The last few have gone live in the middle of the day, usually within an hour or so of noon EST. During the first expansion or two there were huge problems with people attempting to open huge caches of packs all at once, causing servers to bog down or crash. By moving the release time to mid-day, some of that pressure was alleviated naturally (many people are stuck at work and can't just sit around opening packs, all at the exact same time). At least that's the explanation I recall hearing at the time, and it does make quite a bit of sense.
- RavenDrinkingBeer
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Member for 9 years and 22 days
Last active Wed, Dec, 6 2017 01:05:09 -
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Loyal33 posted a message on What time does Un'goro release?Posted in: General Discussion -
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Haystalc posted a message on Razorpetal VolleyPosted in: Razorpetal VolleyThey put Zero effort into this class. It pisses me off every set that comes out how little thought they put into the Rogue class. It has been the same deck with the same cards for forever. Its the class that almost never changes. YOu cant make a competative deck with the shit they keep releasing. They keep having to use the same good cards every single expansion. 2xEvicerate, 2sap, 2fan, 2prep, 2backstab, 1edwin, so tired of seeing the same deck every single set.
Literally every single one of the Hunter cards in un'goro is either amazing or ok. MOst of them are damn near OP. But they didnt get shit last set so I get it. WTF happened to the 3rd Jade card for Rogue? Did they forget about it? Why does Jade lighting deal 4 damage and zero drawback but Jade Shuriken HAVE TO COMBO? They put so much thought into other classes it makes me sick. Mage is awesome every set. Druid is always playable. Warlock always gets good usable cards. shamen was shit for a while but have been good for so long and with elementals you have an entire new direction to go with the class. but what does Rogue have? stealth? stealing random cards? Give me a fucking break man. A nutless monkey could do better.
I had high hopes that a new type of rogue deck would be playable but I just dont see anything coming out of this set that will change the way rogue has always been played. Its boring and we're tired of it.
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EternalFinality posted a message on New Card - BiteweedPosted in: Card DiscussionIt's going to end up much weaker than Van Cleef. Van Cleef had value even played as a 4/4. This needs big setup, and will not be very big in the end.
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TwentyOneBeers posted a message on New Rogue Card - Obsidian ShardPosted in: Card DiscussionTrash weapon for a trash archetype.
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Phoesias posted a message on Final Un'Goro Card Reveal Stream This Friday - Don't Miss It!Posted in: NewsI pray every Day that Pirate Warrior, the most cancerous Deck in Card Game Hinstory, "rotates out" with ungoro cause of all these taunts.
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Kushano posted a message on New Warrior Card - Cornered SentryPosted in: Card Discussionswap leeroys stats and give it taunt not that good imo
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hammshake posted a message on New Warrior Card - Cornered SentryPosted in: Card DiscussionI"m convinced the only reason blizzard continues to release new expansions is to make taunt warrior viable
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Twerk posted a message on Stone SentinelPosted in: Stone SentinelEveryone keeps saying flamestrike and such, if he's alone on the field (him and the 2 wolves) and opponent uses flamestrike its still a 1-1 trade.
Congratulations, that's impossible. He'll never be alone because you have to play a damn elemental to activate his bonus. So yes, if you're a shaman and you don't have anything on board and the elemental you played has four health and it is sniped by a hunter, a flame strike would be a 1/1 trade. Not trying to be too snarky, but I think this card is dumpster trash. -
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Mitozz posted a message on Primalfin LookoutPosted in: Primalfin LookoutNever skip leg day.
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Klokanjj posted a message on How to beat Decorating Stormwind FastPosted in: How to beat Decorating Stormwind FastHow to beat decorating stormwind? It works with almost everything. First game I dealt 100 damage with aggro hunter with scavenging hyenas and next 2 games I just used a deck full of cheap shaman cards for play 50 shaman cards quest and I always somehow dealt 30 dmg to the boss before dying. So easy.
So it can work with almost anything and it's good brawl to do quests without fighting real opponent. You can probably win with almost any deck, but this deck could be good if you try to be fast.
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People keep saying it's great in "control" mage.
1. How will a control class play this crap on turn 5, which is a huge turn for them as they can now start playing important catch-up spells/minions.
2. Why would a control class need random spells? Control is about having answers. Random cards have really horrendeous RNG for finding answers. Discover is debatable for utility in pure control (but still a lost debate).
3. Why would a control classs need to add 3 cards to their hand? Since when did control classes have the need to refresh their hands with that many cards (and also random cards, the worst kind for a class that desperately needs to stabilize the board with answers)
I can only see 2 outcomes:
1. It's a hand refresh for casino tempo/aggro mage. And is picked for fun, over Ethereal Conjurer (but also combos with Sorcerers Apprentice for 4 mana and other spell procs).
2. It's ball of spiders for mage.
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BGH's value isn't from hard removal. It's from tempo. Playing this on turn 6 and having it BGH would very easily cause an irrecoverable tempo swing. In HS, tempo is everything.
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Silent buff to Earth Shock
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It's versatile. It's obviously not going to be as good as playing a regular minion on curve-- and why should it be that good and versatile?
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It's versatile. All of the other cards you mention do not change in both cost and damage. Mage has always had expensive but powerful spells. This is a major upgrade, because instead of just adding more powerful spells, they are getting what they didn't have before, versatility. It's a buff (having access to versatile cards, instead of more of the same).
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All aboard the hype train, choo choo.
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Probably to allow light bomb to take out hard-to reach targets. Maybe some situations arise with cabal being able to turn something with 2 HP left into a 2/* and then steal that (could be anything since all minions can take damage and be reduced to 1 or 2 HP). Finally it also allows Shadoword death to take out anything with over 5 HP, such as Ysera, a non-enraged Gromsh, etc.
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It seems really OP when combined with a "Pleasant Feast of Winterveil". For some reason it makes my opponent lose without even doing damage.
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Is this card considered trash tier in constructed or something? Or does nobody craft it so nobody knows that it is better than counter spell ?