Quote from moonsorrow999 >>
Why do these cards need such smorcy statlines? This could easily be a 4 mana 4/5 and really push Rogue in a really good direction, but no, of course not.
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Aug 1, 2017RavenDrinkingBeer posted a message on New Rogue Card Reveal - Runeforge HaunterPosted in: Card DiscussionIt trades up and is aggressive. You don't need a 4/5 if you are pressuring the board with your weapon.
2RavenDrinkingBeer posted a message on New Warlock Card Revealed - GnomeferatuPosted in: Card Discussion
The reason why this card is good:
The worst case, it's just a 2/3 and you burn a random card. But this won't make you lose the game.
On the other hand, if you burn a specific, needed combo card, maybe an Auctioneer when your opponent was waiting for this top deck with a full hand of spells, then you just win the game. Even if the chance for this to happen is like 3%, it's still possible.
but since this card is warlock only, we won't see it much anyway i guessTop decking a river croc can loose you the game. If you noticed, most 1-2 drops are value based now and not tempo based. Look at all the 1-3 drops that let you discover a card, or add a card to your hand. You can top deck those and find something you need and not be so far behind. But if you topdeck a 2/3 in constructed, when you needed more stats/board-impact, you did just lose the game. Although, warlock does have the ability to draw cards with his hero power so value/discover isn't needed. However, that's a tempo and HP loss as they need to spend 2 mana AND 2 HP to draw a card beyond the shitty 2/3 that they top decked.
0RavenDrinkingBeer posted a message on New Rogue Card Reveal - ShadowbladePosted in: Card Discussion
Which is an indication that in play testing it must have been a pretty strong card. They try to reduce card text by preference. The fact that that had to be added in indicates it's powerlevel/usefulness is high.
0RavenDrinkingBeer posted a message on New Card - Servant of KalimosPosted in: Card Discussion
Omg I want to deposit my echoing ooze into this guy so much. So hot, can't wait to play him.
0RavenDrinkingBeer posted a message on New Card - Glacial ShardPosted in: Card Discussion
Another reason why Ice Lance was removed. Design space/scaling.
0RavenDrinkingBeer posted a message on Loyans Jade Shaman / Easy LegendPosted in: Loyans Jade Shaman / Easy Legend
Probably due to a lack of reno decks, compared to when that card was ran and 25%> of the meta was reno decks. Now it's much smaller and more aggro warrior and dragon priest. So it's useless against the actual tier 1 decks.
2RavenDrinkingBeer posted a message on Loyans Jade Shaman / Easy LegendPosted in: Loyans Jade Shaman / Easy Legend
Okay so rank 10 has its own meta that as you have observed, is based on greed. If you have the cards, malygos rogue is an excellent counter to those greedlord decks as you can OTK them and they can't do anything about it. Also just Miracle rogue of any variant is good against greedy decks, especially against anyfin pally.
0RavenDrinkingBeer posted a message on New Shaman Quest - Unite the MurlocsPosted in: Card Discussion
Or a midrange deck, or a tempo deck... Seems like a really bad card, as we all know how super important playing a 1 drop is on ladder.
2RavenDrinkingBeer posted a message on [MSoG]Rank 1 Legend Piracle RoguePosted in: [MSoG]Rank 1 Legend Piracle Rogue
I find net decks to not work at rank 20-18. That rank seems to have more people spamming minions on curve with 1-3 drops too early. I would make a slightly greedier list. I got out of that rank with Jade Rogue because it stomped all those decks which spam too much early game stuff.
0RavenDrinkingBeer posted a message on [MSoG]Rank 1 Legend Piracle RoguePosted in: [MSoG]Rank 1 Legend Piracle Rogue
Unng I hate to sound like a salty noob, but at rank 5 I lose to every dragon priest deck. They curve out every single mana crystal up to turn 5 and I have too few minions to keep up in tempo. All I manage to get is a few pirates that can't trade into anything, and my bigger stuff just gets ran over.
0RavenDrinkingBeer posted a message on MSoG Miracle RoguePosted in: MSoG Miracle Rogue
My list is very similar:
-2x Fan of Knives
-1x Azure Drake
+1x SI7 Agent
+1x Leeroy Jenkins
Ergo, my deck is a little faster, helps ever so slightly against Pirate Warrior. But I think adding the second Azure drake back in exchange for someting else might be good, maybe take out Leeroy?
0RavenDrinkingBeer posted a message on [S33 LEGEND] MIRACLE BULLY ROGUEPosted in: [S33 LEGEND] MIRACLE BULLY ROGUE
Argent Commander. You can throw a cold blood onto him and he's an 8/2 divine shield.
0RavenDrinkingBeer posted a message on Pilfered PowerPosted in: Pilfered Power
Surprised to see the Meta Defining vote, but never once saw it on ladder. Anyway, this card makes no sense. I had this card in my hand once as Rogue, after swash burgling it. I had no idea what to do with it. I play a lot of minions on board, gain crystals... ok. But what do I need excess mana crystals for if I extend my hand onto the board and am now mostly top decking? the only way to syngerize this to me would be to have a Cult Master in hand, to re-use all the minions for card draw and to then play a lot of stuff with your ill-gotten mana crystals. But that seems very situational to me.
0RavenDrinkingBeer posted a message on New Shaman Card - Finders KeepersPosted in: Card Discussion
Will go well in control versions i guess.Maybe. Much better than Jeweled Scarab since it forces you into finding cards that are more likely to be spells.
3RavenDrinkingBeer posted a message on Finders KeepersPosted in: Finders Keepers
It's a shame this card itself has overload. But no new anti-overload mechanics have been made. Seems like if an overload deck is made, it will have to rely on Thing From Below to catch up on lost tempo. OR, this card will exist in control shaman as a cheap way to find answers, since most overload cards are spells, and the chance to get soft removal, AoE or spirit wolves is high.
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