Greeting, so "If your hand is empty" is an unused hunter mechanic, is supposed to be a wise frog that helps when you are out of resources, drawing on curve, a druid theme, hope you like it folks.
- Runehoof1
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Ozymandias posted a message on Weekly Card Design Competition 5.16 - Submission Topic -
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Shatterstar1998 posted a message on Weekly Card Design Competition 5.16 - Submission TopicRogue and Priest love stealing from other people, now this card allows them to steal from each other! This guy work as a smuggler for the Kabal and has recently took the Rogue trade in order to be more effective as his job. He present an interesting decision making for the player to see which cards they'll need in this specific situation. Being a Rogue and Priest card allows him to fill in what the other class lack: Healing, board clear and sustain in Rogue and burst damage in Priest to close out the game.
Balance: Compare with Curious Glimmerroot, Jeweled Scarab and Kabal Courier. The Priest spells are generally the ones that are more situational, which is why it is presented as the easier to get option.
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thebangzats posted a message on New Druid Card - Living ManaPosted in: Card DiscussionMass Dispel fun times.
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WhereAllLifeEnds posted a message on Weekly Card Design Competition 5.09 - Submission Topic* Aggro deck, value deck, combo with Small-Time Recruits
* Minion of every cost can be transform, battlecry won't be activated if played after
* Sort of sacrifice concept but with very high value trading -
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Zence posted a message on Weekly Card Design Competition 5.09 - Submission TopicFlavor: Even Masters of Time have to finish their turns in 75 seconds.
A side plot has developed in Whispers of the Old Gods! Apparently Nozdormu and the Bronze Dragonflight are trying to finish off his corrupted copy Murozond, but he keeps getting away!
A great minion to play in Dragon decks. This allows you to make up for lost turns where you don't want to lose great abilities from minions with Dragon synergy when you don't actually have any dragons in your hand. By killing and triggering Nozdormu's deathrattle (whether by trading yourself or getting your opponent to kill it), it will add Murozond, a Dragon, to your hand! Now that previously dead hand with Blackwing Technician and Netherspite Historian can be played at their full potential without missing a beat!
And Murozond is also useful. Kill him while having a dragon in your hand and now you have Nozdormu back! a 3 mana 3/4 is still a great play for Paladin and doesn't cut into your mana too much. And of course you can play him to help get another Murozond into your hand. A conditionally infinite minion that is cheap and doesn't compensate with bad stats? Incredible!
It also has great N'zoth synergy. Pally has good deathrattle cards in class already, so it could even make N'zoth Dragon Pally possible! And it complements Netherspite Historian perfectly! Once you get Murozond to your hand, you can play him after playing Netherspite for a dragon, and voila, you've now added the condition to get your Nozdormu back!
The possibilities with this card is extremely vast, and it extends even beyond the reach of just Dragon Pally!
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YoThats posted a message on Weekly Card Design Competition 5.09 - Submission TopicPosted in: Fan Creations -
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user-24259300 posted a message on Weekly Card Design Competition 5.09 - Submission TopicPosted in: Fan CreationsHere it is :)
Really cool synergy with Dragons, could boost control game.
Hope u like it :)
//edit - Small edit, i changed text of hero power from "Each friendly dragon you control" to "Each Dragon you control" -
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crasyherbz posted a message on Weekly Card Design Competition 5.08 - Submission TopicDwarf and the Snow Knight
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Valladine posted a message on Weekly Card Design Competition 5.08 - Submission TopicPosted in: Fan CreationsHighborne mages are the oldest masters of Arcane in all of Azeroth. They now fight among the ranks of Night Elves and Blood Elves alike.
I designed this card in the hope of helping both the tempo mage archetype and the no duplicates deck archetype to survive after Reno Jackson and Flamewaker rotates out.
This Card has a good body and equips a weapon that helps with spells and gives you a tempo advantage against your opponent because he will have to deal with + 1 spell damage minions. The Arcane Staff has +1 Spell Damage built in to make this viable in heavy spells decks.
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Prod posted a message on Weekly Card Design Competition 5.08 - Submission TopicPosted in: Fan Creations - To post a comment, please login or register a new account.
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People want Tournament mode.
Let's use the Brawl mode to checkhow popular it will be.
While, whine.
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You already have the brewmasters, Shadowstep at 0 mana! and Shadowcaster.
I like it but it is not a meta deck it is not even good.
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Pirates vs Ninjas vs Ogres.
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Or look at the name of the company. It is a nod to the Tuskarr Totemic nerf.
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Arena. Draft as it is. But you draft 40 cards and you ditch 10 afterwards.
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Not Bolster I had a great run with 2 Bolsters a lot of Taunts and twoProtect the King
I still think they could tinker with the rarities in the adventures at least. I am looking at you Firelands Portal
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I own Confessor Paletress and I love it. But sometimes you just get Lorewalker Cho.
It is really high risk and I think it has lost me more games that it has won. I don't care. I play it anyway.
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Time to find my tin-foil hat.
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You don't even need C'Thun in your deck.
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Seriously I doubt that even the most lucky player in the world is missing more than like one pack worth of gold.