Is this card going under the radar? MY nerf:
Arcane Tyrant - costs (1) if you've cast a spell that costs (5) or more this turn.
According to stats this is mostly a Druid card, they use it often as free body after nourishing t5, or cleaning up their hand to prevent overdraw after UI. With 1 more cost this denies body of on-curve Nourish and is unusable after 10 mana cost spells.
Personally I'd like to see global cost-reduction mechanic nerf, where cost cannot drop below (1) under any circumstances. Free cards are generally unhealthly for the game and create garbage infinite combos.
2
I don't fully understand how it works. Let's say opponent has two 2/4 minions. Will they each attack each other consequently or there will be one fight between them?
1
Captian Hooktusk IS NOT for pirate decks. It is like putting Kathrena in a midrange hunter that plays dire moles
Captian Hooktusk is for decks that play few good, large pirates. It is an awful card if you actually play many pirates of varied cost.
1
My prediction - they'll do what MTG does. Ban certain broken cards in competitive modes with no compensation. They'll just say - "you can play that card in games with friends and in casual so there are no need for compensation"
1
What the.... ? This card is absurdly powerful. Forcing archetypes like that is little too much for my tastes.
1
What next, better sap for a paladin?
Card like this is very anti class identity. It is a better bounce effect than rogue ever had.
1
I miss sorry for situations when I accidentally rope out by forgetting to press the end of turn button
2
IMO, piece of crap in aggro-pirate midrange decks. Maybe there are some hidden synergies with some yet to be released large pirates....
4
Mana Wyrm died for this. Literally. Imagine how broken it would be - turn 1 old Mana Wyrm, turn 2 4 mana elemental
This card is very strong and makes tempoelemental mage very possible
3
Well, Silvername should never ever get a card with a complex text to reveal......
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It is a better Yeti. An interesting, skill-intensive card but sadly not strong enough to play in a good deck.
1
Don't forget that this works with the coin. Play this - coin draw 1 mana spell, play that spell and draw 2 mana spell. That 2 mana spell is Earthen Might or Cryostasis and you have an almost guaranteed target for it next turn.
This on 3, Hex whatever opp plays on 4, have a guaranteed volcano on 5th... isn't bad at all, too