Why do secrets need to be synergistic in any way? Are they not strong enough on their own? Why can't secrets be just for support, rather than the centerpieces of a deck?
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I love you Dreadsteed, I will never disenchant you!
It's not even funny how broken Warlock is now. Unlimited healing, unlimited removal, unlimited deck burning bullshit. It's been 3 days but roll on next rotation. GG Blizz.
Classic mode. Included two Shadowflames in my Handlock Deck specifically for the matchup against Miracle Rogue. Additionally, 1 Hellfire and Bloodmage Thalnos.
Rogue draws his 2 saps early to deal with my giants. While of course he have his Auctioneer on turn 4 and after some draws, while he sapped my Giant, he returned his Auctioneer with Shadowstep. Then he played him again on turn 5 and of course he have another Preparation and a Conceal. And of course I still had no Shadowflames, no Thalnos + Hellfire. And guess what happened in the next two turns? I drew 2 Shadowflames. Of course did not drew the taunt givers or another piece of burst to finish him. And of course now he have his Leeroy with another shadowstep and another Cold Blood while he still have 5 cards in his deck. 5 useless cards except for another Eviscerate.
And on top of that I now rarely see Miracle as opponents, while almost half of the Rogues I saw were the aggro.
You choose Handlock specifically in the Miracle Rogue meta. But they suddenly disappear. Or draw like Gods. And you are not.
A new expansion just dropped, with lots of new cards to play and possible new archetypes do test out. What does my opponent chooses to play? That's right, good ole Odd Paladin.
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I love you Dreadsteed, I will never disenchant you!
A long time ago there should be hammer that kills solitaire decks. HS suffers greatly with no instant interaction really... Do I reall have to play Loatheb, Eater of secrets, Dirty Rat in every damn deck? No wonder hyper aggro decks are so prominent. But it is the mistake of Team5, no players.
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"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Why do I have to endure this madness... :( Team5 pls print totally broken cards for every class and we could finally all have fun. Like 0/3 weapon for rexxar that casts random spell from your hand. Would be fun to get some nagrands and call of the wild.
Or maybe tone already existing over the top cheats back down?
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"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Day 5. And 95% netdecking, even in casual. Say bye to the fun and experiments. See you on miniset release (maybe). This game's community is so depressing.
Holy crap... just faced 3 mages back to back and every single one played deck of lunacy on turn 2 and got absolute god-tier cards. Saw one bad card from it in 3 whole games, every other card was incredible. Massive draw or perfect answers. Is it always like that? Seemed ridiculous.
--- EDIT HHAHAHAHAHAHAAHA, I just played my first game with a no minion mage deck of lunacy deck. Guess where it was? LAST CARD in the deck.
--- EDIT LOL. And then next game against another mage who plays Incanters Flow and Lunacy turn one and two. And then plays three Libram of Hope by turn 10. My lunacy was close to the bottom again.
Is there something up with the servers or are people exploiting connectivity issues somehow?
This has never happened before, but I've had three games since the expansion launched where I just constantly get the "disconnected, reconnecting..." message. No clean disconnects, but completely disrupts my turns and I can't really do anything. Also sometimes seems to be accompanied by visual bugs on the opponent's side.
I'm pretty certain it's not an issue on my end because I've been playing dozens of matches a day and not having issues otherwise.
Why do secrets need to be synergistic in any way? Are they not strong enough on their own? Why can't secrets be just for support, rather than the centerpieces of a deck?
I love you Dreadsteed, I will never disenchant you!
Bg’s for me is always lose two rounds total to the worst rng possible and get eliminated and end up in 5th. So much fun!
Hysteria nerf waiting room.
Such an obnoxious card.
Can’t insta concede to count for quest anymore. Play 10 mins with said class to count for quest. Still won’t give me credit. Go fuck yourself Bli$$ard
You either kill your opponent or you can concede when at 15 health or less, just like it was before.
Or you can concede when on turn 10, if you want long pointless games.
It's not even funny how broken Warlock is now. Unlimited healing, unlimited removal, unlimited deck burning bullshit. It's been 3 days but roll on next rotation. GG Blizz.
