Really love that you took all the time to write such an fanastic guide for starters! Appreciate all your time and work that went into this! Saving this for later. :)
- Sirsir
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Member for 7 years and 28 days
Last active Tue, Jun, 5 2018 08:27:02 -
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mill3r posted a message on Install to Legend- Murloc Paladin Guide (Year of the Raven)Posted in: Install to Legend- Murloc Paladin Guide (Year of the Raven) -
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redblade44 posted a message on Install to Legend- Murloc Paladin Guide (Year of the Raven)Posted in: Install to Legend- Murloc Paladin Guide (Year of the Raven)Really fun deck to play! Currently 15-9, and I've gone from rank 17 to mid 15. If I eventually get a Sunkeeper Tarim or Tirion Fordring I think that will add some more late game punch.
Please keep this updated!
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Metalbug posted a message on Install to Legend- Murloc Paladin Guide (Year of the Raven)Posted in: Install to Legend- Murloc Paladin Guide (Year of the Raven)Upvoted for all the high quality fish filets
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Bloodshot0 posted a message on Black CatPosted in: Black Catbut you can run two, its a battlecry, so you can dig the same turn (without pinging and you can use the spelldmg withe the new spell) and the body is really good. i think you have to compare this to azure drake.
on the other hand you cant dig for secrets (2 mana 2/3), its more expensive and you cant run thalnos/valen/crow/loot horder.
-> good for tempo, maybe good for control mage
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rickienon posted a message on Glitter MothPosted in: Glitter Mothcomments: "oooo this is a goody cards priest will be god gg wp im deleting herthstun"
after release: "Wow 100 dust xd"
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judahliew posted a message on Baku the MooneaterPosted in: Baku the Mooneaterhi guys does this card buff Death Knights power like Razakus ??
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RaptorWithWings posted a message on Murkspark EelPosted in: Murkspark EelIn an expansion centered around a haunted forest, the inclusion of a random-ass sea creature mildly bothers me.
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knurdbob posted a message on Gloom StagPosted in: Gloom StagNesting Roc didn't see any play. This has such a huge restriction, for a mere +1hp and guaranteed Taunt. Unless Druid receives insane support for odd cost cards or Beast synergy, I doubt it will see play.
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EveningWood posted a message on Baku the MooneaterPosted in: Baku the MooneaterThe thing about this card (and Genn) that I haven't seen discussed as much is the huge implication they have on early game consistency in some classes.
Take rogue for example, in normal aggro/tempo rogue decks you have to play a bunch of 1 and 2 drops in order to consistently hit the 1-2 curve. Not hitting 1 is often a disaster against other aggro decks. Not drawing a 2 drop on 2 is not as bad since the hero power is decent or you can coin 3 drop but an aggro opponent can snowball if he hits his curve and against control a 1 attack dagger is not the best when it comes to pressuring.
Now think about making an odd rogue deck, you can jam a bunch of 1 drops in your deck (7+) to ensure you almost always get a 1 drop if you mulligan hard. On turn 2 you can always hero power to get a 2-2 dagger which is pretty damn good, it's almost a fiery war axe. Along with your 1 drop it can contest just about anything that your opponent plays and it blocks your opponent from playing 2 health minions as it loses them a ton of tempo. Against control if they don't play a minion you can just start pressuring with 2 damage every turn and it only costs you 2 mana for 4 damage.
You're losing some stuff like backstab, elven minstrel, eviscerate but nothing too important. "Even" rogue works on similar principle just with a bunch of 2 drops but IMO doesn't have the same potential as odd rogue. Other decks which I could see working are "even" shaman/paladin since they can almost guarantee minions on curve if they jam a lot of 2 drops.
In a nutshell, curve is crucial for aggro and tempo decks and anything that enables it to be super consistent is potentially very powerful.
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Jumarti posted a message on % Kingsbane Miracle and Tempo KingsbanePosted in: % Kingsbane Miracle and Tempo Kingsbane1. In order to survive against aggro and burst decks Leeching Poison is essential, so playing 2 copies of it increases greatly the chances of getting it early.
2. You can try that copy of Arcane Giant since both cards are somewhat similar, however, if you get the chance to craft the second Fal'dorei Strider I really encourage you to do it. It's much better than Arcane Giant as you can use it earlier and it's generally a better body, 4-mana 16/16 stats worth vs usually 4~8/mana 8/8 that is Arcane Giant.
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2
Elise seems totally random...
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By the time this card comes up, your opponent is putting out cards you REALLY don't wanna slap with your face for 2 damage. I like the concept but it needs 3 damage.
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Primordial Glyph seems a bit out of place... Is the card really that good?
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Probably another Mana Bind
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You're relying on randomness in most cases to complete this spell. The card you get from Babbling Book could be a Mirror Image, or it could be a Pyroblast
Its also the only Quest card that can be a complete dud. Most of the other quests have a permanent effect. You only get one extra turn, it BETTER be able to OTK.
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Iffy token druid card after rotating out the best token druid card (Living Roots)
Blizzard pls D:
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This guy is a lot of fun if you don't get Hex or Polymorph. I wonder if hes going to go down the toilet when Counterfeit Coin rotates out
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My first gold legendary was this beaut.
And he gets a hard removal to the face EVERY FOOKIN TIME!
The one time he didn't he ate a Savanna Highmane and half of a Multi-Shot
Honestly I'm considering dusting him for a copy of the hunter quest... But I'll wait awhile. Its only been one day after all
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Whats a good sub for Finja?
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can't tell if trolling or...
You're going to run out of murlocs before they run out of answers, at least with this quest you have a late game