The Miracle Mage i am using is in my signature, and that is already viable (maybe t3, but perfectly viable). Mainly a Cyclone-less variant of the most popular Wild version (explanation in the deck description).
From there, this is my further Conjurer customisation attempt (this one needs more refinement):
Since i also value theme/flavour as my most important factor towards fun (although strictly together with meta viability), here are the Heroes i'd like (characters, not hero cards), by highest personal priority:
- Archmage Ansirem Runeweaver
- some Bloodsail Admiral (male) for Rogue (don't care of whom precisely)
- Hamuul Runetotem for Druid
- a Dwarf Mountaineer for Hunter
- Alonsus Faol (with possibly some more Miracle Priest cards?)
- Varok Saurfang
- new arts for Uther, Thrall, Gul'dan (they are already the best characters for their class).
Garrosh as main hero, and the only F2P one, and ironically, but quite appropriately for him, Garrosh' Warrior is nothing like the typical Horde Warrior. So far Warrior is centered around Mechs (a stupid muscly guy using technology?!?) and Armor (and Pirates in Wild).
Which is nothing like the typical Grunt of the Horde.
Patron Warrior was possibly the best-themed Warrior deck so far, but it's now not really viable anymore. Rush Warrior would perfectly fit, flavor-wise, but it's still too much Mech-centered so far, and definitely not Wild-viable...
Varok would be a great start of a new deal, but still much needs to be done about cards and their flavor, towards a real Orchish Horde Warrior.
Sorry, but no. If you actually tried the deck you would see the difference. This deck has nothing to do with Exodia, in the same way Miracle Rogue has nothing to do with Malygos Rogue.
This is a Miracle deck, and it's typically faster than any Exodia deck.
Ofc, it's not entirely better, but neither entirely worse, reason being it's just a different archetype.
0
A tv series is supposed to entertain, yes, but through NARRATION (of something with some substance).
That's because they forgot that, and focused everything on sheer entertainment, that we got to this point...
0
Yeah, that's the downside of it.
But at least the scenes make sense in this last episode. Not compellingly, but they do make sense.
Better than trying to shoot like smartasses and failing pathetically...
0
I appreciated the last episode.
Not a masterpiece of innovation, but it was a nice.
1
The Miracle Mage i am using is in my signature, and that is already viable (maybe t3, but perfectly viable). Mainly a Cyclone-less variant of the most popular Wild version (explanation in the deck description).
From there, this is my further Conjurer customisation attempt (this one needs more refinement):
1
I also tried to embed some Khadgar package in my Miracle Mage, but indeed i think it's just too greedy for the Wild setup. At least so far.
Anyway, i think you should try to include Sorcerer's Apprentice and Flamewaker, in order to stand better chances against Aggro.
And since you have Khadgar, Mirror Image is a great asset as well.
5
It's still not a paywall.
1
No it is not.
You can buy with gold one wing per week, up to full adventure.
Nothing to defend, that's just how it works.
The only advantage of buying with money is having immediate access to all the wings, without waiting.
Paywall is when something can be accessed to ONLY with money. This is not the case. You can choose.
0
Normal mode is definitely easy.
Heroic is not really hard, but challenging enough.
Afterall, PvE is best developed as a relaxing mode. If PvE gets people stressed or tilted as much as PvP, then it's just pointless...
3
Technically, we have the Pepper Thread for this (the opposite of the Salty Thread).
But tbh, i think some random relief is acceptable, in the sea of the nerf and whining threads...
0
This.
6
The full adventure can be bought with gold.
It just releases by steps, so you have to wait one week for each wing.
Nothing's locked behind a paywall.
1
Since i also value theme/flavour as my most important factor towards fun (although strictly together with meta viability), here are the Heroes i'd like (characters, not hero cards), by highest personal priority:
- Archmage Ansirem Runeweaver
- some Bloodsail Admiral (male) for Rogue (don't care of whom precisely)
- Hamuul Runetotem for Druid
- a Dwarf Mountaineer for Hunter
- Alonsus Faol (with possibly some more Miracle Priest cards?)
- Varok Saurfang
- new arts for Uther, Thrall, Gul'dan (they are already the best characters for their class).
1
Warrior is just terribly ill-themed, imo.
Garrosh as main hero, and the only F2P one, and ironically, but quite appropriately for him, Garrosh' Warrior is nothing like the typical Horde Warrior. So far Warrior is centered around Mechs (a stupid muscly guy using technology?!?) and Armor (and Pirates in Wild).
Which is nothing like the typical Grunt of the Horde.
Patron Warrior was possibly the best-themed Warrior deck so far, but it's now not really viable anymore. Rush Warrior would perfectly fit, flavor-wise, but it's still too much Mech-centered so far, and definitely not Wild-viable...
Varok would be a great start of a new deal, but still much needs to be done about cards and their flavor, towards a real Orchish Horde Warrior.
Not sure they'll ever get there.
1
My 2 cents:
Hench-Clan Hag instead of Castaway.
Eviscerate and/or sap are also highly desireable cards, possibly insteaf of Scalper.
Bloodmage Thalnos might go a much longer way than Vargoth, who looks a bit unreliable in this deck.
2
Sorry, but no. If you actually tried the deck you would see the difference. This deck has nothing to do with Exodia, in the same way Miracle Rogue has nothing to do with Malygos Rogue.
This is a Miracle deck, and it's typically faster than any Exodia deck.
Ofc, it's not entirely better, but neither entirely worse, reason being it's just a different archetype.