The problem is that Diamond cards are not currently something we have the ability to display or import on the site. And there's too few of them to make it worth the considerable effort right now. Hopefully in future.
- ScorchHellfire
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Member for 10 years, 10 months, and 3 days
Last active Mon, Nov, 8 2021 06:52:42 -
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- 191 Total Posts
- 262 Thanks
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xskarma posted a message on Diablo Battlegrounds Loot & New Coins for Old SetsPosted in: News -
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mikeinike posted a message on Raid the DocksPosted in: Raid the DocksNot sure if links are allowed, but https://www.hearthstonetopdecks.com/cards/raid-the-docks/
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Apparition16 posted a message on Seek GuidancePosted in: Seek GuidanceI can see it now, on some Yu-Gi-Oh! bullshit. You’ve got the game won.
”Mwahaha. Nothing can save you now!”
”Don’t speak too soon, I believe in the heart of the cards!”
*Draw
*Smirk
”I play Purified Shard! You lose Marik!”
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EveryProse posted a message on Seek GuidancePosted in: Seek GuidanceShadow Word: Face
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murrmurrr posted a message on Heroic Arch-Thief Rafaam, almost 100% winratePosted in: Heroic Arch-Thief Rafaam, almost 100% winrategreat deck, easy to sub cards you don't have just don't give him anything with attack!
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Bungo posted a message on [Lich King] Budget Molten Murloc Mage - turn 6Posted in: [Lich King] Budget Molten Murloc Mage - turn 6This is easier than ever now.
Mulligan: You still want Kabal Lackey and Mana Bind
The key now is simply drawing Platebreaker
The King should now have 1 health and no armor and is easily defeated.
Fill your deck with draw and taunt and pray you draw Platebreaker before Frostmourne comes out. Gurubashi Offering is a good inclusion in the deck, will give you some much needed health or at least distract enemy minions. -
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LeoHeart1939 posted a message on Heroic Arch-Thief Rafaam, almost 100% winratePosted in: Heroic Arch-Thief Rafaam, almost 100% winrategreat deck. first try.
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Moop547 posted a message on More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New LegendaryPosted in: NewsSo they buffed both Thunderhead and The Storm Bringer for shaman (both cards actually good and saw play) and they didn't buff Beakered Lightning?????? The worst card of the set with the lowest play/winrate..... More than half of these cards getting buffed are already decent cards. It's a shame they didn't give past cards like Moorabi buffs that actually needed them. (card could've easily been 2 mana cheaper and still would've seen no play)
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Lightspoon posted a message on More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New LegendaryPosted in: NewsThere are so many cards that are terrible, even among Epic and Legendary. Why they choose to buff those instead of others? I know they're trying to shake up the meta a bit after it become so stale so fast, but this kind of action seem so random if you look at all the cards that will still never see play: they should stop printing trash/filler cards each expansion and try to add less but more usefull tool into the game.
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Twitchy posted a message on New Expansion: The Grand Tournament - New Cards, Card Back, Hearthstone Patch 9554Posted in: NewsEven at a discounted rate 50 packs cost almost as much as any new PC/console game... I've paid my fair amount for the game myself but now I think about it that's just retarded overpriced.
I know they're here to make money but you can't tell me that making 130 cards takes as much time/money as making an A-title game a-la-Skyrim, and then you have to consider you'll have to buy like 200 packs before you even have all 130 including legendarys.
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Meh... this deck is easily countered by pirate warrior. I've gone 17-3 with this deck: http://www.hearthpwn.com/decks/951240-abbreviated-pirate-warrior and several of those games were Gnomeferatu warlocks trying to burn my cards while I just built up a big board and crushed them. Same goes for the Inner Fire priests and Waygate mages I've come across. Only losses were when a couple of them got lucky draws into infinite turns and infinite buff cycles on a Gilblin Stalker. Not sure why this is so up-voted when it dies so easily to aggro.
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Odd that this deck seems to be pretty popular and yet I haven't come across it even once after over 20 games. I keep hitting Inner Fire priests, Waygate mages, and Gnomeferatu locks... And I keep beating them all easily with Pirate Warrior. It's not hard to come up with a Pirate deck that counters all these fools by rushing them down before they can get their nonsense off, but I posted a deck anyway: http://www.hearthpwn.com/decks/951240-abbreviated-pirate-warrior
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Much better than the hunter deck that is more upvoted for some reason.
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So basically the only reward for letting rag kill minions is fancier emote fireworks... oh well.
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About freaking time they made Elemental an official tribe... Now I'm just waiting for them to finally get around to making Undead a thing. It really should've been with Naxx.
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Happened to me too. Kinda sucks because then you don't know if you are pulling legendaries from the malchs or if you can count on there being more copies of them.
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Turn one my opponent played 3 lorewalker chos after having played offensive play. Turn 4 he conceded after a couple rounds of us trading coins and offensive plays spam to the point where we were going to be burning every new card draw each turn.
This brawl may not have any real skill or strategy, but I still like it for the wackiness and the fact that it's different from all the plain it's-the-regular-game-but-with-more-randomness-thrown-in brawls we get.
Edit: Wow. Just did another game. Turn one I offensive play into Barnes who gives me a 1/1 Hogger. My opponent insta-concedes... fun times.
Edit 2: The funny thing to me is that since that first game where my opponent left because of his own cho, I've done the same thing twice myself (turn 1 double cho) and used it to my advantage and win. Usually I just get good cards to spam offensive plays on in my opening hand along with cho so I don't really care if I burn others.
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Good. Reno is one of the most cancerous additions to this game they've ever made and I hope it dies. Can't believe they encouraged such a stupid mechanic that just gives second chances to people that don't deserve it. It's just as bullshit as healbot was. Large heals should be restricted to classes that were designed around having such just like weapons and secrets are. Reno matches are always lopsided and stupid. Either he swings the game completely around and rewards the player playing the shitty deck by giving them a win they shouldn't get or the other player is already so far ahead that the big heal doesn't matter. One time I played a renomage in wild that had duplicates in his deck and got an echo of medivh off a babbling book. 4 renos latter, I still managed to beat him. Sure, that makes the card look like shit, but when you can get someone playing reno one turn away from death, then they heal back to full and overpower you, it feels like shit to be on the receiving end of it. It is not a well designed mechanic. It is cheesy idiotic and they need to stop designing around that style of play.
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I think shaman being successful with so many archetypes is a good thing. I would rather seem them truly bring other classes up to the same level of success across various archetypes than them just destroying the good decks with harsh nerfs, as they've done in the past. They need to try buffing things, for a change.
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To me, a clash flourishing as all different types is a good thing. Blizzard shouldn't fix it by nerfing shaman. They should fix it by making all the other classes equally capable. Imagine how much better HS would be if that was true. If all classes were equally capable of being aggro, control, mid-range, combo, etc. That is the ideal of balance. It's just sad that only one class has actually achieved it.