• 0

    posted a message on Card Nerf - Abusive Sergeant
    Quote from Darknesspyre >>

    I don’t think this change will turn down the power level of aggro at all to be honest. Just like with Leper Gnome, if the card is not good enough now because of the nerf, then aggressive decks will just replace the card with another cheap minion. People may just use lance carrier instead since that card gives a permanent +2 attack and it is still cheap enough.

     actually you did, this card was meant for zoo lock to cash tokens in, it was not meant for any scrub face deck to have a 2 of in
    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Abusive Sergeant
    Quote from Belzzzz >>

    The problem was the value of the "+2 attack", not the stats. Missed shot. But maybe enough for see it go away.

     knife juggler went away and it didnt lose its effect, but this card is honestly good enough to see play, but is just a balanced card now
    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Tuskarr Totemic
    Quote from craptasm >>

    Good nerf, but this with the Rockbiter change may have the unintended (?) consequence of making full-on aggro the most viable Shaman archetype, with Midrange taking a back seat.

     what exactly are you talking about? all of aggro shamans best tools got nerfed...lol, this makes control/midrange shaman with hex's the better shaman deck
    Posted in: Card Discussion
  • -1

    posted a message on Fast legend ANYFIN

    <snip> standard mulorc paladin doesnt draw its whole deck, its a deck that grinds out the game with tons of healing and control untill it eventually wins with pressure

    Go back to Wild <snip>

    Posted in: Fast legend ANYFIN
  • -6

    posted a message on Silvermoon Portal

    people here are stupid, +2/+2 is worth 2 mana, an average 2 drop is 2/3 worth of stats, that its +4/+5 it is BETTER than king

    sometimes you get totem golem, that is +5/+6, again better than king

    sometimes rng, sometimes bad, but that is rng, on average it is better than king

    Posted in: Silvermoon Portal
  • 2

    posted a message on Divine Zooladin

    -1 stand against darkness +1 sea giant id say

    reasoning is that that combo is 8 mana and would probably be really hard to pull off, and giant could be a nice finisher or something to bait out a BGH for your blood knights

    also feel like 1 equality could fit in here somewhere and put in alot of work especially with the popularity of huge minions in standard, not sure just a thought

    Posted in: Divine Zooladin
  • 0

    posted a message on Divine Strength

    this is the class with Divine Favor

     

    this is a pretty good card for zoo paladin, now zoo paladin is not aggro paladin, you swarm the board and make trades like a midrange to overwhelm them, not go face like aggro, so this IS much better than Blessing of Might in zoo

    Posted in: Divine Strength
  • 2

    posted a message on aegigisis midrange divine shield paladin

    what about C'Thun's Chosen

    almost like a shredder, can trade up and has divine shield

    Posted in: aegigisis midrange divine shield paladin
  • 0

    posted a message on Rallying Blade

    better than muster for battle at removal, i like it

    Posted in: Rallying Blade
  • 0

    posted a message on A Light in the Darkness

    control paladin will use this to get the double tirion dream, its terrible in every other situation, compared to jeweled scarab that just gives you a 1/1 body that you can buff or use the divine shield gimmick on

    Posted in: A Light in the Darkness
  • 2

    posted a message on Forbidden Healing

    this is 3 holy lights in one card at 8 mana, and thats enough to still cast an equality or something beforehand, this card is going to make BabyRage

    Posted in: Forbidden Healing
  • 0

    posted a message on Forbidden Healing
    Quote from Anas >>

    what about putting holy light then xD

     holy lights a terrible card thats why, at 8 mana this is 3 holy lights in one card
    Posted in: Forbidden Healing
  • 2

    posted a message on Forbidden Healing
    Quote from p0megranates >>

    Heal for 20, do literally nothing else your turn, take another 20 damage next turn because you didn't even interact with the board. Zzz. If I'm going to spend my turn doing nothing, give me 8 health and 3 cards instead. Hmmmm... I think there miiiiight be a card for that.

    or i could equality for 2 then kill all the greedy face shamans minions who are ignoring my minions, then heal for 14 and be near full health
    Posted in: Forbidden Healing
  • 2

    posted a message on *NEW* [TOP 200 Legend] Djinni Eggladin !

    I took out chow because there's 2 games where i won by exact lethal and zombie chow would of screwed with that, put in aldor, bgh, or owl because the deck already has plenty of 1 drops

    Posted in: *NEW* [TOP 200 Legend] Djinni Eggladin !
  • -31

    posted a message on [Top 200 Legend] Midrange Pally

     Only usable to rank 12, sucks after that, my modified secret paladin is much better

    Posted in: [Top 200 Legend] Midrange Pally
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