Thanks dude, that is so cool! Glad you had that luck! I am still playing it. I have only got him once, and actually lost because it was too late. But overall the deck is a winner, and there are a lot of other good dragons to get. I have won a lot of games with the mid to late game dragon morph that just would not have happenned without it. For me, it keeps Pirate Quest in the meta.
Thanks for taking the time to make an account to comment!
Thanks for answering the question in my article! Those both look like good lists, and I really liked how the Shaman list gets yet an extra edge with the huge evolves on the dragons you cheat out!
I haven't had a lot of time to play since posting the deck, but what I have has been pretty successful! Started in the Bronze basement after getting Legendary in Wild, and since I had not played much standards the last few months (was trying to hit Legend in Wild for the first time) my bonus stars are low. But have played this to the top half of Silver so far (only getting 2 stars there). Here is my recorded record (it didn't pick up a handful of games for some reason, but they were on par with this):
I am sure the rate would be lower if I had matched up vs. Priest much, and of course, in these low ranks, the record doesn't mean as much, but wanted to show how its doing. I have only had three games in the bunch where I got to play Lady Prestor and won two of those. One of them, she was key as the opponent was starting their late game surge and the first dragon I drew was the newer Ysera, whose bounce card, AoE and buff cards were all key to that win. Usually though, the deck just wins with Pirates.
One thing I have noticed is, you want to pay attention to how many Pirates you still need to trigger Captain Rokara, as sometimes you will want to play Lady Prestor before you have completed the quest. As long as you have enough to withstand a Mutanus, there is not really much other disruption that can reduce your pirates in hand (Shaman excepted). This can get your dragon game going before you even get the captain down. That only happened in one of these games for me, though, because pirate is usually pretty fast, sometimes even winning before the captain can be played.
Another thing, the weapon that buffs pirates and dragons, its really good when you have a Circus Amalgam in hand, as three +1/+1 buffs early is good but when you get it on two minions in hand each time, its even better. Try to hold a Circus Amalgam a little longer for that, if you have other options.
Lastly, I was happy to finally get my 1000th Warrior win with this, with the last game listed!
Oh, and no, with just three games that Lady Prestor has seen play, none yet where I have pulled Kazakusan, but its the dream! Will definitely post if it happens!
Thanks so much, Top Shelf! And for the PM reminding me of the M. Knight Redeemalan deck from way back...I had forgotten about that one, lol. Wish power creep didn't always destroy all the old builds.
Would love if they would made other format modes, like Classic, but dated near the end of each set of three, where people could build and play in the format of the day. Like whatever it was when Goblins & Gnomes or Whispers of the Old Gods had all three sets out, that would be pretty cool! Without something like that, so many cards that used to be great are just dead now, even in Wild.
Well thanks for that reply, fabjx! I am glad it was a misunderstanding and apologize for taking it a little too personally. Bolner will probably work better with the non-draw cards in your list, as it already has so much, you dont want more... that may be why it underperformed for you before. Me, having taken three draws out, I have room to double and triple some of them off him. Another thing about him, you have to be willing to let him die young if you keep or get him to start. Early in fast games, his butt is a lot better on the ground to die soon than in your hand and not soft taunt protecting your hand or your next plays. Let em kill him without getting his ability off. Similar to how if you only get one trigger off Far Watch Post, you really don't care because they turn their Sauron Eye to the Watch Post and let you and Sam sneak a little closer to Mt. Doom, lol. I get it on Geist... he is great one game and terrible the next two or three, little in between.
Thanks! I like to write and try to make it a little entertaining. I have some old decks in my history that powercreep and nerfs have made obsolete, but that also have this style of homage, one to Mad Max: Fury Road (Madd Rexx: Whispers Road), one to Fruit Loops, lol, some others. Fatboy Jack: Barnes Stages: Legend is one my favorites. I don't do them all that way, but every now and then the urge hits me. Something about tie-ing in something unrelated and making connections, gets me going. Sort of like turning the card game into a form of role-playing, lol, having the cards stand for other characters, etc.
People seem to like it, mostly. This time, the deck is actually pretty good, thanks to a better deck-builder than me, fabjx, doing the heavy lifting on that and putting up with me making a few tweaks.
Forget the deck he was playing, the question was a valid one... are there any settings or tips for stopping or speeding up animations? It can be a problem for any deck if you are running low on turn time.
Hey, fabjx! Thanks for adding a comment; they all help drive traffic here by promoting the list in the site's algorithm. So, in the article from day 1, under the 'History, Development, Record' spoiler, I fully credited you and your deck list as being what led to this list. I named it, linked to it twice (anyone who clicks your deck's name in that spoiler is taken to your deck list), and credited you for building it.
