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    posted a message on Tick Tech

    You're welcome!  It is basically a mirror match, with the differences in deck design involving trade-offs.  So, whichever player is able to capitalize on the strengths of those tradeoffs first gets the edge. 

    In this build, you can get Tickatus in play earlier, so, if you manage that, you are favored.  In theirs, they have a few more answers for minions and damage in the long game, so, if they avoid deck disruption (either by getting theirs first or by increasing their deck size with Soul Fragments that you hit with Tickatus instead of cards), they are favored,

    If they are playing a version without 2 Wandmakers and 2 Venomous Scorpids (often true, to work in the extra Soul Fragment generators, and extra corrupt minions), an edge you have there is access to potentially more Demonic Studies, Felosophy, and Altar of Fire.  The first two enhance both the Envoy Rustwix win con and the Tickatus win con and Altar of Fire enhances your Tickatus win con when timed well.

    If they are not playing Shadow Hunter Vol'jin, which many of those list types do not, then you also have an edge to limiting their deck disruption win con and enhancing yours.  

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    posted a message on Tick Tech

    Thanks, OldKnox, hope you have some fun with it!  

    It worked well for me from Bronze to upper Gold ranks, but eventually I did hit a wall there, where I could still get wins, but not streaks.  I am playing it now mostly at 5 and 10 steps until the nerfs come out next week.  They just announced 6 cards will be nerfed in the home page article today which should level the field to where this deck goes from being fun to competitive at the higher tiers, too. 

    Look forward to hearing how it works for you, which matchups seemed good (we know which are bad, lol) and if you had any customizations that worked well for you.

    Posted in: Tick Tech
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    posted a message on Tick Tech

    Thank you, so much, DT!  I try to frequently refine the guide, so it means a lot to hear the work is appreciated.

    If I get to the front page and any of the streamers make a video, I will likely add it, as that is one way I could improve it.  Don't have a clue how to screencast or I would make one myself.  

    Once they finally nerf Deck of Lunacy, I will work on adding some matchup spoilers, which would improve it, too.  If they ever get around to that (they sure are dragging their feet, eh?), I may renew my deck tracking sub and spend some time getting stats.

    Of course, if they nerf Far Watch Post too hard, it may be the end of the Watch Post part of the list, lol.

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    posted a message on 83% Deathrattle DH

    Great deck!  I am not a Demon Hunter fan, and consequently need a lot of wins still to get the class to 1000 wins and golden hero, but in this broken meta, love your list.  Just added a link to the list and guide here to my most recent deck and recommended it to others.  Props!

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    posted a message on Tick Tech

    Thank you, I really appreciate that! 

    If you (or others reading this) hit the Lunacy Mage wall and get tired of the challenge of winning with this against it (I enjoy that challenge, like a good puzzle), there are easier, more efficient decks against it (at least until it is nerfed and the meta expands again). 

    I would recommend Narrows "83% Deathrattle DH".  Even with the latest improvements, Watch Post Tickatus has a rough go to beat Lunacy Mage; it basically depends on Deck of Lunacy being near the bottom of their deck, or them not getting most of the many crazy cards they usually get. 

    I say this because, once Deck of Lunacy is nerfed, if you have switched away from this to something more effective, please come back and give this a try again.  In a broader meta, I have faith that the Watch Post Tickatus list can be a climber.

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    posted a message on Tick Tech

    I played for several hours with the Crossroads Watch Posts and did not really have enough luck with them, so, re-revised the article to remove the suggestion (though of course it is still here in the comments for those that want to experiment with them), and tried another direction.  Your mileage may vary.  

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    posted a message on Tick Tech

    Hey, someone just let me know about the card Crossroads Watch Post, which I did not have and somehow missed when looking through my empty slots to craft.  It may be worth a try, too, although I am just now giving it a shot and cant say yet for sure.

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    posted a message on Tick Tech

    Hey, Romulas, thank you!  I did not even see this card, Crossroads Watch Post!  Turns out, I did not get any in the set, and must have missed it in the card lists and in crafting. DOH!  OK, yeah, actually I will be trying this out tonight, slotting it in completely for Mor'shan Watch Post while I try it out.  I like the Wandmaker and Circus Medics a little too much for the moment.  

