• 1

    posted a message on New Paladin Minion - Hydrologist

    going to see so much play, free spells attached to cheap minions no matter how bad they are is always broken, getaway kodo with galvatron and tirion is going to be nuts, best part about this card is you get secrets without having to put secrets in your deck

    Posted in: Card Discussion
  • 2

    posted a message on Hydrologist

    Why this card is good: you dont need to put secrets in your deck to get secrets, and paladin could use any 2 drop at this point

    Posted in: Hydrologist
  • 0

    posted a message on New Paladin Legendary - Sunkeeper Tarim
    Quote from CasmX >>

    I'm not too upset to see Paladins get another crap legendary because they have so many amazing ones. I voted bad, this card just isn't good. We've learned this from Eadric the Pure the the cheaper, single target versions are superior.

     this card is nothing like eadric you idiot, infact it has a much more similar effect to equality and that sees huge amounts of play
    wish morons who dont play paladin wouldnt try to chime in 
    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Legendary - Sunkeeper Tarim

    if there was a option inbetween playable and very good, thats where this card would be, because depending on the board state it can either be amazing or not that good

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Legendary - Sunkeeper Tarim

    for an expansion that is all about big dino's and jades, this seems really good, keeper of uldaman saw play and this is AoE

    Posted in: Card Discussion
  • 6

    posted a message on Tar Creeper

     im using 2 of these, 2 Golakka Crawler and screw pirates

    Posted in: Tar Creeper
  • 0

    posted a message on Tar Creeper

    .

    Posted in: Tar Creeper
  • 1

    posted a message on Golakka Crawler

     why would you use this in a pirate deck thats so inconsistent and stupid, half the time you are going to eat your 0 mana 3/3 or your bloodsail raider and other pirate synergies, and you are going to have to replace face cards and other pirates with this so less chance to get patches out on turn 1

    Seems overall stupid, if the deck you are playing against also uses this card, you will have no pirates on board period. Also with the 3 mana 3/5 with taunt on the enemies turn i think pirates are screwed

    Posted in: Golakka Crawler
  • 0

    posted a message on New Paladin Card - Dinosize

    you are going to already take 10 damage before you hexed...

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Card - Dinosize
    Quote from AbusingKel >>

    strong for the cost but it's damn near impossible to live long enough to play it. Aggro Pal finisher as a 1x?

     i guess you didnt see the 2 mana 2/3 eat a pirate and the 3 mana 3/5 with taunt?
    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Card - Dinosize

    for any other class...playable i guess? but for paladin who has zero out of hand burst once anyfin rotates out its nice for them, it also requires almost no setup in comparison, just get a token behind tirion and if tirion survives next turn you have 8 mana 16 damage burst

    Posted in: Card Discussion
  • 2

    posted a message on Dinosize

    in any other class, its whatever, but for paladin this is really good because they dont have any big burst from their class cards once anyfin rotates out , finally paladin can be really threatening if you are <15 without needing 4 murlocs dead and needing 20 mana, it requires board pressence, but if even 1 token survives the following turn you can use this for a 8 mana pyroblast that leaves a threatening 10/10, 

    Posted in: Dinosize
  • 0

    posted a message on Why Paladin Pirate Don't Exist?

    Argent lance..Rallying Blade...Light's Justic

    Complete shit weapons, and pirate decks need good weapons too work (or a weapon hero power)

    Posted in: Paladin
  • 1

    posted a message on Paladin status: still garbage.

    The other classes are just way too overpowered right now, Ridiculous pirate and aggro shaman that win on turn 4, 90 hp cucklocks with their reno/leeroy otk decks that can just kazakus some crap to answer anything you do

    Next adventure when all this garbage rotates out is the only time paladin will be decent again, they choose to be bitches about paladins because they dont want another secret paladin, but i guess win on turn 3 aggro shaman is just fine with them, freaking cucks

    Posted in: Paladin
  • 2

    posted a message on Finja, the Murloc God of Gadgetzan (S33) Aggro

    won on turn 5 vs rouge

    need hella draws to win

    people dont expect huge tempo plays from the worst class in HS

    Posted in: Finja, the Murloc God of Gadgetzan (S33) Aggro
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