I even 'hyped it' with a statistically relevant sample showing a 68.3% win rate with it over 41 games. So, I was more than fully transparent, I was appreciative. You are not telling anyone who read my guide anything I had not already shared regarding your deck.
Also on day 1 of posting my list and guide, I commented in your deck that I had done this, providing a link here so you would be aware of it, letting you know where I gave you credit, and thanking you. Your response doesn't sound like one someone who saw that would make.
Not sure what more I could have done than that to be more fair, grateful or transparent. Your comment sounds like its aimed at someone who has done something underhanded. The terms of use here are clear on the need to credit a deck's original author and show that you have played it, and the spirit of the terms imply adding some value as well. I did all of that.
As far as it being a 'carbon copy', not only did I make no claims to originality (doing exactly the opposite), I did change just over 10% of the list (4 cards), which, as the record shows in the same spoiler where I credited you, improved my win % by 15 points in the critical stretch. allowing me to tear off a 10-2 streak to Legend. At both the end of last season and on 2/5, when I was piloting your list at Diamond 5-1, the meta there demanded a few changes. I made the ones that seemed called for. And it worked. And that is all this list is, what got me the rest of the way there. That lesson, too, about not being so overinvested in a list that you can't acknowledge and respond to the shifting demands of your meta at any time, that is also a value added lesson from the many details of my experience with your list and mine.
Again, I thank you for your original contribution; it saved me a lot of time by baselining my list firmly enough to play it long enough to become a good pilot. The quality of your list is probably largely due to your clear and admirable devotion to Shaman. 49 of your 52 deck lists posted here are Shaman decks, so I clearly benefited from your expertise, as the site intends we all do from each other. But to be fair, unlike you, I did spend a couple days writing and editing an actual guide to it after playing it (and then my version) exclusively for weeks, to help others to have a better learning curve than I did. Effort counts for something, I think.
As for your comments on Platebreaker... that is in your list, and I thought it was brilliant. More than once I stripped over 3k of a Druid's armor and won an otherwise unwinnable game. In my list, the Bolner Hammerbeak/Armor Vendor combo makes him more valuable than in your list. Not sure why you would be critical of a card in your own list.
On why I removed Taelan Fordring, Shudderwock is not a card I found that I wanted or needed on turn 6. Its not a OTK list, the type that really does benefit and is ready for a turn 8 or 9 Shudderwock drop. Highlander decks have too much variability to wok out a OTK, and the longer you wait to play it, the better it is. After playing your list for over 40 games, I found that Taelan Fordring just exposed Shudder to hand disruption more frequently. The deck can win without him, he is more of a last resort, or superswing play after whittling your opponent's resources down through attrition.
I swapped him for Skulking Geist, just one more to cast. I don't know what meta you are in, but I saw a lot of Quest Hunter/Odd Hunter, and still do. Plus its good against a lot of Mage lists, helpful against several Warlock lists (because of Mortal Coil and Plague of Flames at a minimum), and invaluable preventing umpteen Coldlight Oracles from milling you out in Rogue (Togwaggle's Scheme). And those are just some of the common 1 cost threats it deals with. Calling it 'hardly ever useful' is a disservice. Having some of these cards, yours and mine, is about accepting the tradeoffs of their downsides for the big upside in other matches.
Of all the cards of yours I removed that I missed the most, it was probably Far Watch Post...its the first of the four I removed that I would put back in. I lost it for Hungry Crab as an experiment, which proved useful against the full meta due to the prevalence of Mutanus, the eagerness of all opponent's to play it against an obvious Shudderwock deck, and the deck's lack of much outright destruction.
I liked Sandbinder and Instructor Fireheart, too (although claiming it is cheaper than Geist when its clearly best played with as much extra mana as possible is misleading), but your list has too much draw in it. I often had trouble not overdrawing, with turns I could play nothing or overdraw without the help of my opponent, thus three of the four removed were draw related. That was a big vulnerability against Rogue's bounces, Mill (any class) and Mage and even Druid, who would occasionally Naturalize something with an extra one. I swapped three of your draw cards out in favor of two cards that specifically addressed the deck's weaknesses at that spot in the Diamond 5-1 meta without adding draw., and one versatile Legend that has a lot of impact, Bolner Hammerbeak which let me choose when to use it for draw or for other battlecries.
But you know, like you said in your guide, '...there are so many recipes out there. I guess to each their own".
