The most broken card ever printed in Wild Format! Not even Naga Sea Witch in her prime was as bad as this deck! If your opponent draws Juicy Psychmelon during the first 9 turns before turn 10 and you cannot kill your opponents 30 additional armor and 30 regular life by turn 10 just concede when they play it! Thanks Devs!
Of course the deck is polarizing. The entire game is Polarizing and has been Rock, Paper, Scissors, for years now. Just the other day Firebat, in this modern era of balance (Kappa) went through every single viable deck on his stream in constructed and could not find one deck that could not be countered by another. I don’t think this is by accident. The developers need decks that counter others that way the entire Hearthstone player base does not all play the same boring greedy - play 1 card a turn - Control net decks to legend every season.
My main argument, is the game is shifting in a way that a large portion of the player base does not want or like at the request of those who prefer their own style of playing the game. By hollowing out the game to only have viable aggressive decks like Murloc/Dude Paladin and control decks Control Priest/Warlock. You eliminate all Midrange Combo play style from the game because there is no burst left in the game for them to compete. There use to be decks like Forces of Nature Druid that would burst you down through Charge by turn 9 or 8 with Emperor Thaurissian. MidRange Shaman players use to be able to use Al’Akir the Windlord to hit for 18 on turn 10 with Double Rockbiter or Hit for 16 on turn 7 with Doomhammer Double Rockbiter. These decks were not Over powered but they were fun and they beat Control, because Control players could not prevent the amount of burst damage. Now...now the developers at the request of their Control overlord monitors hate Charge cards so much they simply will not even make them any more. So they came up with Rush which is just a less fun mechanic to play the game. You don’t build the game by telling your friends about your cool new Rush combo that won you the game 2 turns later. It truly is sad that the game has come to this point but I guess that is why they are losing so many players every month.
When this Card was released in Journey to Un'goro, Trump gave it a 1 star rating and said it would not see play. Lifecoach and Super JJ laughed it off their card review (they were still playing Hearthstone then) and literally would not even review it, they also said that the Hunter Quest was going to be Broken...LOL. Then the expansion comes out and COMBO players have a new and exciting way to play Rogue other than Miracle or Tempo style decks and immediately Control style players start to complain. Streamers like Brian Kibler and others make a Youtube video here and there because he/they like playing Control Priest/Control Mage and slow - play 1 card a turn Hearthstone Control style decks. They say this deck is not interactive...Nonsense. They say it does not require any skill...I say it is one of the most skill based decks in the game. They just like boring drawn out - play 1 card a turn games...A dream scenario for Kibler and other Control favored players aka: Rogue/Combo haters is..."I play a card and then you play a card" games! - AS BORING AS THE GAME GETS. Is it a wonder that the only change to Priest in the classic set that Brian Kibler favors is Inner Fire/Divine Favor? No. Why? Because he and other Control style players hate COMBO decks. Period end of story! If they had their way they would force all fun out of the game entirely surrounding multiple card strategy Combos. On The Caverns Below and Crystal Core he got his way twice! 2 NERFS! He calls up his boy Mike Donais and says (crying) Waw! There is another Rogue Combo deck ruining my 17 turn Control Priest strategy! NERF IT MIKE! NERF IT! If you won't NERF Gadgetzan Auctioneer at least NERF THIS! What does Mike Donais do? NERFS it twice for his old Magic the Gathering pal! Here is a fact for the developers of Hearthstone...not every player in the game plays the same style, deck diversity is healthy for the game long term, and some of us really enjoy COMBO decks. It is unfortunate that the developers and Control player streamers are forcing us to play the game a way we do not want to.
-4
This is going to be nerfed!
0
I have been been playing discolock for years now and I cannot wait for these cards to roll out! Guardian of Souls inparticular is Bat Shit Crazy!
2
Zandalar Trolls
0
Kobold Geomancer you want the spell damage over the card draw and stats
0
Kobold Geomancer you want the spell damage over the card draw and stats
1
Here, here !!!
