand to start being good. Most decks don't have that many spells in hand on turn 6. Probably too weak honestly.

    Posted in: General Discussion
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    posted a message on Hunter killing his own minions to deal damage shouldn't be allowed.
    Quote from THEPG19 >>

    Apart from Piercing Shot being overpowered on its own and giving hunter too much face damage, it should not be able to target your own minions.
    Hunter's killing their own companions is not a hunter flavor, they aren't warlocks they do not sacrifice their own pets.

     Think about it like this: The enemy think hunter can't reach them because hunter's own minion is in the way. Hunter just shoots through it.

    Posted in: Card Discussion
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    posted a message on How would you nerf oh my yogg?

    I don't think it's that unfair compared to cards in other classes. Mage can reduce the cost of all cards in their entire deck and then draw cards while replenishing their mana. Rogue can spend one mana to return a minion to its opponent's hand and make it cost one more and rogue can also easily draw through their entire deck.

    Sure, counter spell costs 3 mana in theory but mages often find a way to get it out for 0, 1, or 2 mana. 

    Posted in: Card Discussion
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    posted a message on Priest and discover are broken

    Priest is weak right now but if it gets any good spells to discover next expansion, it will be the sooooo annoying. The strategy isn't good yet but I agree with OP that it's whole strategy feels really lame to play against. It can discover copy after copy of board clears and it competes with mage and rogue for the most bullshit cost reduction. Luckily, they currently don't have any good value cards to take advantage of. 

    Posted in: Priest
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    posted a message on Oh My Yogg insta concede

    I really like the card because of what it does to 10 cost spells. There are literally two in standard so it guarantees the other one. 

    Posted in: Card Discussion
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    posted a message on Lack of possibilities to experiment in standard format
    Quote from TheSpunYarn >>

    If I'm not mistaken (and i am frequently mistaken) the Core Set has fewer cards than the original Basic/Classic combo, at least for Classes.  Also, most of those cards seem/feel lower in power level than their predecessors, which doesn't really bother me because that liberates design space in future expansions to be more fun and powerful.  Hunter's most powerful cards were removed, for example - while that brought me complete and utter despair originally I've begun to cling to the idea that this means they'll be given more interesting designs than they've been getting since... well... 2015.

    So yeah, the Core Set being what it is - in my opinion - is a good thing, though it does carry downsides.  Until we get more content (give it another month and we'll get another mini-set shadowdropped on us) all of the classes have much less wiggle room for deckbuilding.  Hunter is still pretty much designed for aggression and some beast synergies, though Primordial Protector and Jewel of N'Zoth have made for an interesting Deathrattle control kind of deck in standard recently.

    So in a sense, OP is right that options are more limited, however this isn't all downside.  "Restrictions breed creativity" as they say, and plenty of unique decks have cropped up, you just have to go looking for them.  If somebody is having a harder time coming up with innovative new deck ideas, they could always borrow inspiration from somebody else to get started.  Would the Write Brothers have bothered coming up with airplanes if there were no flying animals?  I dunno.  Probably not.  Though given enough time somebody may have said "let's try swimming but in the sky" or something.  I've gotten off track.

     I just took a hunter deck with Primordial Protector and Jewel of N'Zoth to legend. Hunter doesn't need to be agro right now. I honestly think the meta straight up hasn't been solved. There are a lot of decks that could be good but nobody is playing them.

    Posted in: Standard Format
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    posted a message on Lack of possibilities to experiment in standard format

    I think you're wrong about there only being a few decks that work. I just took a homebrew  hunter deck to legend. It uses 6 cards that agro hunter might use out of 30. Someone posted their homebrew Priest deck that got to legend and it's currently on the front page. 

    Posted in: Standard Format
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    This new mage might actually be my least favorite S tier deck of all time. Even quest rogue never felt this hopeless to play against.

    Posted in: General Discussion
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    posted a message on Standard Hunter Deck Homebrew

    I made this hunter deck and have taken it to Diamond 5 so far. I'm not sure how good it is but I think it's better than any of the other hunter decks I've ran into so far and I though I'd share.

    Wall Hunter
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (11) Ability (18) Weapon (1)
    Loading Collection

    Posted in: General Deck Building
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    posted a message on Can't login

    Anyone else having trouble logging into Battlenet? It said too many attempts had been made but I only tried to login once. 

    Posted in: General Discussion
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    posted a message on Nerf Watchposts Fast!

    Any deck that has removal will be fine and any deck that plays early minions that can kill the posts will be fine.

    Posted in: General Discussion
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    posted a message on Demon Hunter Class Identity

    Outcast is a pretty unique mechanic. If you've played tempo; midrange; or combo demon hunter, you frequently have to decide whether to play outcast cards the turn they're drawn and you will also play cards just to get to your outcast cards. Early on, a lot of demon hunter cards interacted with hero attacking and I hope they continue to make them. It would be really cool if cards had a condition that requires attacking minions to make demon hunter more control oriented.

    Posted in: General Discussion
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    posted a message on Why is Rogue so Hated?

    Rogue has always been my least favorite class because they punish players for playing big minions. They either kill you before you get the chance or they use sap/cheap removal to neutralize them. I also hate how they bounce cards back into hand. 

    I dislike druid for similar reasons. (In Druid's case they are so good at playing big minions that they list neutral card design space)

    Posted in: General Discussion
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