Funny enough, Open the Waygate is currently meta, it's very one-sided fun though;) One would say that it competes with Alignment Druid for the most toxic deck to face in wild ..:P
id craft whatever quest i found fun and dont care about the meta or the WR. ultimately, you wont play something you dont find fun even if it has 100% broken WR, but is boring. besides, the meta evolves but cards do not (or very very rarely). so id make an investment on fun. Open the Waygate looks the most fun to me , but its personnal preference ^^
I agree with this game economy policy, but I think that people who go to online fora asking about in-game investments, find the most fun in winning :)
id craft whatever quest i found fun and dont care about the meta or the WR. ultimately, you wont play something you dont find fun even if it has 100% broken WR, but is boring. besides, the meta evolves but cards do not (or very very rarely). so id make an investment on fun. Open the Waygate looks the most fun to me , but its personnal preference ^^
I agree with this game economy policy, but I think that people who go to online fora asking about in-game investments, find the most fun in winning :)
we can still try to change their minds :) wanting to "always win" is childish, unhealthy and unrealistic :)
Funny enough, Open the Waygate is currently meta, it's very one-sided fun though;) One would say that it competes with Alignment Druid for the most toxic deck to face in wild ..:P
What about Bioluminescence otk Shaman? :D That's another completely broken quest in wild.
Not anymore. With Drek'thar nerfed the deck got significantly weaker I'd say
I'm not convinced. Drekthar sometimes pulled both Spirit of the Frog, creating a nightmare of too much draw.
Maybe I will play a few games of Overload Quest to see.
Still, I would say I'm not sure the deck is fun. I crafted Astara, played it once or twice, hated the single player feel of the deck and stopped playing it.
Open The Waygate is an annoying quest, but less annoying than Pirate Rogue. Now I am happy to see Quest Mage, and honestly the current form of this deck is far more fragile than the past because I don't seem to be losing to it often.
Mine Rogue to me is possibly the most toxic deck because you only have a few turns to counter such a quick combo.
is Making Mummies Quest any good in this meta? I know last year it had a resurgence for a short while, I don't recall why,
Overload Quest-- I'm at dumpster legend the opponents were all Diamond 2 or 3/dumpster legend or such
1. Shudderwock Shaman - blow out win
2. Overload Runespear Shaman (non-Quest) - crushed him
3. Mech Mage -- won on turn 7 after completing quest -- opponent conceded and I didn't get to go face with spells.
4. Control Warlock - Reno? Lost to Battlemaster and giant on turn after completing quest. Didn't get frog until late and drew mostly 3 cost spells I needed for after quest.
5. Pirate Rogue - Had a 4 mana Foe Reaper from Charged Call and proceded to kick the Rogue's arse super hard, but a top deck Mr. Smite made the game look close.
80% win rate against mostly Diamond is ok. That's a hell of a lot better wiin rate than my Shudderwock Shaman that would easily beat the Mech Mage but coin flip the others.
Making Mummies was never good. It saw fringe play years ago in the Exodia Paladin deck with Uther of the Ebon Blade as a way to get coins from Licensed Adventurer. As for the Shaman overload quest, I've played it quite a bit and I can say that it generally loses to very fast aggro, struggles against decks with a ton of disruption (Loatheb, Dirty Rat into Devolve/Plague of Flames, etc...), but otherwise it was only losing to its own bad draws
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Funny enough, Open the Waygate is currently meta, it's very one-sided fun though;) One would say that it competes with Alignment Druid for the most toxic deck to face in wild ..:P
Not the best suggestion here but the quest chain I enjoyed the most is Priest. Difficult and very very rewarding.
I agree with this game economy policy, but I think that people who go to online fora asking about in-game investments, find the most fun in winning :)
we can still try to change their minds :) wanting to "always win" is childish, unhealthy and unrealistic :)
"Woow..."
What about Bioluminescence otk Shaman? :D That's another completely broken quest in wild.
My comments refer mostly to the wild format.
Not anymore. With Drek'thar nerfed the deck got significantly weaker I'd say
I'm not convinced. Drekthar sometimes pulled both Spirit of the Frog, creating a nightmare of too much draw.
Maybe I will play a few games of Overload Quest to see.
Still, I would say I'm not sure the deck is fun. I crafted Astara, played it once or twice, hated the single player feel of the deck and stopped playing it.
Open The Waygate is an annoying quest, but less annoying than Pirate Rogue. Now I am happy to see Quest Mage, and honestly the current form of this deck is far more fragile than the past because I don't seem to be losing to it often.
Mine Rogue to me is possibly the most toxic deck because you only have a few turns to counter such a quick combo.
is Making Mummies Quest any good in this meta? I know last year it had a resurgence for a short while, I don't recall why,
Overload Quest-- I'm at dumpster legend the opponents were all Diamond 2 or 3/dumpster legend or such
1. Shudderwock Shaman - blow out win
2. Overload Runespear Shaman (non-Quest) - crushed him
3. Mech Mage -- won on turn 7 after completing quest -- opponent conceded and I didn't get to go face with spells.
4. Control Warlock - Reno? Lost to Battlemaster and giant on turn after completing quest. Didn't get frog until late and drew mostly 3 cost spells I needed for after quest.
5. Pirate Rogue - Had a 4 mana Foe Reaper from Charged Call and proceded to kick the Rogue's arse super hard, but a top deck Mr. Smite made the game look close.
80% win rate against mostly Diamond is ok. That's a hell of a lot better wiin rate than my Shudderwock Shaman that would easily beat the Mech Mage but coin flip the others.
Making Mummies was never good. It saw fringe play years ago in the Exodia Paladin deck with Uther of the Ebon Blade as a way to get coins from Licensed Adventurer. As for the Shaman overload quest, I've played it quite a bit and I can say that it generally loses to very fast aggro, struggles against decks with a ton of disruption (Loatheb, Dirty Rat into Devolve/Plague of Flames, etc...), but otherwise it was only losing to its own bad draws