3
The most broken card ever printed in Wild Format! Not even Naga Sea Witch in her prime was as bad as this deck! If your opponent draws Juicy Psychmelon during the first 9 turns before turn 10 and you cannot kill your opponents 30 additional armor and 30 regular life by turn 10 just concede when they play it! Thanks Devs!
0
Of course the deck is polarizing. The entire game is Polarizing and has been Rock, Paper, Scissors, for years now. Just the other day Firebat, in this modern era of balance (Kappa) went through every single viable deck on his stream in constructed and could not find one deck that could not be countered by another. I don’t think this is by accident. The developers need decks that counter others that way the entire Hearthstone player base does not all play the same boring greedy - play 1 card a turn - Control net decks to legend every season.
My main argument, is the game is shifting in a way that a large portion of the player base does not want or like at the request of those who prefer their own style of playing the game. By hollowing out the game to only have viable aggressive decks like Murloc/Dude Paladin and control decks Control Priest/Warlock. You eliminate all Midrange Combo play style from the game because there is no burst left in the game for them to compete. There use to be decks like Forces of Nature Druid that would burst you down through Charge by turn 9 or 8 with Emperor Thaurissian. MidRange Shaman players use to be able to use Al’Akir the Windlord to hit for 18 on turn 10 with Double Rockbiter or Hit for 16 on turn 7 with Doomhammer Double Rockbiter. These decks were not Over powered but they were fun and they beat Control, because Control players could not prevent the amount of burst damage. Now...now the developers at the request of their Control overlord monitors hate Charge cards so much they simply will not even make them any more. So they came up with Rush which is just a less fun mechanic to play the game. You don’t build the game by telling your friends about your cool new Rush combo that won you the game 2 turns later. It truly is sad that the game has come to this point but I guess that is why they are losing so many players every month.
2
When this Card was released in Journey to Un'goro, Trump gave it a 1 star rating and said it would not see play. Lifecoach and Super JJ laughed it off their card review (they were still playing Hearthstone then) and literally would not even review it, they also said that the Hunter Quest was going to be Broken...LOL. Then the expansion comes out and COMBO players have a new and exciting way to play Rogue other than Miracle or Tempo style decks and immediately Control style players start to complain. Streamers like Brian Kibler and others make a Youtube video here and there because he/they like playing Control Priest/Control Mage and slow - play 1 card a turn Hearthstone Control style decks. They say this deck is not interactive...Nonsense. They say it does not require any skill...I say it is one of the most skill based decks in the game. They just like boring drawn out - play 1 card a turn games...A dream scenario for Kibler and other Control favored players aka: Rogue/Combo haters is..."I play a card and then you play a card" games! - AS BORING AS THE GAME GETS. Is it a wonder that the only change to Priest in the classic set that Brian Kibler favors is Inner Fire/Divine Favor? No. Why? Because he and other Control style players hate COMBO decks. Period end of story! If they had their way they would force all fun out of the game entirely surrounding multiple card strategy Combos. On The Caverns Below and Crystal Core he got his way twice! 2 NERFS! He calls up his boy Mike Donais and says (crying) Waw! There is another Rogue Combo deck ruining my 17 turn Control Priest strategy! NERF IT MIKE! NERF IT! If you won't NERF Gadgetzan Auctioneer at least NERF THIS! What does Mike Donais do? NERFS it twice for his old Magic the Gathering pal! Here is a fact for the developers of Hearthstone...not every player in the game plays the same style, deck diversity is healthy for the game long term, and some of us really enjoy COMBO decks. It is unfortunate that the developers and Control player streamers are forcing us to play the game a way we do not want to.
0
Yeah I know what you mean...
0
Lol!
0
Best
1. K & C
2. Naxx
3. Journey to Un’ Goro
Worst
1. The Grand Tournament
2. One Night in Karazan
3. Whispers of the Old Gods
3
Face is the place!
1
Let’s get this WILD party started!
0
Let’s get this WILD party started!