- Runehoof1
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Member for 9 years, 9 months, and 10 days
Last active Wed, Aug, 7 2019 10:33:37 -
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Hallstatt1110 posted a message on Weekly Card Design Competition 5.08 - Submission Topic -
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Wishmaster333 posted a message on Weekly Card Design Competition 5.08 - Submission TopicFlavor Text: The only thing more worrisome than a dwarven drive by? A drunk dwarven drive by.
I think the card has a lot of flavor and provides some solid removal for rogue that isn't Sap. It's nice to have variety for different decks and I made it target only one minion due to rogues rampant low cost spells and spell damage archetypes. It fits in with those without being overbearing.
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RazorOfArtorias posted a message on Weekly Card Design Competition 5.08 - Submission TopicI love the Luckydo Buccaneer mechanic, so I've designed this card with the hope of a new Rogue deck archetype with future expansions including new weapon buffs and minions buffed when your weapon has at least 3 Attack.
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MyChalee posted a message on Weekly Card Design Competition 5.06 - Submission TopicIf deck have less than 3 cards
discover Worthless Imphope you like it. :)
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crasyherbz posted a message on Weekly Card Design Competition 5.06 - Submission TopicPosted in: Fan Creations -
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ChoaticSquid posted a message on Weekly Card Design Competition 5.06 - Submission TopicPosted in: Fan Creationshere's my entry for the week
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ZorkKnight posted a message on Weekly Card Design Competition 5.06 - Submission TopicPosted in: Fan Creations -
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Turkeybag posted a message on Weekly Card Design Competition #5.02 - Submission TopicPosted in: Fan CreationsMy take on the monk! (warrior, priest, druid).
My theme for monks is to empower your hand and deck not by buffs or anything, but by allowing you to meditate and always get the cards you want. You can get rid of cards that you wont need for awhile (Pilgrim), can try search for cards that you need now (Visionary), and can even give your win condition a second shot if it doesn't work the first time (Chan). All the cards also draw a card keeping your hand advantage which is great for control decks that they are mostly meant to fit in.
I decided not to do the typical discover a card from 3 classes as I felt for monks none of the cards would really make much sense. Holy, nature, weapons and armor (that monks don't really use). Just doesn't seem to fit.
Balance:Monk Pilgrim: I largely used Kabal Courier to balance this guy. Same mana, both give you a card (discover is worth a similar amount to a normal draw). Monk Pilgrim loses a health for the ability to shuffle a card you don't need for a likely better one. Seems fair since 1 health can be taken out with a hero power 1/3 of the time.
Monk Visionary: Balanced using Azure Drake. You trade the spell power for the rearrange. The extra mana gives +1/+1. May still seem pretty strong especially since you get the draw after the rearrange but it's fighting for the 6 slot against Sylvanas Windrunner, Emperor Thaurissan, and Justicar Trueheart so it seems balanced given that.
Master Chan: You need more than one entomb or death for this matchup? Need to use maly as druid to clear minions but have no other win condition? Need more cards to avoid fatigue as control warrior? He's got your back! Since his effects aside from the draw are largely not impactful until awhile after you play him, I balanced him off of Don Han'Cho. He gets an extra stat and draw off the bat compared to Don but Don gives an extra 5/5 the turn after, the rest of Chans effect probably isn't relevant for at least a few turns so it seems fair. -
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Tomerick88 posted a message on Weekly Card Design Competition #4.15 - Submission TopicWhen Gelbin is summoned you will also equip a Cogmaster's Wrench which synergises well with the invention tokens which are Repair Bot, Poultryizer, Emboldener 3000 andHoming Chicken.
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Szkeptik posted a message on Weekly Card Design Competition 3.20 - Submission TopicFew reach the highest ranks of the Kirin Tor and gain their mark. Those who do save a LOT on mana potions.
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Really several packs?
Even if the 50-60 quests had not being fixed in 30 days and you only got 40 gold quest and rerolled them all to 60 gold quest.
That would mean 20 * 30 gold = 600 g = 6 packs. I doubt that you have missed that much.
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Oh I thought it was Tunnel Trogg and next turn coin feral spirit.
Even if it was true you know 1 of their cards. Play around it.
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Rouge? Guess you will cards like make-up, lipstick and powder? :)
To be serious. They will come. Of course they will.
Why not yet? Because a wizard did it.
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I assume you have not checked out the pity timer posts. Some guys analysed a ridicoulous amount card packs opening and found it is not true RNG. There is a timer that slowly increase the likely of getting a legendary maxing at 40 packs at which point you should be garantied a legendary if you open the same type of packs.
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I have 2000g. It will not be enough to get a good base which is why I am for the first time considering buying packs.
So far I have only done it for the adventures
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The pack from tavern brawl had Hogger.Coincedence??? Yes :)
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12 possible more as I have had a one 12-0 run.
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I am still a bit puzzled about the correct use of Elise. If you pack your deck with legendaries wont the Golden Monkey just replace your selected legendaries with bad ones?
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Probably both.
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