A cheap Hero card to change up your play style and support a weapon oriented deck to feel like a true Blade Master!
You can play him also without that many weapons in later stages of the game to gain 5 Armor and change your Hero Power. This can provide you with the necessary oomph to finish your opponent or save Health while you are swinging your weapons. Note that you don't gain 5 Armor when you start as Samuro.
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66 Packs, 6 Legendaries:
Golden Lucentbark
Keeper Stalladris
Kalecgos
Khadgar
Swampqueen Hagatha
Commander Rhyssa
The last 3 came out of a single pack:
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Check your facts ;-)
NASA used a mix of imperial and metric back in 69 on the moon mission. The science part was pretty much all metric, while engineering was imperial. The guidance computer for the apollo mission was programmed in SI (metric), but was able to display stuff in imperial. NASA began switching to full-metric in the 90s. Since 2007 NASA is metric-only.
5
That's wrong. China and some asian countries use Year-Month-Day, not Month-Day-Year.
MDY is only used in the U.S.
https://en.wikipedia.org/wiki/Date_format_by_country
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I just hit legend playing an Elemental Shudderwock Deck (EU) ... so it's at least viable enough.
Played exclusively from Rank 3 to Legend. Winrate around 55%.
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2x Lifedrinker
2x Saronite
2x Murmuring
2x Fire plum
1x Grumble
That's 9 Battlecrys. Nothing more is needed to win.
The cap at 20 bc's is hardly a nerf.
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I was so happy, when I realized, that Genn Greymane reintroduced my beloved Handlock. I play a version with 4 Giants, Rin, the First Disciple, Mossy Horror and Gnomeferatu. I'm still unsure about Glinda Crowskin ... I couldn't really put her to use, so I'm might switch her.
Bloodreaver Gul'dan helped me win some games, despite the fact, that the demons in the deck are not really worth reviving.
Biggest problem is Odd Hunter. Their burst seems to be way to heavy. Any ideas?
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Thijs played a Gunspire-Control/Recruit Deck "Turret Warrior" yesterday on stream with good success (11-4 on legend rank). I tried it at rank 4 with little to no success, due to the face-pressure decks (paladin, secret mage, etc.). Can't set up combo, if you die in turn 6.
I like to play a Rush-Warrior variant with gunspire, which works better for me, since aggro is more manageable. Here is the list:
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Find a good deck that suits you and stick to that one ... don't change it too often. Try to master the deck. You will play at least 50-100 (or more) games between 5 and legend. Facing your counter-deck 3 times in a row and losing to it heavily will make you want to change the deck and play something that counters that. Don't do it ... Murphy's Law will make you play against the counter-deck to your deck-counter. It's better to try to get comfortable with unfavorable matchups ... most of them aren't totally unwinable. Find the sweet spots and the errors the enemy makes and try to use them.
I reached legend a couple of times (far from every season) ... and my final push reaching legend were almost always pretty spontaneous depending on the decks you face ... the meta usually differs (sometimes a lot) on the time you are playing. I hit legend last Friday evening playing Spell Hunter and found a perfect timeframe with many mages and aggro-paladins and fewer priests and warlocks and rushed from 4 to legend with an overall winrate of around 65% in one evening. The winrate before that was usually between 45-55%
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Finally made the push last night after sliding up and down rank 5-3 the last couple of days.
Kids in bed, wife sleeping, a good show on tv... and the meta was good (many paladins and mages). Played Barnes Spell Hunter exclusively from Rank 4 to Legend with ~65% winrate.