The introduction of two new spells-creating cards that cost one mana each (Tome of Intellect and Magic Trick) have made this deck a lot more consistent. The extra spells bring down the cost of Arcane Giant faster and more reliably. Without Clockwork Gnome, Toshley and Brann Bronzebeard don't provide the same value since there is little chance of seeing Time Rewinder. Polymorph gives us an answer to cards that threaten our win condition, such as Voidlord.
I play both formats regularly, and I like them both a lot. In fact, I try to level them in sync. When I hit 15, 10, or 5 on one ladder, I swith to the other until I hit the same level.
They are different, though. Stanard’s meta changes quickly after a new expansion, then stagnates just as fast. If you’re not net-decking, you’re probably not going to get many wins. That’s not to say you can’t do some homebrewing and be successful. I made a version Quest Mage that uses giants and made it to 5 once. But it wasn’t easy!
Wild’s meta is slower to change and is friendlier to homebrews, but there are certian decks types that just always seem to dominate. Has anyone playing Wild forgotten about Reno Jackson? Definately not. I hesitate to say that Wild is the Reno format, but many of my successful Wild builds include him. Obviously there are aggro decks in Wild too, they just don’t seem as scary when you have all the control tools that Wild offers at your disposal.
I could have sworn I owned Sindragosa and King Mosh, but now they are not in my collection. Is it possible that Innkeeper caused them to be removed somehow?
Using Coldlight Oracle to burn your opponent's cards only works against slower decks. It simply fuels aggressive decks, which this deck already has a hard time handling. The name of the game here is to live long enough to combo out (or at least throw down enough giants to bully your opponent into conceding). In keeping with this strategy, I have taken out the beloved murloc in favor of more freeze effects in the form of boring ol' Blizzard.
I have taken out Spellslinger because bad RNG would sometimes create an unrecoverable situation. That's simply no fun. I also wanted to add another Secret since my second Arcanologist would often come up empty. Ice Barrier seems necessary against the most aggressive opponents. Toshley provides a sizable minion mid-game and accelerates quest completion. That's a ton of value for this deck.
I like how you advise throwing away the quest when facing an aggro opponent. I play a wild version of this deck, and I gave up on using Open the Waygate in standard a while ago. You simply can't complete the quest fast enough vs. aggro in standard right now. So yeah, double Cabalist's Tomes and lots of board control is the way to go, I'm a fan!
I have changed my main minion mechanic from deathrattle + Duplicate to battlecry + Brann Bronzebeard. I found this gets me through my deck much faster, which resulted in a boost to the deck's constancy. I also dropped Cabalist's Tome because it was simply too slow. With this build, I have stolen wins from pirate warriors and the like without completing the quest. I am often able to play an Ice Block and several giants on the turn before my opponent tries to go for lethal. This does not usually end well for my opponent. I am currently trying to find a slot for a tech card (i.e. Eater of Secrets), let me know if you have any suggestions.
I will try out Eater of Secrets in place of Emperor Thaurissan. Polymorph would be a good choice as well, I just prefer to rely on the RNG for my removal. I usually pull at least one hard removal spell per game, but sometimes the RNG does screw you over.
0
Prince Keleseth seems to be too slow these day to be a viable strategy.
-1
You have to play smart, don’t just dump your hand. Did you read the guide?
2
Here's a nice Mage deck that just went 9-1:
0
2019/06/08
Changes:
-2 Clockwork Gnome
-1 Ice Barrier
-1 Brann Bronzebeard
-1 Toshley
+2 Tome of Intellect
+2 Magic Trick
+1 Polymorph
The introduction of two new spells-creating cards that cost one mana each (Tome of Intellect and Magic Trick) have made this deck a lot more consistent. The extra spells bring down the cost of Arcane Giant faster and more reliably. Without Clockwork Gnome, Toshley and Brann Bronzebeard don't provide the same value since there is little chance of seeing Time Rewinder. Polymorph gives us an answer to cards that threaten our win condition, such as Voidlord.
1
I play both formats regularly, and I like them both a lot. In fact, I try to level them in sync. When I hit 15, 10, or 5 on one ladder, I swith to the other until I hit the same level.
They are different, though. Stanard’s meta changes quickly after a new expansion, then stagnates just as fast. If you’re not net-decking, you’re probably not going to get many wins. That’s not to say you can’t do some homebrewing and be successful. I made a version Quest Mage that uses giants and made it to 5 once. But it wasn’t easy!
Wild’s meta is slower to change and is friendlier to homebrews, but there are certian decks types that just always seem to dominate. Has anyone playing Wild forgotten about Reno Jackson? Definately not. I hesitate to say that Wild is the Reno format, but many of my successful Wild builds include him. Obviously there are aggro decks in Wild too, they just don’t seem as scary when you have all the control tools that Wild offers at your disposal.
0
I'm not really upset, I never used these cards. But I distinctly remember opening King Mosh....
0
I could have sworn I owned Sindragosa and King Mosh, but now they are not in my collection. Is it possible that Innkeeper caused them to be removed somehow?
0
Is Robot_Overlord available? Please change my name if so. Thank you kind sir or ma'am.
0
Changes:
7/18/17
Using Coldlight Oracle to burn your opponent's cards only works against slower decks. It simply fuels aggressive decks, which this deck already has a hard time handling. The name of the game here is to live long enough to combo out (or at least throw down enough giants to bully your opponent into conceding). In keeping with this strategy, I have taken out the beloved murloc in favor of more freeze effects in the form of boring ol' Blizzard.
2
This is the best Standard version of Quest Mage I have seen yet. I'm running it in Wild and seeing some success. It's also just really fun!
0
7/16/17
Changes:
I have taken out Spellslinger because bad RNG would sometimes create an unrecoverable situation. That's simply no fun. I also wanted to add another Secret since my second Arcanologist would often come up empty. Ice Barrier seems necessary against the most aggressive opponents. Toshley provides a sizable minion mid-game and accelerates quest completion. That's a ton of value for this deck.
2
I like how you advise throwing away the quest when facing an aggro opponent. I play a wild version of this deck, and I gave up on using Open the Waygate in standard a while ago. You simply can't complete the quest fast enough vs. aggro in standard right now. So yeah, double Cabalist's Tomes and lots of board control is the way to go, I'm a fan!
0
6/24/17
Changes:
I have changed my main minion mechanic from deathrattle + Duplicate to battlecry + Brann Bronzebeard. I found this gets me through my deck much faster, which resulted in a boost to the deck's constancy. I also dropped Cabalist's Tome because it was simply too slow. With this build, I have stolen wins from pirate warriors and the like without completing the quest. I am often able to play an Ice Block and several giants on the turn before my opponent tries to go for lethal. This does not usually end well for my opponent. I am currently trying to find a slot for a tech card (i.e. Eater of Secrets), let me know if you have any suggestions.
0
I will try out Eater of Secrets in place of Emperor Thaurissan. Polymorph would be a good choice as well, I just prefer to rely on the RNG for my removal. I usually pull at least one hard removal spell per game, but sometimes the RNG does screw you over.
0
Do you find that 2 giants is enough? I also have Molten Giants in my version.