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    posted a message on New Rogue Card Reveal - Runeforge Haunter
    Quote from moonsorrow999 >>

    Why do these cards need such smorcy statlines? This could easily be a 4 mana 4/5 and really push Rogue in a really good direction, but no, of course not.

     It trades up and is aggressive. You don't need a 4/5 if you are pressuring the board with your weapon.
    Posted in: Card Discussion
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    posted a message on New Warlock Card Revealed - Gnomeferatu
    Quote from Eirz >>

    The reason why this card is good:

    The worst case, it's just a 2/3 and you burn a random card. But this won't make you lose the game.

    On the other hand, if you burn a specific, needed combo card, maybe an Auctioneer when your opponent was waiting for this top deck with a full hand of spells, then you just win the game. Even if the chance for this to happen is like 3%, it's still possible.

    but since this card is warlock only, we won't see it much anyway i guess

     Top decking a river croc can loose you the game. If you noticed, most 1-2 drops are value based now and not tempo based. Look at all the 1-3 drops that let you discover a card, or add a card to your hand. You can top deck those and find something you need and not be so far behind. But if you topdeck a 2/3 in constructed, when you needed more stats/board-impact, you did just lose the game. Although, warlock does have the ability to draw cards with his hero power so value/discover isn't needed. However, that's a tempo and HP loss as they need to spend 2 mana AND 2 HP to draw a card beyond the shitty 2/3 that they top decked.
    Posted in: Card Discussion
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    posted a message on New Rogue Card Reveal - Shadowblade

    Which is an indication that in play testing it must have been a pretty strong card. They try to reduce card text by preference. The fact that that had to be added in indicates it's powerlevel/usefulness is high.

    Posted in: Card Discussion
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    posted a message on New Card - Servant of Kalimos

    Omg I want to deposit my echoing ooze into this guy so much. So hot, can't wait to play him.

    Posted in: Card Discussion
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    posted a message on New Card - Glacial Shard

    Another reason why Ice Lance was removed. Design space/scaling.

    Posted in: Card Discussion
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    posted a message on Loyans Jade Shaman / Easy Legend

    Probably due to a lack of reno decks, compared to when that card was ran and 25%> of the meta was reno decks. Now it's much smaller and more aggro warrior and dragon priest. So it's useless against the actual tier 1 decks.

    Posted in: Loyans Jade Shaman / Easy Legend
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    posted a message on Loyans Jade Shaman / Easy Legend

    Okay so rank 10 has its own meta that as you have observed, is based on greed. If you have the cards, malygos rogue is an excellent counter to those greedlord decks as you can OTK them and they can't do anything about it. Also just Miracle rogue of any variant is good against greedy decks, especially against anyfin pally.

    Posted in: Loyans Jade Shaman / Easy Legend
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    posted a message on New Shaman Quest - Unite the Murlocs

    Or a midrange deck, or a tempo deck... Seems like a really bad card, as we all know how super important playing a 1 drop is on ladder.

    Posted in: Card Discussion
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    posted a message on [MSoG]Rank 1 Legend Piracle Rogue

    I find net decks to not work at rank 20-18. That rank seems to have more people spamming minions on curve with 1-3 drops too early. I would make a slightly greedier list. I got out of that rank with Jade Rogue because it stomped all those decks which spam too much early game stuff.

    Posted in: [MSoG]Rank 1 Legend Piracle Rogue
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    posted a message on [MSoG]Rank 1 Legend Piracle Rogue

    Unng I hate to sound like a salty noob, but at rank 5 I lose to every dragon priest deck. They curve out every single mana crystal up to turn 5 and I have too few minions to keep up in tempo. All I manage to get is a few pirates that can't trade into anything, and my bigger stuff just gets ran over.

    Posted in: [MSoG]Rank 1 Legend Piracle Rogue
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    posted a message on MSoG Miracle Rogue

    My list is very similar:

    -2x Fan of Knives

    -1x Azure Drake

    +1x SI7 Agent

    +1x Swashburglar

    +1x Leeroy Jenkins

     

    Ergo, my deck is a little faster, helps ever so slightly against Pirate Warrior. But I think adding the second Azure drake back in exchange for someting else might be good, maybe take out Leeroy?

    Posted in: MSoG Miracle Rogue
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    posted a message on [S33 LEGEND] MIRACLE BULLY ROGUE

    Argent Commander. You can throw a cold blood onto him and he's an 8/2 divine shield.

    Posted in: [S33 LEGEND] MIRACLE BULLY ROGUE
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    posted a message on Pilfered Power

    Surprised to see the Meta Defining vote, but never once saw it on ladder. Anyway, this card makes no sense. I had this card in my hand once as Rogue, after swash burgling it. I had no idea what to do with it. I play a lot of minions on board, gain crystals... ok. But what do I need excess mana crystals for if I extend my hand onto the board and am now mostly top decking? the only way to syngerize this to me would be to have a Cult Master in hand, to re-use all the minions for card draw and to then play a lot of stuff with your ill-gotten mana crystals. But that seems very situational to me.

    Posted in: Pilfered Power
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    posted a message on New Shaman Card - Finders Keepers
    Quote from matt1248 >>

    Will go well in control versions i guess.

     Maybe. Much better than Jeweled Scarab since it forces you into finding cards that are more likely to be spells.
    Posted in: Card Discussion
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    posted a message on Finders Keepers

    It's a shame this card itself has overload. But no new anti-overload mechanics have been made. Seems like if an overload deck is made, it will have to rely on Thing From Below to catch up on lost tempo. OR, this card will exist in control shaman as a cheap way to find answers, since most overload cards are spells, and the chance to get soft removal, AoE or spirit wolves is high.

    Posted in: Finders Keepers
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