going to see so much play, free spells attached to cheap minions no matter how bad they are is always broken, getaway kodo with galvatron and tirion is going to be nuts, best part about this card is you get secrets without having to put secrets in your deck
I'm not too upset to see Paladins get another crap legendary because they have so many amazing ones. I voted bad, this card just isn't good. We've learned this from Eadric the Pure the the cheaper, single target versions are superior.
this card is nothing like eadric you idiot, infact it has a much more similar effect to equality and that sees huge amounts of play
wish morons who dont play paladin wouldnt try to chime in
if there was a option inbetween playable and very good, thats where this card would be, because depending on the board state it can either be amazing or not that good
why would you use this in a pirate deck thats so inconsistent and stupid, half the time you are going to eat your 0 mana 3/3 or your bloodsail raider and other pirate synergies, and you are going to have to replace face cards and other pirates with this so less chance to get patches out on turn 1
Seems overall stupid, if the deck you are playing against also uses this card, you will have no pirates on board period. Also with the 3 mana 3/5 with taunt on the enemies turn i think pirates are screwed
for any other class...playable i guess? but for paladin who has zero out of hand burst once anyfin rotates out its nice for them, it also requires almost no setup in comparison, just get a token behind tirion and if tirion survives next turn you have 8 mana 16 damage burst
in any other class, its whatever, but for paladin this is really good because they dont have any big burst from their class cards once anyfin rotates out , finally paladin can be really threatening if you are <15 without needing 4 murlocs dead and needing 20 mana, it requires board pressence, but if even 1 token survives the following turn you can use this for a 8 mana pyroblast that leaves a threatening 10/10,
The other classes are just way too overpowered right now, Ridiculous pirate and aggro shaman that win on turn 4, 90 hp cucklocks with their reno/leeroy otk decks that can just kazakus some crap to answer anything you do
Next adventure when all this garbage rotates out is the only time paladin will be decent again, they choose to be bitches about paladins because they dont want another secret paladin, but i guess win on turn 3 aggro shaman is just fine with them, freaking cucks
1
going to see so much play, free spells attached to cheap minions no matter how bad they are is always broken, getaway kodo with galvatron and tirion is going to be nuts, best part about this card is you get secrets without having to put secrets in your deck
2
Why this card is good: you dont need to put secrets in your deck to get secrets, and paladin could use any 2 drop at this point
0
0
if there was a option inbetween playable and very good, thats where this card would be, because depending on the board state it can either be amazing or not that good
0
for an expansion that is all about big dino's and jades, this seems really good, keeper of uldaman saw play and this is AoE
6
im using 2 of these, 2 Golakka Crawler and screw pirates
0
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1
why would you use this in a pirate deck thats so inconsistent and stupid, half the time you are going to eat your 0 mana 3/3 or your bloodsail raider and other pirate synergies, and you are going to have to replace face cards and other pirates with this so less chance to get patches out on turn 1
Seems overall stupid, if the deck you are playing against also uses this card, you will have no pirates on board period. Also with the 3 mana 3/5 with taunt on the enemies turn i think pirates are screwed
0
you are going to already take 10 damage before you hexed...
0
0
for any other class...playable i guess? but for paladin who has zero out of hand burst once anyfin rotates out its nice for them, it also requires almost no setup in comparison, just get a token behind tirion and if tirion survives next turn you have 8 mana 16 damage burst
2
in any other class, its whatever, but for paladin this is really good because they dont have any big burst from their class cards once anyfin rotates out , finally paladin can be really threatening if you are <15 without needing 4 murlocs dead and needing 20 mana, it requires board pressence, but if even 1 token survives the following turn you can use this for a 8 mana pyroblast that leaves a threatening 10/10,
0
Argent lance..Rallying Blade...Light's Justic
Complete shit weapons, and pirate decks need good weapons too work (or a weapon hero power)
1
The other classes are just way too overpowered right now, Ridiculous pirate and aggro shaman that win on turn 4, 90 hp cucklocks with their reno/leeroy otk decks that can just kazakus some crap to answer anything you do
Next adventure when all this garbage rotates out is the only time paladin will be decent again, they choose to be bitches about paladins because they dont want another secret paladin, but i guess win on turn 3 aggro shaman is just fine with them, freaking cucks
2
won on turn 5 vs rouge
need hella draws to win
people dont expect huge tempo plays from the worst class in HS