Bruh... this is literally how hearthstone will be in few years. This brawl is not meme "You don't play HS you watch HS", it literally is like that. Wow, rigged. xD
- ScorchHellfire
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Member for 10 years, 10 months, and 3 days
Last active Mon, Nov, 8 2021 06:52:42 -
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Gray_Fox posted a message on Fairytale Brawl is This Week's Tavern BrawlPosted in: News -
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Shagohod posted a message on Fairytale Brawl is This Week's Tavern BrawlPosted in: NewsPlayed twice as Pirate Warrior and both times the AI refused to play the Quest on T1. Uh, okay.
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Pherosizm posted a message on Fairytale Brawl is This Week's Tavern BrawlPosted in: NewsI picked hunter. The AI was not able to mess that up.
Cool new idea, but this was kind of dumb in the end...
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sheweek posted a message on Fairytale Brawl is This Week's Tavern BrawlPosted in: NewsThis is the worst brawl ever... like some brawls with their RNG things, 9 cost gamewinning card playable turn 1 etc, that was ok, here you have both brutal RNG (pirates, vs useless 1:1 in your hand etc) + you are watching some stupid AI ruins YOUR game and cant do shit about it, horrible experience, please delete this from repeating :D
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GenMarleon posted a message on Fairytale Brawl is This Week's Tavern BrawlPosted in: NewsI love when my Quest mage just refuses to play the last remaining Arcane spell, it's much more important to play Snap Freeze into Ray of Cold or ping face
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Holzi85 posted a message on Fairytale Brawl is This Week's Tavern BrawlPosted in: NewsWhat is this AI.. I play as Mage and my opponent as Priest is at 1 health but instead of pinging face this fuckin shit AI pings a minion.. plz.
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Nashrow posted a message on Fairytale Brawl is This Week's Tavern BrawlPosted in: NewsWell this is the worst Brawl ive ever experienced so far.
Not fun at all imo.
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akl posted a message on Fairytale Brawl is This Week's Tavern BrawlPosted in: NewsPlayed as a mage. Opponent is at 5 health, Iceblock and Fireball in hand, so i could survive a turn or kill him ... and this f...king AI pings face ...
Second game as a priest, i am at low health, opponent is at 30 ... heropower heals opponent ...
if this is called AI ... holy shit ...
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ArcyroX posted a message on Diablo Battlegrounds Loot & New Coins for Old SetsPosted in: Newsoh please make that happen! additionally I would love to be able to see the diamond skins for mercenaries too
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Beatsz posted a message on Diablo Battlegrounds Loot & New Coins for Old SetsPosted in: NewsOkay, whoever designed this Diablo Battlegrounds hero needs to be fired. What a dumb waste of opportunity, I've never had less fun playing Battlegrounds than I did when I got to play Diablo.
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So true. And yet Team 5 refuses to take full advantage of Hearthstones digital nature and barely ever change card text, and even when they do it's only to nerf them. They never buff bad cards, even when they're legendary. Seems like all they care about is conning you into buying more card packs from the newest expansion instead of making sure all cards have some value and aren't a waste of money. Eventually this will become a game for only whales due to the enforced standard format being too expensive to keep up with for most and the wild format being a dump for imbalanced cards that were never nerfed when they should've been.
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"Merely." They changed a lot more than that, but ok...
2
Indeed. There's a whole hell of a lot more interesting effects and synergies in MtG than Hearthstone. A lot more variety and options for doing similar things in different ways too. Granted, MtG has been around a lot longer, but Hearthstone could've and should've swiped a lot more ideas from them AND the WoW TCG than they've done with past card sets.
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Agreed on all points. I'm tired of them introducing all these new keywords and card types and synergies only for them to only be around for one expansion. Literally the only new mechanics that has been used outside of the expansion or adventure it was introduced in were the dragons in your hand thing (in TGT and Karazhan) and Discover (just because of how generally useful and better than pure randomness it is). But there are so many more things they could've done with inspire in KotFT considering all the DK heroes have improved hero powers. They could've and should've also made Undead an official tribe with synergies for it, but no. Which probably means we are never getting it. I wish they would've done more C'thun cards as well (like some that give C'thun buffs on deathrattle instead of them all being Battlecry), but that's probably never going to happen either with Old Gods going away after Mammoth is over (since Team 5 seems to have no interest in investing time in supporting or re-balancing Wild cards). I especially would love to see more Adapt and Elemental and Quest stuff since I feel like they were all overshadowed by powerful singular cards like Primordial Glyph and Shadow Visions and even more so after multiple DKs brought new significance to the Gadgetzan highlander legendaries. Wouldn't mind seeing some new interesting mechs either...
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How the hell does this deck not have the Corpseraiser + Play Dead combo? As soon as you get a big minion, you can clone it, then have it summon itself again at the end of the turn or even one more time if you have two Play Dead cards in your hand.
By the way, this Brawl is bugged so that if you play a Deathrattle minion that summons another minion the original Deathrattle minion will die and get merged with the new Singularity and then the minions that get summoned will also get merged so you can end up with a 5/11 if you only have a Devilsaur Egg on board at the end of a turn, for instance. In other words, you should be putting as many Deathrattles that summon other minions in your deck as possible.
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Or just trolling us as usual...
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As opposed to brainless sheep fanboys that overlook the myriad flaws that riddle this game? Rather defend a multi-billion-dollar-a-year international company that doesn't give a crap about you, only the money you throw at them? Yeah, real helpful...
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Fun? This brawl is far from fun when the Horseman pulls out crap like Fear when you've just doubled Feral Spirit then throws down a Felfire potion after you do it again and then whips out Sinister Squashling after Sinister Squashling. It's not fun, it's frustrating. Team 5 seems to have never figured out the difference between the two. Maybe if they allowed us to put up a real fight with our own decks instead of these crappy pre-mades. It's too reliant on draw RNG for it to actually take skill into account.
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Pirate-Murloc hybrid decks, here we come!
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There's something that no guides are mentioning. Once you get the head low, it creates a card that goes into the Horseman's deck. I couldn't see what it was aside from it had a lot of text and he didn't use it before I killed the head. No one mentioned it in any of the datamining either.