So many people jealous of you it seems OP. Congrats on your legend runs, and thanks for trying to share what you've learned.
- Psy_Kik
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Member for 8 years, 8 months, and 20 days
Last active Wed, Apr, 5 2023 19:37:46 -
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prophit618 posted a message on 9 tips that will help you reach LEGENDPosted in: Streams and Videos -
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DudeVonDudestein posted a message on How boring is Reno JacksonPosted in: Card DiscussionGlorious aggro players tears, i just can't have enough of them.
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EchelonHD posted a message on POLL: Are you enjoying HS after LOE?Posted in: General DiscussionI'm enjoying Hearthstone less since Face Hunter no longer guarantees Rank 5. All I ever wanted was to be guaranteed Rank 5 playing Face Hunter.
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Agithore posted a message on How good is Captain GreenskinPosted in: Card DiscussionNot good enough to craft, not bad enough to dust.
Keep him.
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Deathstarsk posted a message on STOP CRYING OVER SECRET PALADINPosted in: General DiscussionAs the title says... everyday you see more and more threads about the constant complaining on secret paladin, its freaking pathetic
secret paladins are NOT hard to defeat when you have basic knowledge of all their secrets yet the QQ train doesn't stop because sometimes you lose to them because they had perfect draw and you could do nothing about it...
SO WHAT? same rule applies to any aggro deck that gets perfect draw on curve that can also snowball you out the building! WELCOME TO HEARTHSTONE WHERE YOU'RE NOT ENTITLED TO DEFEAT EACH AND EVERY DECK/CLASS YOU FACE.
''wah wah wah, too many paladins wah wah wah'' and let's see... in TODAY'S META: Midrange,Control,ComboOtks,Fatigue,Aggro ect are ALL viable to get legend with yet you still say there's not enough variety....ENOUGH.
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Kaioxys posted a message on Is blizzard really happy with current meta? Paladins everywhere.Posted in: General DiscussionI'm still playing patron, and it still destroys paladin.
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PwnagePeanut posted a message on Why Dr. Boom is good for the gamePosted in: General DiscussionQuote from DragonConsort >>Lol, at BGH being OP. No one played him except for Druids (cause their removal sucks) before Dr. Boom. Yeah totally OP. You know what he does when the opponent doesn't play a 7+ attack minion..nothing. He is a dead card. He is a tech card. Harrison Jones...wow insane, 5/4 and destroy opponent weapon and draw cards equal to durability!? Yeah except that is also a tech card. Tech cards that hard counter something are supposed to be powerful against what they counter...duh. This makes up for sucking in other situations.
Also lol at other 7 drops suck. I guess all 8 drops suck too, since Boom is better than all of them.
Here is my idea that I posted in the other thread.
Dr. Boom stats 7/5, battlecry 2 boombots. Boombots are 1/1 and do 1-2 damage to a random enemy. There still powerful, but not stupid ridiculous.
Also as a ftp player, let me tell you it sucked having to craft Boom. 1600 dust is a lot for someone who doesn't drop wads of cash to buy 40 packs and what have you. Having no freedom with that 1600 dust is just a terrible feeling for any ftp player.
Unlike Harrison or Kezan, you know that every class can play a minion with 7 attack, and BGH has decent stats for a 3-drop. -
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Spanx posted a message on Why Dr. Boom is good for the gamePosted in: General DiscussionWell it is the "best" 7 drop in the game by popular opinion but that does not necessarily mean it is overpowered. In terms of overpowered cards, I agree that Big Game Hunter is way out of proportion for it's stats and effects compared to anything else and it's only a lousy 3 mana and not even a legendary!!! The interesting thing is, it seems fairly obvious that Dr. Boom was designed explicitly to be a heavy duty, high attack legendary minion, that for once isn't instantly negated by the BGH. The reality is, the majority of the times you play the good Dr he will get cleared that very turn, but at least you still have potentially SOMETHING left on the board because of the boom bots. A card that is able to be consistently dealt with, to me, can't really be considered an overpowered card. It only rarely wins the game for you, and far more commonly just helps you whittle down the opponent's board a bit. The truly most overpowered card in hearthstone however, is clearly the Big Game Hunter.
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Ono_Palaver posted a message on Why Dr. Boom is good for the gamePosted in: General DiscussionHaving a foundation card is very important for a TCG
Orly? Can you specify? What cards for example in Magic are cross-deck musthave like Dr 7 in Hearthstone? There is none, i believe. When you build a deck in Magic you don't have thoughts like "well, i probably need to add this card either way because it's stupidly OP". -
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Sherman1986 posted a message on How do some people deal with life if they can't stand a "Well Played"?Posted in: General DiscussionNo idea. I faced sjow twice last weekend. Once, I got terrible draws and lost, he emoted Well Played. The next day, he got terrible draws and lost, I emoted well played and he got really pissed. Its one emote???
LMAO. I never understood that kind of reaction. It is like people who used to bully others on Highschool, but they were super ofended when someone played a joke on them. LOL. - To post a comment, please login or register a new account.
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They aggro better than hunters too.
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So your problem with arena is that the RNG in the draft is no longer compensating so heavily for shitty play? Cry me river.
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These are bots, they are being used to grind out a few cards/gold, then the account is sold. Because the world can afford to waste energy/resources like this right? Worse than crypto, it's enough to make you cry into your cornflakes.
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Younglings don't remember the previous two Mega-hunter metas.
- Undertaker Hunter, tier S deck.
- Face Hunter, top of tier 1 deck.
Also there have been multiple metas where hybrid hunter and mid-range hunter have fluctuated from tier 1 to tier 2.
Personally I like deathrattle hunter...its the slowest successful hunter deck we've seen, it has some really cool combos and it's full of flavour.
Emerald spellstone though, that card is just poorly designed, the pay off too high and too early at turn 5 if you mulligan with luck. High roll cards that come into play too early suck for everyone, and reduce the skill in the game.
Aggro hunter is always bad for the game, but sadly its consistantly been hte deck blizzard seems to want new players to use, as its so cheap. Either that or some kind of aggro paladin. Pay-to-have-fun sucks.
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Build something yourself...sub rank 10 almost anything I throw together works in wild - Mechwarrior with all the GvG card +boom was a laugh. Shaman with every good overload card + sepllstone and the overload unlockers. Beast druid with menagerie wardens for copying. Reno legendary warrior with 20/30 cards legendaries....the possibilities are endless.
The cool thing about wild is when a new exapansion comes out, you can take the bad cards from it that are waiting for stanard synergy and get it immediately with old cards to create some fun thats powerful enough to win plenty of games. Never dust anything and treat wild as the true casual/meme mode in the game. Don't worry about climbing too high, once you starting hitting all the try hard big priests and mill rogues it's time to go back to arena.
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I don't really watch streamers though, I just play because I enjoy it. I don't really care about the pro scene either.