Classic mode. Included two Shadowflames in my Handlock Deck specifically for the matchup against Miracle Rogue. Additionally, 1 Hellfire and Bloodmage Thalnos.
Rogue draws his 2 saps early to deal with my giants. While of course he have his Auctioneer on turn 4 and after some draws, while he sapped my Giant, he returned his Auctioneer with Shadowstep. Then he played him again on turn 5 and of course he have another Preparation and a Conceal. And of course I still had no Shadowflames, no Thalnos + Hellfire. And guess what happened in the next two turns? I drew 2 Shadowflames. Of course did not drew the taunt givers or another piece of burst to finish him. And of course now he have his Leeroy with another shadowstep and another Cold Blood while he still have 5 cards in his deck. 5 useless cards except for another Eviscerate.
And on top of that I now rarely see Miracle as opponents, while almost half of the Rogues I saw were the aggro.
You choose Handlock specifically in the Miracle Rogue meta. But they suddenly disappear. Or draw like Gods. And you are not.
What can I say more?
A new expansion just dropped, with lots of new cards to play and possible new archetypes do test out. What does my opponent chooses to play? That's right, good ole Odd Paladin.
I love you Dreadsteed, I will never disenchant you!
Just back again to say fuck secret paladin, but now also fuck no minion mage. Cancer ass decks.
A long time ago there should be hammer that kills solitaire decks. HS suffers greatly with no instant interaction really... Do I reall have to play Loatheb, Eater of secrets, Dirty Rat in every damn deck? No wonder hyper aggro decks are so prominent. But it is the mistake of Team5, no players.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Why do I have to endure this madness... :( Team5 pls print totally broken cards for every class and we could finally all have fun. Like 0/3 weapon for rexxar that casts random spell from your hand. Would be fun to get some nagrands and call of the wild.
Or maybe tone already existing over the top cheats back down?
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Day 5. And 95% netdecking, even in casual. Say bye to the fun and experiments. See you on miniset release (maybe). This game's community is so depressing.
Holy crap... just faced 3 mages back to back and every single one played deck of lunacy on turn 2 and got absolute god-tier cards.
Saw one bad card from it in 3 whole games, every other card was incredible. Massive draw or perfect answers. Is it always like that? Seemed ridiculous.
---
EDIT
HHAHAHAHAHAHAAHA, I just played my first game with a no minion mage deck of lunacy deck.
Guess where it was? LAST CARD in the deck.
---
EDIT
LOL. And then next game against another mage who plays Incanters Flow and Lunacy turn one and two. And then plays three Libram of Hope by turn 10. My lunacy was close to the bottom again.
When the opponent is top decking alt+f4 is my answer lol :)
But is topdecking cuz of your algorithm...
Is there something up with the servers or are people exploiting connectivity issues somehow?
This has never happened before, but I've had three games since the expansion launched where I just constantly get the "disconnected, reconnecting..." message. No clean disconnects, but completely disrupts my turns and I can't really do anything. Also sometimes seems to be accompanied by visual bugs on the opponent's side.
I'm pretty certain it's not an issue on my end because I've been playing dozens of matches a day and not having issues otherwise.
HS in a nutshell:
OTK by turn 4
10+/10+ stats in total on turn 3
starting on 15hp (by turn 3)
Have 8+ mana minions on turn 4
discard your opponents cards so he can't play what he bought
this game suffers from at least to some extent from no instant interaction
if you still buy anything from this game, you are addicted to pack opening, there is no reason to do so, stay F2P if you want to play
I spent quite a lot in a span of a year, but it was just an illusion (like the cards I have in my gallery), you can't play anything
EDIT: spend -> spent
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
I had this issue also. It looked like it only happened to me and not the opponent so that was fun
Every monkey is playing mage, amazing job hs team.
Best card in HS? Mastercard.
Mage, Mage, Paladin, Mage , Mage, Paladin ( insert random class appearing out of nowhere), Mage, Mage, Paladin
Thanks Team5, you ruined another expansion.
This new mage might actually be my least favorite S tier deck of all time. Even quest rogue never felt this hopeless to play against.