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    posted a message on Merc combo that can farm any stage (heroic) turn1

    Yup. Even without the cheese strat, Mukla/Crush is one of my favorite combos to play. Feel like they'll probably nerf this at some point, but hopefully they give us a better 3rd beast synergy option than Anacondra to make up for it.

    Posted in: Mercenaries
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    posted a message on Your best build & stats (Battlegrounds)
    Quote from SnapFace34 >>

    A good idea for the post could be the worst stats for the 1st place finish

     I made that a few months ago!

    https://www.hearthpwn.com/forums/hearthstone-game-modes/battlegrounds/248615-whats-your-worst-battlegrounds-1st-place-board

    Posted in: Battlegrounds
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    posted a message on Your best build & stats (Battlegrounds)

    Not necessarily my best build, but I did learn something kind of hilarious with this one, which is that if you try to play a deathrattle beast build with Diablo, you're inevitably going to give your opponent(s) a ton of loot when your macaws trigger Diablo's deathrattle.

    This one got down to three people in the lobby when it came time for everybody to fight Diablo. The third guy must have just died, but managed to kill Diablo in the process because I didn't get any loot. The guy I actively played lived, killed Diablo, and I think I gave him 4-5 extra loot cards in the process from Macaw triggers. So I got to go into head-to-head against him with a major disadvantage!

    Managed to take first somehow because he never found Zapp, but uh, lesson learned: don't go Beasts with Diablo.

    Posted in: Battlegrounds
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    posted a message on Can we please get some BGs nerfs ? Yes, Sneed, I'm looking right at you
    Quote from vronco22 >>

    problem is you can apply hero power on same target so many times... why ? you can literally level up ez and just pump 1 drop till you get to higher lvl.

    and then real fun begins if you hp 6 drop x times ... simply amazing game experience

     

     When Sneed was announced, I didn't think he'd be very strong because it never occurred to me that the devs would be stupid enough to allow it to be used multiple times on the same minion.

    This was truly one of the worst design decisions they've ever made in this format.

    Posted in: Battlegrounds
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    posted a message on Your best build & stats (Battlegrounds)

    This game went well for me. Not necessarily huge stats at the end as I didn't find much to buff with in the last few rounds, but I had about 75% of this very early in the game. Also has 2x baron and a golden Selfless in hand, but the game ended so fast I didn't have to use them (and last opponent was mechs).

    Posted in: Battlegrounds
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    posted a message on Worst task?

    Deal X damage with Antonidas' Fireball Storm was pretty bad. I don't have any other merc I can fire combo with and it's random so you can't target a red, so I had to do it 7 damage at a time (and it's a 7-speed 1 turn cooldown ability).

    The Varden one sounds horrible, though. Not looking forward to that...

    Posted in: Mercenaries
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    posted a message on Mysterious Stranger NERF, Farm Before Patch!

    Imagine spending hours and hours grinding out under-level content in a Gacha game and then complaining about a balance change that removes the incentive to engage in this mindless drudgery. And to boot, it's all to get to an end-game that you don't even enjoy.

    FFS go be an Uber driver for two hours and just buy the welcome bundle if you must have more content. This can't possibly be a good use of your time.

    Posted in: Mercenaries
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    posted a message on Mercenaries Salt Thread

    Why is it when I'm trying to complete a task, every enemy attacks the one mercenary I'm trying to do it with? Even when there's an option for critical damage on another character.

    Posted in: Mercenaries
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    posted a message on Rise of the Zombeasts - Tavern Brawl #332

    Fun, but takes forever. Too much rush/lifesteal availability in the pool.

    Posted in: Tavern Brawl
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    posted a message on Only F2P until you reach Level 30

    Yes, a gaming company is trying to get you to spend money on their product. Oh the horror.

    FFS when did people start expecting video games to be free? Go run around a public park if you want free entertainment.

    Posted in: Mercenaries
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    posted a message on Mercenaries - your first impressions ?
    Quote from HoraceWalpol >>

    I usually LOVE PvE content. I have spent hours playing Dungeon Run, Rumble Run, Dalaran Heist and Tombs of Terror. I really liked playing though the Books of... as well. But this? It's not for me. Probably because it's not a card game. 

    I do think the randomization (via treasures) is so toned down relative to the previous solo modes that it just doesn't offer the same level of excitement. Dungeon runs & monster hunt rewards gave you crazy unique effects that were rarely present in standard hearthstone. The treasures that I've come across so far here tend to be more passive-feeling and ordinary.

    So I suppose the chess enthusiasts got something a little closer to what they wanted: less RNG, more consistency across battles & play-throughs But I'm guessing Blizzard is going to find that those people make up a pretty small subset of the Hearthstone player base. Most of us are just big dumb animals who love big numbers and wild balance swings.

    Posted in: Mercenaries
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    posted a message on Should I just focus on a balanced 2/2/2 party with what's fun, or is it important to minmax?

    Late game, I dunno. But tribal synergies seem awfully nice in the early going. Just put together a group with 3 demons (all I had) and found a treasure that gave +7/+7 to demons. Just ran out two greens and a red and steamrolled everything regardless of weakness.

    Maybe that becomes less relevant as you get to higher levels, but seems to work under L15 for sure.

    Posted in: Mercenaries
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    posted a message on Mercenaries - your first impressions ?

    Not all that excited about the actual gameplay. I'm sure there's a much deeper level of combat that I have yet to realize, but I'm not sure I really care to delve deeper. Does seem like they did a nice enough job on the overall structure and progression/reward system, though ultimately that's just preying on my addiction for this type of thing.

    But hey, I'm always into more single player content. I could see playing this if I'm ever stuck on mobile or worried about connection issues.

    Posted in: Mercenaries
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    posted a message on Mechs need to be NERFED

    They feel fine to me. Only issue I see is that quillboars have made Baron less susceptible to Zapp so they're able to pull double deathrattle more often.

    If I were gonna make a change it'd probably to a mild nerf to Grease Bot like you alluded to. Change the buff to either 1/1 or 2/0 (would make more sense given the flavor of mechs compensating for low HP with DS) to make them a little less powerful before they assemble that late game combo.

    Posted in: Battlegrounds
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    posted a message on Your best build & stats (Battlegrounds)

    Yeah, kinda depends on the lobby. I think it was a no murloc game, and it got whittled down to four pretty quickly with two beast comps and a mech comp. Tough for those guys to roll DS/poison amalgams. Barring a golden baron/omega buster scenario I felt like I had the stats to handle mechs, and I don't think beasts ever get there even with a couple of reborn maexxnas.

    Would definitely have been a better build if I were George, though.

    Posted in: Battlegrounds
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