• 4

    posted a message on Introduce chat between opponents
    Quote from Temp3rte >>

    This is why the world is in such a weak state. Too many soft people out there 

    Totally. Those guys, just trying to relax and enjoy their hobby without being antagonized; they're the real problem! If only we had more insufferable aggro tools who can't go five minutes without calling somebody a homophobic slur. What a paradise we'd be living in...

    Posted in: General Discussion
  • 1

    posted a message on Introduce chat between opponents
    Quote from llppp >>

    toxicity could be game ruining, but if you could turn the chat off then why not

     Turn it on*, I'd say. Fine by me as long as the default state is disabled.

    Posted in: General Discussion
  • 4

    posted a message on RNG has ruined this game
    Quote from Murolith >>
    Quote from xskarma >>

    An arguement can be made that everyone has the option to play with these RNG decks, and that everyone is thus on an even playing field and that handling the randomness of these Discover effects is skill too and that on the whole the better players will still win more than the bad players, even if they lose here and there because their opponent drew the nuts.

     

    Losing happens, against good and bad decks, and that's okay, cause you win games too that you had no business winning or that you won cause your opponent's key cards were all at the bottom of his deck.

     An argument could then be made that card games aren't supposed to be total games of chance, and if you want to play those, poker exists.

     No, there couldn't. Any game with a deck inherently has RNG. If you don't want that, go play chess.

    Posted in: General Discussion
  • 1

    posted a message on Battlegrounds - who to watch for tips?

    ThatsAdmirable is solid. I think it's all he plays right now and he explains his thought process pretty regularly.

    Posted in: Battlegrounds
  • 2

    posted a message on The state of overload
    Quote from 1xbenx1 >>

    They way you can tell if a class's evergreen set is terrible is whether or not that class has historically reasonable representation across all metagames.

    Rogue, Mage, Druid, Warrior, Warlock and Hunter are usually around in some form. Sometimes they're unplayable, but they often have at least a T2 or T3 deck.

    Priest, Shaman, and Paladin are very highly boom/bust because they depend so heavily on broken cards & synergies from expacs to cover the weaknesses in their evergreen set.

    I also think the fact that the vision for these classes is unclear plays a large role in why they suck. Because their evergreen sets are trying to do multiple things, their expacs are often all over the place.

    They fixed this in priest, bringing a lot of it's evergreen cards to a playable point and tightening the class's focus. But Shaman and Paladin are still very disparate and below the curve. 

    To take it a step further, I'd say look at their early game cards:

    Armorsmith, Scavenging Hyena, Sorcerer's Apprentice, Flame Imp...

    Shaman doesn't even have a 2 cost minion in basic or classic right now. Nobody in their right mind is going to play Dust Devil, and all of their 1 cost spells are reactive. Bloodlust may be one of the best finishers in the game, but it's tough to get there when you're stuck playing neutral cards for tempo early on.

    They've got to give Shaman something to do before turn 3 or they're just always going to have to rely on obscure combos.

    Posted in: General Discussion
  • 1

    posted a message on Jumping the gun on Shaman nerfs

    A few cards I'd tinker with to get things moving in the right direction:

    Lightning Storm - Change the overload cost to 1. It just feels too prohibitive to use as early removal these days.

    Shattered Rumbler - Upgrade the damage to 3. Crazed Netherwing does that and it has an easier trigger condition.

    Explosive Evolution - Transform a minion into a random one that costs (2) more. Draw a card. Gotta find ways to pack a little more card draw into faster Shaman variants without killing tempo entirely.

    Posted in: General Discussion
  • 1

    posted a message on Should i disenchant Lady Vashj

    Never DE Shaman cards. Thrall is the G.O.A.T.

    I'm holding out for a "shuffle six Lava Burst into your deck" card that enables a quest Shaman/Vashj Prime OTK combo.

    Posted in: General Discussion
  • 1

    posted a message on Millhouse Manastorm Nerfed!
    Quote from LethalGamer >>

    nobody cares about the battlegrounds lol

     Weird that you're in the battlegrounds subsection of this forum, then.

    Posted in: Battlegrounds
  • 2

    posted a message on Beaten by (almost) basic deck

    I'd always prefer there to be a control deck at the top of the ladder, but I'm glad there's a viable cheap deck for new players. When I started playing, it was pretty rough until I managed to cobble together a T2 midrange Hunter deck for just a few hundred dust (though my version was missing some key cards, of course). I think back to some of the recent expansions and it seems like you were hard-pressed to find a competitive deck that wasn't centered around a (non-free) legendary or two. 

    Posted in: General Discussion
  • 1

    posted a message on Worst Heroes!? Almost Perfect Lich Murloc Build

    Dominant 5k lobby build.

    Posted in: Battlegrounds
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