    I edited your tip (and how I am trying them) into the spoiler on Watch Posts!

     

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    posted a message on Tick Tech

    People do run some Watch Posts without running Kargal, sure.  See my comment on your other one for some ideas.

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    posted a message on Tick Tech

    If you don't have Kargal, and don't like the Watch Posts, you can add in more cards that create Soul Fragments for the posts and put Soulciologist Malicia in for Kargal, which is a package switch back toward what most Tickatus decks run. 

    You can add in the second Cascading Disaster, too, for one of the Watch  Posts if you like,  The deck does need a minion like Kargal or Soulciologist, in my opinion.  If you do not have one of those, then maybe Twisting Nether, as superdonk suggested. Again, a shift back toward the more standard build.  Nothing wrong with that, I was just trying to put my own twist on the deck when I moved away from those cards.

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    posted a message on Tick Tech

    Mulligan Guide added at the end of the article.

    Posted in: Tick Tech
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    posted a message on Tick Tech

    Shadow Hunter Vol'jin is mainly used like a Sap. It is basically Standard's current Dirty Rat.  Good if you are up against someone likely to have a Battlecry effect you prefer to nullify, like Warlock with Tickatus or any corrupt deck with Y'Shaarj, the Defiler or that nutty clown card. 

    I find myself mostly using it like a one-turn Silence, to get a Taunt or a big creature I can not otherwise deal with out of the way.  It really is like Silence if timed right against Paladin or Priest, as they wont get their enchantments back.  One of the few cards you can sort of Silence with for Warlock, except of course Ironbeak Owl and maybe Tinkmaster Overspark, which is an old favorite of mine, but with its own risks. 

    Of course, depending on what is in your hand, unlike Dirty Rat, it can be used on your own stuff situationally, especially on Y'Shaarj, the Defiler. to either  get him back in hand or, if your hand is right, to cheat him out early.  Likewise he can cheat a Claw Machine out in a pinch, though I would say it is a fringe use with your own stuff, for sure.  

    I added the above to the card choice list and listed the win cons earlier in the guide, also.

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    posted a message on Tick Tech

    superdonk, I am glad you were playing it at 5, so you didn't drop ranks. Thanks for sharing the additional info. I will say, when I play vs. Lunacy Mage, I mulligan different/riskier and play aggressively for my combo. In general, you always want to mulligan for Demonic Studies, Wandmaker, and Far Watch Post (most all decks), tossing back anything else except maybe Venomous Scorpid (and sometimes Circus Medic, Hysteria or any of the lifesteal/soul fragment removal spells against aggro).

    But against Lunacy Mage or Token Druid, you want to prioritize a bit different.

    Against Lunacy Mage, Demonic Studies, Tickatus and/or one (only) Claw Machine are your top keeps, mulligan away anything else. Demonic Studies, Tickatus and Claw Machine are the combo to get a turn 7 (T6 w coin) Tickatus off, and its pretty helpful against Lunacy Mage.  Everything else including Wandmaker is a toss. as you only have like a one in 7 chance to pull Demonic Studies from it.  

    Against Token Druid, I would also think about hard tries to get the combo for the mulligan, but would prioritize any of the AoE a little higher, where it gets no priority against Lunacy Mage.  

    With both these decks, you have to use your hero power more early. If I have a two drop like Wandmaker, I will likely hero power on t2, not play Wandmaker (until I can do that AND Wandmaker on turn 4). This helps to try to assemble the combo by turns 5-7. If I cast Demonic Studies along the way, it is only on odd turns (w/hero power). I will NOT play any Demon I draw, because I am saving the discount.

    If I have Claw Machine and Kanrethad Ebonlocke but did not get Demonic Studies or Tickatus yet, I will play Kanrethad Ebonlocke on Turn 5 (not before), just in case I draw into Tickatus, so he is will be at 5 on t6 and I can play Claw Machine to trigger him. If you have a five cost non-demon minion, and one discount, you can play Kanrethad Ebonlocke on t4 to make the same gamble in case you draw Tickatus.  

