Make Innervate REFRESH mana crystals, not GIVE. And nerf UI and Spreading Bullshit
- TE4S3
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Member for 6 years and 11 months
Last active Thu, Aug, 13 2020 06:49:19 -
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qbuteq posted a message on Blizzard is Considering Options for Druid - More Information this WeekPosted in: News -
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AntonAmby posted a message on Blizzard is Considering Options for Druid - More Information this WeekPosted in: NewsList of Changes:
Changing Ultimate Infestation to 5 mana to fit the soul of the card, it will also ressurect 5 friendly minions that died this game to make it even more flavorful.
Starfall being changed to 4 mana to more closely match cards such as Fireball and Consecrate.
Jade Blossom will now give you a Excess Mana card if played on 10 mana so it's more consistent with Wild Growth.
Force of Nature and Grove Keepers nerfs have been reverted. - We believe this will increase their playability and therefore indirectly decrease the playability of other druid cards which have been seen in decks with high frequencies. -
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Infirc posted a message on There should be more super powerful 10 mana cards for each class.Posted in: General DiscussionI see a lot of people complaing about Ultimate Infestation, and it actually befuddles me, we finally have a 10 mana card that doesn't suck balls while being stand-alone instead of build-around and is not dependant on the card pool, just think of it, the reason people never played high mana win conditions on the past since the Yogg nerf is because all of them have sucked monkey balls, N'zoth doesn't revive any high quality deathrattle in standard because there aren't any, nzoth decks haven' been competitive in forever, c'thun is actually very unreliable, and y'shaarj is as likely to pull a taunt or a doomsayer because of random, while aggro kept getting broken 1 and 3 drops and bitttertide hydra and massively powerful murloc and pirate sinergy which peaks at 4 mana .
Just think about it people no longer play aggro just because it's cheap, in fact unless you count token shamman, it's been long since aggro has been cheap, token druid, Pirate warrior and murloc Paladin use a hefty amount of epics and legendaries, so why did people craft those aggro decks if their cost was similar to some control decks anyways?, the answer is easy, the ladder system rewards aggro, and the high mana win conditions are almost non-existant, people didn't craft control decks with high mana win conditions because objectively there was nothing to craft other than fun timmy builds , so we finally have a stand-alone 10 mana card that's worth our time and investment and you guys are losing your heads, when if anything every class should have a 10 drop with the power of Ultimate Infestation, aggro players have been having fun since forever with broken 1 drops, it's time for players who enjoy high mana win conditions to have their turn at having fun.
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tsudecimo posted a message on Are Warriors dead?Posted in: General DiscussionDog has a nzoth dead man warrior that did really well on legend yesterday against jades and aggro.
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Galivan posted a message on Leeching Poison + Blade flurry doesnt work, intended?Posted in: General DiscussionLeeching poison buds the weapon. So when the weapon delays DMG, it will heal. But here the weapon breaks, and the spell deals the damage
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Urungulu posted a message on Have drop chances insanely improved after patch?Posted in: General DiscussionYou're probably riding the RNG wave. I had a similar thing with MSoG and Un'Goro packs, didn't really open much and got most cards from that expansion. I even got a few packs with double legendaries etc.
As of now, it's a draught for me, as I've opened around 75 packs and got only 3 legendaries (including Hadronox, fml).
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Mewdrops posted a message on Leeching Poison + Blade flurry doesnt work, intended?Posted in: General DiscussionIt's the spell that deals the damage, not the weapon.
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Chantry posted a message on New Card Revealed: Skulking GeistPosted in: NewsFinally! The answer to spare parts that I've been waiting to see for years!
What, is no one else plagued by those broken +1 attack buffs?
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user-14295980 posted a message on New Druid Card Revealed: Ultimate InfestationPosted in: NewsMillhouse Manastorm VALUE
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chinaaa posted a message on Live Aggro 73% WR rank 5-legendPosted in: Live Aggro 73% WR rank 5-legendThis deck will never get into legend, just never, its impossible to win quest warrior, full of taunts, or any mage with lots of removal and secrets
this deck just win against some minor decks
averall this deck sucks - To post a comment, please login or register a new account.
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Also very great: Flash Heal
Flash! Ahhhhhhh–
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One of my favourites: Ancestor's Call
“Hey! Ancestors!” – Ancestor’s call
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I'd recommend not to invest all in one deck. The meta constantly shifts a little and you want to adapt and be able to switch between competitive decks.
I'd go for Handlock and Midrange-Hunter.
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The key point here is the card text of Fire Plume's Heart, which specifically says "Play 7 taunt minions." instead of "Summon 7 taunt minions". This little difference results in Protect the King! not working for the quest as well as when the opponent plays a Dirty Rat, which "summons" a minion from your hand and even if it's a taunt minion it won't count for the quest, since you didn't "play" it.
Awaken the Makers for example says "summon", although it's the same kind of playstyle (= control'ish).
Imho it should be "play" for fast aggro-like or midrange-like styles (Shaman, Hunter and Rogue Quest) and "summon" for the control quests.
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N'Zoth, the Corruptor is always a solid card choice, as he provides a good comeback and a nice win condition, which is hard to remove.
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Update:
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I play a N'Zoth variant of the highlander and I'm doing okay against jades ... unless he does some shenanigans like turn 4 UI or turn 3 DK (like in the match right at this moment while writing this post). Let's see how it goes ;-)
Usually Aggro Druid and Taunt Druid are bigger problems.
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Because no Turn 1 Vicious Fledgeling? Aggro Druid will still be strong. Tier 2 at least.
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Looks interesting. Dead Man's Hand is a nice attachment for the fatigue warrior. There's a lack of area of effect damage, wich could suck against board vomiting aggro decks, but might give it a try anyway.
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The Lich King is the new Dr. Boom.
It'll be a standard in many decks.