possibly a nerf hint for Theotar, the Mad Duke in the upcoming balance patch..
- NaweG
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Legend_Entomber posted a message on 24.4 Known Issues - Garona Not Showing In Packs - Theotar IssuesPosted in: News -
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PetiteMouche posted a message on All the unplayable cards from the mini setPosted in: General Discussionyou talk about wild in some card descriptions but you don't take it into consideration when it comes to others.
I mainly play wild, I take it in consideration for every analysis. If I don't talk about it is because there is nothing to say (that I could think of when I wrote this analysis, I will of course miss a ton of possible interactions).
when you play The Jailer it means you have Mecha'thun in your hand and you are about to finish the game, or something similar. When you play this it means you already have your winning combo in hand.
Mecha'thun decks are good the way they are they don't need an extra step of playing a 10 mana minion that does nothing, and also they can't afford it without losing the game. There are far easier/faster ways to empty your deck. Maybe you're right about other combos but definitely not Mechathun.
why do people keep comparing Theft Accusation with The Light! It Burns? there is simply ANOTHER removal that has DIFFERENT triggers. good luck eliminating 4/12s with your removal. good luck playing shadow priest with your removal. good luck if you keep only 1 removal in your deck.*
You don't need ANOTHER removal with EXTRA different steps when priest has so many better ones. I don't need to remove a 4/12 minion with single target removal I have board clears and win conditions at that stage of the game where my opponent plays garbage 4/12 minions and is somehow still alive. Shadow priest doesn't play cards from steal priest archetype they play tempo and burn.
Tight-Lipped Witness this is literally a cheaper Eater of Secrets for finishing moves.
nobody plays eater of secrets seriously, also this is literally worse than eater of secret which is an unstoppable battlecry, when this dies the effect dies with it. It's one of the worst cards ever printed in Hearthstone.
and I can go on and on on your analysis...
Please do, that's the whole point of this thread.
Everyone says that they miss Dirty Rat from Standard and you say this is bad.
It's not a bad card, it's just a bad idea to include it in your deck, same as 99% of tech cards. It's unlikely to significantly improve your overall winrate, and if you aim to improve your winrate against a single deck, at the expense of your winrate against other decks, then you don't understand card games or you don't play enough to care about win rates. And I don't miss Dirty rat. I've grown to hate all disruption cards, they are cheap tools for people who play 3 games a week and don't wanna feel bad when they encounter a bad matchup. Theotar, the Mad Duke being an another level completely, what a stupid, stupid card.
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PetiteMouche posted a message on All the unplayable cards from the mini setPosted in: General DiscussionFirst here is my definition of unplayable :
-If not a tech card, no tier 1 or tier 2 deck will care about that card
-if a tech card, no meta will be so polarized that this card becomes worth making your deck worse to include it
-I speak for both standard and wild.
-If rated 2 stars, I might be wrong and some decks will find a use for the card, but still very niche.
Now the list.
The Jailer : fancy card, loses instantly to untargeted/board mass removal, there are more than you think. You won't have more than a couple threats in your hand when you play this. Assuming you get to play this and live another turn to begin with. 1 Star.
Sylvanas, the Accused : when not infused, it's a very bad card. Might have been ok 6 years ago. When infused, only good against big minions. Big minions are often game winning like Denathrius so no point in stealing them. Very meta dependant and I don't remember the last standard meta that favored a card like this. 2 Stars.
Tight-Lipped Witness : useless tech card, even makes some of your opponent's cards better like Contract Conjurer or Petting Zoo 0 Star.
Soul Seeker : Does this one need an explanation ? Sure there's some high rolls to be made in low silver ranks or against big priest, but it also makes your deck more garbage against aggro decks aka most decks. 1 Star.
Prosecutor Mel'tranix : In the hand of an extremely skilled player, against a favorable matchup, this card is mediocre on average, and relies on your opponent's draw order which you cannot see. And when it works, it pressures your opponent with a 2 attack minion for one turn. Also will be a dead card sitting in your hand for a while if you plan to use it to stop some OTK or shudderwock or whatever. 2 Stars.
Sightless Magistrate : I really don't see the point of this card DH has so many draw engines that are better than this and don't give free cards to the aggro opponent. 1 Star.
Incarceration : Bad for the same reason Maiev Shadowsong was bad. Removal that does not remove be bad. But Druid might find some clever way to protect their own minion with this who knows. 2 Stars.
Dew Process : Good against control, bad against aggro and combo = bad. 1 Star.
Motion Denied : Yes there will be occasion where you lose to this card and can do nothing about it, especially the upgraded version. But most of the time, it's an easy to play around secret that does not affect the board in any way. Think about all the good hunter secrets since Beta and tell me how many don't affect the board. Yes, exactly, Ice Trap, that's it. 1 Star base, 2 stars upgraded.
Life Sentence : fancy removal. One might argue removing a card from the graveyard is worse than adding a 1/1 sheep in it. And polymorph hasn't seen the light of day in ages. 4 mana single target removal is just too slow in most matchups. 1 Star.
Contract Conjurer : Kabal Crystal Runner except you can play around it. In most cases will cost 6 or 3 mana. 2 Stars.
Order in the Court : Tell me you're about to play Cariel without telling me you're about to play Cariel. 1 Star.
Theft Accusation : The Light! It Burns! with extra steps. 0 Star.
Incriminating Psychic : too slow, not discover, weak to silence, will give you a useless card on average. 1 Star.
Scribbling Stenographer : might seem good at first but then you remember Sinstone Graveyard and to a lesser extent Necrolord Draka exist. 1 Star.