Well, hey, let's not be mean. Lets quote Buckeroo! "Buckaroo Banzai: You can check your anatomy all you want, and even though there may be normal variation, when it comes right down to it, this far inside the head it all looks the same. No, no, no, don’t tug on that. You never know what it might be attached to."
I piloted your deck all the way to Diamond1 full stars last month, then back to Diamond 3 this month before making a few swaps. Went on a 10-2 tear to hit legend for the first time!
Update: Got to play 14 games yesterday after posting the deck. Made it from Bronze 1 to Gold 8. Because I have not been playing constructed much, my star bonus is low, or might have made it farther. Deck went 9-5.
Not enough games and at a low enough level that the win % doesn't mean much yet, but you can see the matchups so far, for what its worth. Really enjoying the deck, at least in the low ranks. Going to keep on playing it, hope to get a more significant sample, and we'll see where we hit the wall with win% lowering, or what matchups start to look a lot worse than others.
In the past playing new lists, if I am going to hit a wall with win percentage, its because the deck is bad, it usually starts to happen near the high end of Gold, so another day or two (depending on how much time I have to play) should be more revealing.
What a joy to read! "If you live near the shore and hear happy whale-song, that may just be me! If any of the pod care to, sing along!" made me sympathize for the fictional whale character you portrait yourself with. I assume writing is part of your job? Reading this makes me wanna read books regulary again.
Do you ever want to reach legend rank? I could help you (for free) if you'd like. The past 4 years I've hit legend in both standard and wild every season.
Thanks so much! Glad you enjoyed it! I do write technically for my day job and have published some fiction, gaming articles, and other odds and ends off and on over the years.
I would love to reach legend, as that elusive card back is one of the only non ultra-rares that has escaped my nets, lol. I think Diamond 2 is as high as I have gotten in the new system, and rank 2 in the old. Feel free to either PM me here or send me a friend invite in game; my battletag is in my profile here.
And definitely, find a book that sounds good and crack it open!
0
Thanks dude, that is so cool! Glad you had that luck! I am still playing it. I have only got him once, and actually lost because it was too late. But overall the deck is a winner, and there are a lot of other good dragons to get. I have won a lot of games with the mid to late game dragon morph that just would not have happenned without it. For me, it keeps Pirate Quest in the meta.
Thanks for taking the time to make an account to comment!
0
Thanks for answering the question in my article! Those both look like good lists, and I really liked how the Shaman list gets yet an extra edge with the huge evolves on the dragons you cheat out!
2
Oh yeah, I love the added dimension of Evolve on their full cost! Great extra bonus! +1 for the level up!
2
I agree with you, ToxicFlu, Lady Prestor is better with the latest dragons, and works well at the top end of agro style decks. +1 for the insight!
0
I haven't had a lot of time to play since posting the deck, but what I have has been pretty successful! Started in the Bronze basement after getting Legendary in Wild, and since I had not played much standards the last few months (was trying to hit Legend in Wild for the first time) my bonus stars are low. But have played this to the top half of Silver so far (only getting 2 stars there). Here is my recorded record (it didn't pick up a handful of games for some reason, but they were on par with this):
I am sure the rate would be lower if I had matched up vs. Priest much, and of course, in these low ranks, the record doesn't mean as much, but wanted to show how its doing. I have only had three games in the bunch where I got to play Lady Prestor and won two of those. One of them, she was key as the opponent was starting their late game surge and the first dragon I drew was the newer Ysera, whose bounce card, AoE and buff cards were all key to that win. Usually though, the deck just wins with Pirates.
One thing I have noticed is, you want to pay attention to how many Pirates you still need to trigger Captain Rokara, as sometimes you will want to play Lady Prestor before you have completed the quest. As long as you have enough to withstand a Mutanus, there is not really much other disruption that can reduce your pirates in hand (Shaman excepted). This can get your dragon game going before you even get the captain down. That only happened in one of these games for me, though, because pirate is usually pretty fast, sometimes even winning before the captain can be played.
Another thing, the weapon that buffs pirates and dragons, its really good when you have a Circus Amalgam in hand, as three +1/+1 buffs early is good but when you get it on two minions in hand each time, its even better. Try to hold a Circus Amalgam a little longer for that, if you have other options.
Lastly, I was happy to finally get my 1000th Warrior win with this, with the last game listed!
Oh, and no, with just three games that Lady Prestor has seen play, none yet where I have pulled Kazakusan, but its the dream! Will definitely post if it happens!
