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    posted a message on I need help of controlling anger/sadness when losing

    Every single person I've met in life who was a bad loser/table flipper was a younger sibling. Competing with their older brothers led to a hyper comeptitive psyche that literally could not process losing at anything through anything but rage....if this is your case to, well maybe you can take that on now and change.

    Posted in: General Discussion
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    posted a message on forced arch types with keycards locked behind orange and purple colours
    Quote from 1xbenx1 >>
    Quote from Hifuxo >>

    so much powercreep in forced archtypes like discard and spell hunter for example, super greedy business strategy... what els is new?

     

    I miss the days where the players made the decks 

     lol "forced archetypes"

    It's the most idiotic criticism of card design. Have you EVER played another CCG before?

     Yeah I'm not seeing this either, I've played CCG all my life.

    In the early days of hearthstone the devs were very much just 'throwing shit at the wall and seeing what sticks'. We ended up with crazy charging molten giant decks and other broken stuff, but it wasn't in any way being force fed to the players as the devs themselves barely even knew what they were doing.

    What we are seeing now compared to before is force-fed archetypes,  There is no other way you could see it. So many many useless epics and legendaries that are competely terrible unless you own their entire 'synergy set'. Own it all, well you suddenly got a blizzard planned tier 1/tier 2 meta deck.

    Posted in: General Discussion
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    posted a message on forced arch types with keycards locked behind orange and purple colours
    Quote from Infirc >>
    Quote from PsyyKik >>
    Quote from 1xbenx1 >>
    Quote from Hifuxo >>

    so much powercreep in forced archtypes like discard and spell hunter for example, super greedy business strategy... what els is new?

     

    I miss the days where the players made the decks 

     lol "forced archetypes"

    It's the most idiotic criticism of card design. Have you EVER played another CCG before?

     Yeah I'm not seeing this either, I've played CCG all my life.

    In the early days of hearthstone the devs were very much just 'throwing shit at the wall and seeing what sticks'. We ended up with crazy charging molten giant decks and other broken stuff, but it wasn't in any way being force fed to the players as the devs themselves barely even knew what they were doing.

     

    Actually... the throwing paint to the wall didnt work either. When we suddenly got perfect curve secret paladin, yes MC is an epic but secrets didnt get more support other than that and the game was won by whoever happened to play the best 1 drop then the best 2 drop then the best 3 drop then the best 4 drop and so on until the 8 drop, thaat's when they realized that if they didnt segment the classes people would just end up playing the 30 best cards for that class instead of having different decks avaliable for each class. In fact Warrior suffers from that very symptom right now where players just play the 30 best warrior cards and ignore the rest of the class because it hasn't been segmented and they tried to fix it in rastakhan with more Dragon support.

    Blizz also has an it has been done and it didn't work example: before Archetypes in yugioh existed it was the same if you could play any card from the game in a deck without proper limiters you'd play the best standalone 40 cards of the game period and the game was samey because everyone was playing the same deck.

    so Blizz has the example of what not to do  and are actually trying to avoid making classes just the top 30 cards for that class, it would be super boring if a mage deck was just the best 30 mage cards, a paladin in the best 30 paladin cards and so on and so forth, so proper class segmentation and support for what you guys are calling "forced" archetypes is actually healthy and gives depth to the game.

    With proper segmentation like there is right now for multiple classes:

    whenever you find a rogue you can see either king's bane, odd or  miracle and not just the best 30 rogue cards stacked together.

    whenever you face a hunter you can expect, cube, secret, spell, or midrange instead of jsut the ebst 30 hunter cards stacked together.

    whenever you face a Paladin, you can expect, even, odd, or Bazookadin(atm)  and not just the 30 best paladin cards stacked together.

    whenever you face a Warlock you can expect, Zoo, Even, pure controlock, discardlock, or cubelock, and not just the best 30 warlock cards stacked together.

    whenever you face a mage you can expect big spells, Murloc or Odd and not jsut the 3 best mage cards stacked together

    whenever you face a shamman you can expect even or Shudderwock shamman and not just the best 30 shamman cards stacked together (which btw that also happened during kharazan with midrange shamman)

    whenever you face a druid, well this one is tricky honestly you mostly expect one from 3 different OTks, togwaggle or token druid and the  Otks plus togwaggle just stack a bunch of the best druid cards together and thats it because there's no segmentation and everyone here knows how boring and samey all current druid decks are, just imagine how different and varied  druid decks would be if either Branching paths or UI read either "if you control a beast" or "if you control a treant" at the start of the text box.