Perjury : I don't see the point of this. 1 Star Standard, 0 Star Wild.
Torghast Custodian : I guess this can replace Siamat in my Shudderwock deck. Can't see a use case in Standard, control shaman has better tools in the late game. 1 Star Standard, 2 Stars Wild.
Framester : No, this can't replace anything in my Shudderwock deck. RNG, double delayed effect that will have little to no impact in the late game when the tokens are drawn. What this can do however, if you play this against me, is sometimes make me complete Command the Elements faster, thanks. 0 Star.
Imp-oster : Win more card. You don't need this. Slightly better in wild with Jumbo Imp but still totally unnecessary and hard to find room for it. 1 Star.
Weapons Expert : If Upgrade! and Corsair Cache had an ugly baby. 1 Star.
Mawsworn Bailiff : No, it is not easy to have 4 armor when you need to, especially if your opponent plays around it. Mor'shan Elite is better in every way and doesn't see play. 0 Star Standard, 2 Stars Wild (Odd warrior).
Call to the Stand : makes your bad matchups better and your good matchups worse. Why ? 2 Stars.
22 Cards out of 35 are below average and won't see much play if at all. People will call out this thread in the coming weeks while we experiment and see all those cards, then ignore it in the coming months/years. Of course, I will get some of these wrong, that you will make sure to remember, but most of them I'll be correct. Good things the Regis army can't downvote me to oblivion like in the card reveal threads.
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Rainwulf posted a message on Heroic Brawliseum (Wild) is This Week's Tavern BrawlPosted in: NewsNope. Not for me. Waiting for Brawl next week.
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ankha posted a message on Heroic Brawliseum (Wild) is This Week's Tavern BrawlPosted in: NewsQuote from The_George >>The eternal question still remains:
Why the fuck do people continue to play this dickslit of a game?
Why the fuck do people waste their time saying this on a community forum if they don't even play?
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Gosphor posted a message on Heroic Brawliseum (Wild) is This Week's Tavern BrawlPosted in: NewsSo no tavern brawl this week...
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ankha posted a message on Heroic Brawliseum (Wild) is This Week's Tavern BrawlPosted in: NewsThis is the most attention they've paid to Wild in ages, can't believe they gave us our own Brawliseum again. Hopefully they use the statistics from this Brawl to see how busted Quest Mage and other shit is in this format.
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Tarious posted a message on Heroic Brawliseum (Wild) is This Week's Tavern BrawlPosted in: NewsJust want to remind folks that Heroic Brawliseums are scams as you need to win 7 games to break even. The fact that it is wild makes it worse for people. If you don't know the wild meta ESPECIALLY DO NOT ENTER IT. Standard decks will NOT make the cut. The Brawliseum will be overrun with Shudderwock shamans, big priests, thief priests, pirate rogues, infinite turn mages, mecha'thun warlocks, and pillager rogues. These decks are EXTREMELY expensive (which is a problem with Wild itself), and are hard to counter even with wild decks. Most OTK wild decks are going off turns 6-8 nowadays, so if you can't disrupt them, you lose, and wild aggro makes standard aggro look like a joke.
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MvonTzeskagrad posted a message on The Power of Magic is This Week's Tavern BrawlPosted in: NewsGotta be clear, the dialogs are as cringy as you can get...
but hey, it's a new brawl, we don't get much of those lately.
And it's somewhat fun.
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DarkJak posted a message on The Power of Magic is This Week's Tavern BrawlPosted in: NewsI pick priest, discover Sphere of Sapience to start of game, play it on turn 1
Magic of Azeroth into Power Word: Feast onto Crystalline Oracle turn 2
Magic of Azeroth into Power Word: Replicate into Lightspawn on turn 3
Magic of Azeroth into Psychic Scream into the Mighty Lightsteed on turn 4
Magic of Azeroth into Free From Amber into Majordomo Executus turn 5
Turns out sticking a 3/3 on turn 2 is the 🔑 - To post a comment, please login or register a new account.
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Was hoping they'd have the one that gave all minions taunt as that tends to help against Zoo type decks. Oh well...
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I suspect that the "Invoke" programming is not working so well with the base programming for this. It's one thing to code for having something call one other thing. To have to deal with it calling five or six, and you have to check a variable that probably wasn't there when this was first written? I can imagine they have a bit of an issue...
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Mulligan Guide would be appreciated! Nice deck!
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Played someone who was doing the mirror and not the quest, and it became very obvious why the quest is important. He had an empty board and played Rag (who shot out my one remaining Micro Mummy), but then I was able to respond with Rag and Mini-Rag. Beautiful :-)
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Mulligan guidance?
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Yup, this deck is "the bomb". Reminds me of the first couple of days of Pirate Warrior. Particularly since folks on the ladder don't seem to quite figure out that drawing cards when you've put bombs in their decks is a bad idea...
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And by "Amazing" Win Rate I assume you mean it's amazing that you ever win? In a more control-oriented meta possibly, but here you end up dead before you can pull your big guns out.
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The other Giggling Inventor if you're mainly seeing Aggro, or perhaps a Gluttonous Ooze if you're seeing a fair bit of Rogue/Warrior/Hunter. In fact, I'd probably suggest either of these cards over Subject 9 given the likelihood of overdrawing on turn 5...
In fact, I'd argue Subject 9 is really more useful if you're playing Wild Hunter and have the card to make your secrets free.
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Can't win, or can't win consistently? I wonder if perhaps you are getting overly greedy and when you are extended your opponents are clearing your board? Tell us more and we can all see if we can help.
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Probably going to be next week since the Brawl will be the day before.