0
Thanks so much, Top Shelf! And for the PM reminding me of the M. Knight Redeemalan deck from way back...I had forgotten about that one, lol. Wish power creep didn't always destroy all the old builds.
Would love if they would made other format modes, like Classic, but dated near the end of each set of three, where people could build and play in the format of the day. Like whatever it was when Goblins & Gnomes or Whispers of the Old Gods had all three sets out, that would be pretty cool! Without something like that, so many cards that used to be great are just dead now, even in Wild.
2
Well thanks for that reply, fabjx! I am glad it was a misunderstanding and apologize for taking it a little too personally. Bolner will probably work better with the non-draw cards in your list, as it already has so much, you dont want more... that may be why it underperformed for you before. Me, having taken three draws out, I have room to double and triple some of them off him. Another thing about him, you have to be willing to let him die young if you keep or get him to start. Early in fast games, his butt is a lot better on the ground to die soon than in your hand and not soft taunt protecting your hand or your next plays. Let em kill him without getting his ability off. Similar to how if you only get one trigger off Far Watch Post, you really don't care because they turn their Sauron Eye to the Watch Post and let you and Sam sneak a little closer to Mt. Doom, lol. I get it on Geist... he is great one game and terrible the next two or three, little in between.
3
Thanks! I like to write and try to make it a little entertaining. I have some old decks in my history that powercreep and nerfs have made obsolete, but that also have this style of homage, one to Mad Max: Fury Road (Madd Rexx: Whispers Road), one to Fruit Loops, lol, some others. Fatboy Jack: Barnes Stages: Legend is one my favorites. I don't do them all that way, but every now and then the urge hits me. Something about tie-ing in something unrelated and making connections, gets me going. Sort of like turning the card game into a form of role-playing, lol, having the cards stand for other characters, etc.
People seem to like it, mostly. This time, the deck is actually pretty good, thanks to a better deck-builder than me, fabjx, doing the heavy lifting on that and putting up with me making a few tweaks.
0
Forget the deck he was playing, the question was a valid one... are there any settings or tips for stopping or speeding up animations? It can be a problem for any deck if you are running low on turn time.
2
Thank you so much! It was fun to play and to write about playing! I am glad you got something out of it, even if it was just a chuckle or two!
4
Hey, fabjx! Thanks for adding a comment; they all help drive traffic here by promoting the list in the site's algorithm. So, in the article from day 1, under the 'History, Development, Record' spoiler, I fully credited you and your deck list as being what led to this list. I named it, linked to it twice (anyone who clicks your deck's name in that spoiler is taken to your deck list), and credited you for building it.
I even 'hyped it' with a statistically relevant sample showing a 68.3% win rate with it over 41 games. So, I was more than fully transparent, I was appreciative. You are not telling anyone who read my guide anything I had not already shared regarding your deck.
Also on day 1 of posting my list and guide, I commented in your deck that I had done this, providing a link here so you would be aware of it, letting you know where I gave you credit, and thanking you. Your response doesn't sound like one someone who saw that would make.
Not sure what more I could have done than that to be more fair, grateful or transparent. Your comment sounds like its aimed at someone who has done something underhanded. The terms of use here are clear on the need to credit a deck's original author and show that you have played it, and the spirit of the terms imply adding some value as well. I did all of that.
As far as it being a 'carbon copy', not only did I make no claims to originality (doing exactly the opposite), I did change just over 10% of the list (4 cards), which, as the record shows in the same spoiler where I credited you, improved my win % by 15 points in the critical stretch. allowing me to tear off a 10-2 streak to Legend. At both the end of last season and on 2/5, when I was piloting your list at Diamond 5-1, the meta there demanded a few changes. I made the ones that seemed called for. And it worked. And that is all this list is, what got me the rest of the way there. That lesson, too, about not being so overinvested in a list that you can't acknowledge and respond to the shifting demands of your meta at any time, that is also a value added lesson from the many details of my experience with your list and mine.
Again, I thank you for your original contribution; it saved me a lot of time by baselining my list firmly enough to play it long enough to become a good pilot. The quality of your list is probably largely due to your clear and admirable devotion to Shaman. 49 of your 52 deck lists posted here are Shaman decks, so I clearly benefited from your expertise, as the site intends we all do from each other. But to be fair, unlike you, I did spend a couple days writing and editing an actual guide to it after playing it (and then my version) exclusively for weeks, to help others to have a better learning curve than I did. Effort counts for something, I think.
