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    posted a message on Why is Hogger not in the meta?

    Hogger is just too slow and expensive.  By turn 6, a Face Hunter should have killed you already, or at least gotten close enough that all they need is a couple Quick Shots to finish you off.  Meanwhile, Patron Warrior is kicking back and enjoying your 2/2 gnolls as fuel for the combo machine.  A Mech Mage will probably dominate the board by turn 6, meaning they just need to throw a mechwarper and a piloted shredder at you to clean up Hogger without losing board presence.  The only aggro deck Hogger performs well against is Zoolock.  If you're facing too much madhouse zoo at your rank you might want to tech in Hogger, but against any other sort of aggro he's not that useful.

    Posted in: Card Discussion
  • 3

    posted a message on DE King Krush or Mimiron's Head?

    King Krush is usable and reliable on ladder, whereas Mimiron's head is not.  DE Mimiron if you need the dust.

    Posted in: Card Discussion
  • 1

    posted a message on Best Class Specific Legendary to Craft

    Archmage Antonidas is very good for Mage, so you should craft it.

    Vol'Jin is a must-have in Priest and would take precedence if you played the class.

    While King Krush and Gahz'Rilla are nice, you can get by without them.

    If you don't have Alexstrasza, you shouldn't craft Grommash Hellscream.

    Al'Akir is also amazing, so you should consider him as well.

    In short, either go for Al'Akir or Antonidas, depending upon what class you prefer.

    Posted in: Card Discussion
  • 1

    posted a message on The single best minion in Hearthstone

    Let's compare Mad Scientist with Loot Hoarder.  When they die, they both draw you a card.  However, Mad Scientist draws you a specific type of card, meaning you can control what you'll draw, and automatically plays it for free.  Also, it has 1 more health than Loot Hoarder.  The value of Mad Scientist is insane.

    Posted in: Card Discussion
  • 1

    posted a message on Taunts or FoN combo?
    Quote from DialM4Murloc »

    Don't play the FoN-combo please. It's pretty much as cancerous as Face Hunter.


    If that's the case, then Emperor Thaurissan is a pretty strong carcinogenic.

    Posted in: Druid
  • 1

    posted a message on Arrange Cards in Hand?

    A lot of these comments serve to show that people read the title but not the OP.  Interesting.

    Posted in: General Discussion
  • 1

    posted a message on Arrange Cards in Hand?
    Quote from NoJoeMoJoe »

    No.

     

    Reasons:

    1. Takes away development time from other more important things.

    2.I like being able to count which cards my opponent drew on which turn.

    OP specifically stated that it would only affect your own perception of your own hand.

    Posted in: General Discussion
  • 1

    posted a message on Drop Priest (Dragon Hand Control Priest) seem to work, got to normal rank 4 with it. Looking for pro to help revise.

    First and foremost, I'd like to say I love this idea.  That being said, it's pretty unrefined.  To start, I'd suggest adding Unstable Ghoul for better anti-aggro, as well as Azure Drake to provide card draw and spell power.  You can take out Auchenai Soulpriest and Injured Blademaster to put these in.

    I'd consider Thaurissan and Velen in place of Ragnaros and Geddon, because Thaurissan softens the tempo loss from Mind Blast and allows for Velen to be put down with both Mind Blasts in one turn.

    Posted in: General Deck Building
  • 1

    posted a message on Chromaggus + Naturalize
    Quote from Kossetsu »

    It's welcome back to Hearthstone confusing stacking of triggers! It's just an unexpected result because the game (apparently) stacks things not as you'd expect them to. The same thing happens with Grim Patron and Blizzard. The new Grim Patron that is created is frozen: Spell Cast -> Resolve Damage -> Effect Activates -> Resolve Freeze -> Spell Resolved. I wouldn't mind, but it's not really clear from reading the card. Blizzard reads like it should be: Spell Cast -> Resolve Damage -> Resolve Freeze -> Spell Resolved -> Effect Activates. Or at least that's what I wanted to happened.

    Taken Naturalize even, things really should happen in the order they are printed on the card.

    Blizzard is actually coded as two separate spell effects.  It deals 2 damage to all enemy minions.  Then, it freezes all enemy minions.  Likewise, Naturalize displays the particle effect, and your opponent draws two cards.  Then, the minion is destroyed.

    This is why card text should be ordered like that of Earth Shock.

    Posted in: Card Discussion
  • 1

    posted a message on Elite Tuaren Chieftan
    Quote from VentureVenture »

    I want to craft this card so bad but im always like craft ETC or gold cards... 

    Craft ETC and put it in a secrets Mage, follow up with Counterspell.  Actually viable.

    Posted in: General Discussion
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