    If you luck into two Demonic Studies in the first 5 turns, use them on odd mana turns, with the draw or Wandmaker (to the extent you can without over drawing), so that you can be ready to play into a 5 mana non demon minion to corrupt a 4 mana Tickatus

    Kanrethad Ebonlocke can sub for a Demonic Studies in the two discount approach, also, if played the turn before the trigger minion will come down.  The Coin can also change the above equations a little - take the time on your turns to think through all the timing considerations if prioritizing this strategy, which is the deck's intent against broken decks.

    It is even remotely possible to corrupt a triple discounted 3 mana Tickatus on turn 4 (with 2 Demonic Studies AND Kanrethad Ebonlocke played on t3) if you get god draws, to include a 4 mana creature played t4 (or a 5 with The Coin) then play  Tickatus on t5. 

    Strategy #2 against these two decks is If you do get a Wandmaker early, or cast a Venomous Scorpid and get offered Shadow Council (the spell that changes your hand into random Demons with +2/+2), this is a possible game saver.  Also a gamble, it may wreck parts of the Tickatus strategy, but can ramp you into a mid-range beefy aggro wave if your hand is big enough.  Some of my wins against both Token Druid and Lunacy Mage have come from taking and using that card.

    Admittedly these are all stretch tactics and you may be taking more early damage by focusing on those gambles, but having these tactics available are the reason that the deck is curved the way it is and has the 5 and 6 mana cards it does. This deck wants to pop Tickatus as early as possible, even at the expense of life (except against aggro) then use its life gain, removal and discover stuff to stay in the game till you can stabilize.

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    posted a message on Tick Tech

    Yeah, my experience may not be representative.  I have played it from bronze 10 to gold 2 just since the reset.  Let my sub to my deck tracking site expire, so, I don't have exact stats on what is being played and winning where on ladder anymore, but playing at Gold is nothing like Platinum or Diamond usually.  If you are already in the tiers above me, I may run into a wall when I get there, and if so, will say as much.

    If what you called casino mage is what others are calling Lunacy Mage, that deck is probably the most insane one on ladder right now, due for a nerf, and yes, very popular.  I believe I am splitting against it, and feel like its more that I win when their RNG fails.  I do mulligan the 3 drop post away against them, for the reason you mentioned, but the 2 drop is good enough they usually try to kill it immediately.  The 3 drop does help when they cast the spell to get 3 random minions.  It also redirects some of their fire from your face at times even if it isn't spitting out 2/2s.

    I did just beat Lunacy Mage a bit earlier with a turn 6 double-discounted Tickatus that burned Deck of Lunacy 4 cards in.  He kept playing, and still came surprisingly close, but eventually gave up after I played a 4 minion Kargal on him after he had gone through both Flamestrikes and his freeze spells.  But when Lunacy Mage hits its RNG, it will destroy its opponents with no chance for recovery.  I feel like being even 50% against them may be the best I can hope for, but would have to check the web for stats.

    There are several cards that can be flexed.  I really like Geddon because it has won me several games with the direct damage as a finisher, but I chose him because my main goal was to speed up the archetype a bit.  The curve is lower and sets people back (or allows you to stabilize) earlier that the Tickatus decks I played and saw before Barrens.  So, if you replace him, I would mainly recommend it be with another 7 drop.  

    For me Token Druid has more consistent success against me.  Hunter is probably next.  There are some definite lessons for how to play it (as with any new deck) that I have been learning from my mistakes.  Things like being sure to heal with the Circus Medics before they corrupt in certain matchups, mulliganing some early cards that are bad against a given class, when to actually keep Tickatus, etc.  I will probably add more sections to this in days to come, as I continue to learn things or think of things I learned before.

    Posted in: Tick Tech
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    posted a message on Tick Tech

    accidental post meant to be a reply... as I can't figure out how to delete it (no delete button shows up anywhere, though it did in past decklist threads), i will just repurpose it and link to a video related to the deck's theme.  It is the official video, posted by the copyright holder (not me, and not my post, just sharing the link).

    Posted in: Tick Tech
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