As for your comments on Platebreaker... that is in your list, and I thought it was brilliant. More than once I stripped over 3k of a Druid's armor and won an otherwise unwinnable game. In my list, the Bolner Hammerbeak/Armor Vendor combo makes him more valuable than in your list. Not sure why you would be critical of a card in your own list.
On why I removed Taelan Fordring, Shudderwock is not a card I found that I wanted or needed on turn 6. Its not a OTK list, the type that really does benefit and is ready for a turn 8 or 9 Shudderwock drop. Highlander decks have too much variability to wok out a OTK, and the longer you wait to play it, the better it is. After playing your list for over 40 games, I found that Taelan Fordring just exposed Shudder to hand disruption more frequently. The deck can win without him, he is more of a last resort, or superswing play after whittling your opponent's resources down through attrition.
I swapped him for Skulking Geist, just one more to cast. I don't know what meta you are in, but I saw a lot of Quest Hunter/Odd Hunter, and still do. Plus its good against a lot of Mage lists, helpful against several Warlock lists (because of Mortal Coil and Plague of Flames at a minimum), and invaluable preventing umpteen Coldlight Oracles from milling you out in Rogue (Togwaggle's Scheme). And those are just some of the common 1 cost threats it deals with. Calling it 'hardly ever useful' is a disservice. Having some of these cards, yours and mine, is about accepting the tradeoffs of their downsides for the big upside in other matches.
Of all the cards of yours I removed that I missed the most, it was probably Far Watch Post...its the first of the four I removed that I would put back in. I lost it for Hungry Crab as an experiment, which proved useful against the full meta due to the prevalence of Mutanus, the eagerness of all opponent's to play it against an obvious Shudderwock deck, and the deck's lack of much outright destruction.
I liked Sandbinder and Instructor Fireheart, too (although claiming it is cheaper than Geist when its clearly best played with as much extra mana as possible is misleading), but your list has too much draw in it. I often had trouble not overdrawing, with turns I could play nothing or overdraw without the help of my opponent, thus three of the four removed were draw related. That was a big vulnerability against Rogue's bounces, Mill (any class) and Mage and even Druid, who would occasionally Naturalize something with an extra one. I swapped three of your draw cards out in favor of two cards that specifically addressed the deck's weaknesses at that spot in the Diamond 5-1 meta without adding draw., and one versatile Legend that has a lot of impact, Bolner Hammerbeak which let me choose when to use it for draw or for other battlecries.
But you know, like you said in your guide, '...there are so many recipes out there. I guess to each their own".
Well, hey, let's not be mean. Lets quote Buckeroo! "Buckaroo Banzai: You can check your anatomy all you want, and even though there may be normal variation, when it comes right down to it, this far inside the head it all looks the same. No, no, no, don’t tug on that. You never know what it might be attached to."
3
Thought I would add this non-thematic quote from the character Barry Stinson in How I met Your Mother:
“Whatever you do in this life, it’s not legendary unless your friends are there to see it.”
Thank you, friends, for being here to see it!
PowerOfCheez
0
I piloted your deck all the way to Diamond1 full stars last month, then back to Diamond 3 this month before making a few swaps. Went on a 10-2 tear to hit legend for the first time!
I posted my version with a full guide (and homage to the 1984 cult classic The Adventures of Buckaroo Banzai Across the 8th Dimension) and credited you in the History/Development spoiler, linking to this list at https://www.hearthpwn.com/decks/1402553-wokka-reno-banzai-full-guide-1st-legend
Thanks!
0
Update: Got to play 14 games yesterday after posting the deck. Made it from Bronze 1 to Gold 8. Because I have not been playing constructed much, my star bonus is low, or might have made it farther. Deck went 9-5.
Not enough games and at a low enough level that the win % doesn't mean much yet, but you can see the matchups so far, for what its worth. Really enjoying the deck, at least in the low ranks. Going to keep on playing it, hope to get a more significant sample, and we'll see where we hit the wall with win% lowering, or what matchups start to look a lot worse than others.
In the past playing new lists, if I am going to hit a wall with win percentage, its because the deck is bad, it usually starts to happen near the high end of Gold, so another day or two (depending on how much time I have to play) should be more revealing.
0
Thanks so much! Glad you enjoyed it! I do write technically for my day job and have published some fiction, gaming articles, and other odds and ends off and on over the years.
I would love to reach legend, as that elusive card back is one of the only non ultra-rares that has escaped my nets, lol. I think Diamond 2 is as high as I have gotten in the new system, and rank 2 in the old. Feel free to either PM me here or send me a friend invite in game; my battletag is in my profile here.
And definitely, find a book that sounds good and crack it open!