I don’t think this change will turn down the power level of aggro at all to be honest. Just like with Leper Gnome, if the card is not good enough now because of the nerf, then aggressive decks will just replace the card with another cheap minion. People may just use lance carrier instead since that card gives a permanent +2 attack and it is still cheap enough.
actually you did, this card was meant for zoo lock to cash tokens in, it was not meant for any scrub face deck to have a 2 of in
Good nerf, but this with the Rockbiter change may have the unintended (?) consequence of making full-on aggro the most viable Shaman archetype, with Midrange taking a back seat.
what exactly are you talking about? all of aggro shamans best tools got nerfed...lol, this makes control/midrange shaman with hex's the better shaman deck
<snip> standard mulorc paladin doesnt draw its whole deck, its a deck that grinds out the game with tons of healing and control untill it eventually wins with pressure
reasoning is that that combo is 8 mana and would probably be really hard to pull off, and giant could be a nice finisher or something to bait out a BGH for your blood knights
also feel like 1 equality could fit in here somewhere and put in alot of work especially with the popularity of huge minions in standard, not sure just a thought
this is a pretty good card for zoo paladin, now zoo paladin is not aggro paladin, you swarm the board and make trades like a midrange to overwhelm them, not go face like aggro, so this IS much better than Blessing of Might in zoo
control paladin will use this to get the double tirion dream, its terrible in every other situation, compared to jeweled scarab that just gives you a 1/1 body that you can buff or use the divine shield gimmick on
Heal for 20, do literally nothing else your turn, take another 20 damage next turn because you didn't even interact with the board. Zzz. If I'm going to spend my turn doing nothing, give me 8 health and 3 cards instead. Hmmmm... I think there miiiiight be a card for that.
or i could equality for 2 then kill all the greedy face shamans minions who are ignoring my minions, then heal for 14 and be near full health
I took out chow because there's 2 games where i won by exact lethal and zombie chow would of screwed with that, put in aldor, bgh, or owl because the deck already has plenty of 1 drops
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<snip> standard mulorc paladin doesnt draw its whole deck, its a deck that grinds out the game with tons of healing and control untill it eventually wins with pressure
Go back to Wild <snip>
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people here are stupid, +2/+2 is worth 2 mana, an average 2 drop is 2/3 worth of stats, that its +4/+5 it is BETTER than king
sometimes you get totem golem, that is +5/+6, again better than king
sometimes rng, sometimes bad, but that is rng, on average it is better than king
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-1 stand against darkness +1 sea giant id say
reasoning is that that combo is 8 mana and would probably be really hard to pull off, and giant could be a nice finisher or something to bait out a BGH for your blood knights
also feel like 1 equality could fit in here somewhere and put in alot of work especially with the popularity of huge minions in standard, not sure just a thought
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this is the class with Divine Favor
this is a pretty good card for zoo paladin, now zoo paladin is not aggro paladin, you swarm the board and make trades like a midrange to overwhelm them, not go face like aggro, so this IS much better than Blessing of Might in zoo
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what about C'Thun's Chosen
almost like a shredder, can trade up and has divine shield
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better than muster for battle at removal, i like it
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control paladin will use this to get the double tirion dream, its terrible in every other situation, compared to jeweled scarab that just gives you a 1/1 body that you can buff or use the divine shield gimmick on
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this is 3 holy lights in one card at 8 mana, and thats enough to still cast an equality or something beforehand, this card is going to make BabyRage
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I took out chow because there's 2 games where i won by exact lethal and zombie chow would of screwed with that, put in aldor, bgh, or owl because the deck already has plenty of 1 drops
-31
Only usable to rank 12, sucks after that, my modified secret paladin is much better