First game and i won against hunter.
- Robot_Overlord
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Member for 7 years, 4 months, and 13 days
Last active Wed, Apr, 22 2020 20:25:45 -
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controlingmage posted a message on [Brawl] Spell Damage TTKPosted in: [Brawl] Spell Damage TTK -
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Druadan posted a message on [Brawl] Spell Damage TTKPosted in: [Brawl] Spell Damage TTKFirst try, first win against token druid. Thanks for sharing!
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Jammack posted a message on [Brawl] Turn 1 Win PallyPosted in: [Brawl] Turn 1 Win PallyNice deck, I came up with an almost identical list using Adaptation instead of the Holy Wrath and Eye for an Eye instead of Righteous Protector
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GLang_Edutainment posted a message on [Wild] Time Warp GiantsPosted in: [Wild] Time Warp GiantsExodia Mage can have tons of free draws. When the combo is still out of reach - Mage Apprentice make the Arcane Intellect free and Cabalist's Tome too
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Neffarious1 posted a message on OP Mage OTKPosted in: OP Mage OTKanyone else tech in a eater of secrets for the mirror matches? feels bad when they have a block when you use the waygate
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Neffarious1 posted a message on [Wild] Time Warp GiantsPosted in: [Wild] Time Warp Giantsi think an eater of secrets to be necessary against opponents ice block being the only way to stop this combo, also a polymorph would help just in case when you're about to do your attack if there's a taunt in the way
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clcabal posted a message on [Wild] Time Warp GiantsPosted in: [Wild] Time Warp GiantsWhat makes this better than the exodia version?
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CobaltStars posted a message on OP Mage OTKPosted in: OP Mage OTKHow is Arcane Giant weak without OTK? 0 mana 8/8 is GOOD, that's why miracle rogue runs it. There is a lot of spell casting too in this deck, so it's good. Plus, the Exodia version is actually more unreliable, as you NEED the combo to win.
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Here's a nice Mage deck that just went 9-1:
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I play both formats regularly, and I like them both a lot. In fact, I try to level them in sync. When I hit 15, 10, or 5 on one ladder, I swith to the other until I hit the same level.
They are different, though. Stanard’s meta changes quickly after a new expansion, then stagnates just as fast. If you’re not net-decking, you’re probably not going to get many wins. That’s not to say you can’t do some homebrewing and be successful. I made a version Quest Mage that uses giants and made it to 5 once. But it wasn’t easy!
Wild’s meta is slower to change and is friendlier to homebrews, but there are certian decks types that just always seem to dominate. Has anyone playing Wild forgotten about Reno Jackson? Definately not. I hesitate to say that Wild is the Reno format, but many of my successful Wild builds include him. Obviously there are aggro decks in Wild too, they just don’t seem as scary when you have all the control tools that Wild offers at your disposal.
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I think Wrathion will see more play when there are more low-cost dragons available, like Faerie Dragon. Otherwise, he competes with cards like Book Wyrm and Chillmaw for space.
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This is the best Standard version of Quest Mage I have seen yet. I'm running it in Wild and seeing some success. It's also just really fun!
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I like how you advise throwing away the quest when facing an aggro opponent. I play a wild version of this deck, and I gave up on using Open the Waygate in standard a while ago. You simply can't complete the quest fast enough vs. aggro in standard right now. So yeah, double Cabalist's Tomes and lots of board control is the way to go, I'm a fan!
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Do you have a hard time completing the quest?
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Comments are welcome!