    As for Priest and Warrior, well priest has proper segmentation in Wild with Reno, Big, and OTK priest but in standard you just actually stack the 30 best priest cards together and call it a day and the same goes for Warrior, in wild you have Pirate, DMH and Odd, and you can still build N'zoth, Patron and C'thun warrior with relative success but in standard to be deadhonest you just stack the 30 best warrior class cards and call it a day,and yes i know the competitive warrior deck is odd warrior but all the best warrior cards happen to be odd costed anyways so even if Baku didnt exist you'd run warrior decks like that anyways asides from maybe adding Plated Beetle

     Can't really argue with anything you said, but I don't like the result - glorified, super expensive rock/paper/scissors. They need to work hard on reducing the 'hard-counter' factor that comes in to play with this heavy segmentation, it leaves virtually no room for skill...or even RNG for that matter.

    Posted in: General Discussion
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    posted a message on Meta Tier List Is Out!!!

    But how will the player base cope if they can't play aggro paladin or spellstone-play-itself hunter and emote?

    Posted in: General Discussion
  • 3

    posted a message on Too many pack fillers as epic cards

    Yeah opening multiple useless epics is really frustrating. Epics is where blizzard makes their money these days I think, since the change to legendaries. So I understand there being some 'filler' epics but some just go too far. If the card isn't even passable in arena format they don't need to create such horrible but extremely rare cards. Greed.

    Posted in: General Discussion
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    posted a message on Why I left Hearthstone for Faeria

    I wanna buy a playstation and go for Last of Us 2 ............. but I will never leave Hearthstone !!!!

     Now we're talking. I never understand why people always bring up other card games as hearthstone's competiton. Please... hearthstone has had, and will have the card game market locked down for years yet.

    But there is only so much time in the day...reality is I don't play hearthstone if I'm spending all my free time with another game...a real AAA game. Last Of Us was literally the most cinematic incredible gaming experience I've had in years. It made such and impression I have to go back to stuff like Ocarina of Time of the N64 or even Secret of Monkey Island on the Amiga to compete.

    I can not wait for Last Of Us 2.

    Posted in: Other Games
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    posted a message on Could a Ban System work and solve all our problems?

    The actual answer, because it needs to be simple, not that  it's something Blizzard will ever do because of their greed, is weighted rewards.

    If you are playing a copy-paste highly popular tier 1 net deck, the system recognises and your win is worth a quarter star. Rewards for your win scale up quickly from there based on how closely tied your deck is to popular decks known to be dominating ladder.

     

     

    Posted in: General Discussion
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    posted a message on What if...

    Instead of flopping around on the old Aggro-Combo-Control cycle we head back in the direction of mid-range for all. Spice it up with more cards like defile to give them cheap board clear options with a skill factor (allowing for the cards to be somewhat OP) that it's possible to play them over more stats/tempo.

    I bring this up right now as it looks like we may be heading into a highly polarised phase of hearthstone, odd paladin being what it is, OTKs that reliably go off before or on turn 10 and odd warrior...just wait till we see a refined fast hunter list.

    There needs to be room in hearthstone for skill but arguable more importantly RNG, polarised matchups remove all that and suck the life from this game. Gauranteed win macthups are almost as little fun gauranteed losses. Pilot influence over a match is what keeps the game....a game. Mid range is a way out, arena remains fun as it ever was, all largely mid-range by nature.

     

    Posted in: General Discussion
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    posted a message on Rumble Run, bad joke

    I'd say it's comparable with witchwood, in other words, it doesn't seem very good when compared with dungeon run.

    Posted in: General Discussion
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    posted a message on We need a new Dirty Rat for Standard

    The problem is pirnting cards that allow a combo deck to just sit there, risk free all too often and wait for the combo. All that armor gain for druid is ridiculous.

    I love cards that mess with my opponents directly like dirty rat, but too many salty babies playing do not.

    I'm cool with combo decks as an archetype but I'm not cool with them being so pwoerful they completely squeeze mid-range decks out the game. I can't count deathratttle hunter and even lock as mid-range decks, sorry. They just don't play like them, they are closer to combo/control decks themselves.

    Posted in: General Discussion
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