• -4

    posted a message on 26.0.4 Patch Notes - Many Balance Changes to Constructed, BGs and Duels - Bug Fixes
    Quote from uluth >>

    Anybody who crafted or opened Climactic Necrotic Explosion can I get an F in the chat 

     When I read the patch notes teaser, I knew this was going to be one of the worst and most idiotic patches they've ever done with the sheer number of buffs and lack of nerfs. I still had a little bit of hope that the big DK change wasnt going to be stupid, but man oh man, they did the worst possible change. They couldve easily fixed this by making it so you couldn't discover cards from runes you dont have at least 1 of. Then, you would actually get an incentive to not just run all 3 of one rune and rainbow DK wouldn't have to suffer. The power level of all the cards in the game is so insane that you have to run triple rune cards in every DK deck, and one of the saving graces of rainbow DK was that you could still get those, albeit with extra steps in a balanced way. Now this change makes the most played DK decks like .5% worse, but completely butchers rainbow DK which of course is the most fun one. Leave it to Blizzard.

    Posted in: News
  • 3

    posted a message on Hearthstone Balance Changes This Thursday - Nerfs to DKs and Twig of the World Tree
    Quote from xskarma >>

    This is just false information. Druid was not in every line up. Not even in most. Don't make up stuff to argue a point.

     I watched the thing. Fine, not EVERY lineup, but it was in more than half of the matches. Why does that even matter.Anub'Rekhan + Underking +Zok Fogsnout wins the game vs most decks and you can consistently play it turn 8 and its extremely difficult for most decks to kill them before that. It's horrible game design too because Zok's a fun card that was created for the button druid archetype and he works better with the same crappy generic combo/control druid thats been the meta for the past 8 years.

    Posted in: News
  • 3

    posted a message on Hearthstone Balance Changes This Thursday - Nerfs to DKs and Twig of the World Tree
    Quote from Coriolisx >>

    Blood DK isn't even close to being the best deck right now...

     enlighten me: what beats blood DK? And it was in fact the #1 highest winrate deck at least for the first 2 weeks according to hearth arena

    Posted in: News
  • -3

    posted a message on Hearthstone Balance Changes This Thursday - Nerfs to DKs and Twig of the World Tree

    Theres so much insanely broken stuff in this game that I even forgot to mention druid and how they didnt touch the druid deck that was in EVERY lineup at blizzard's tournament and summons 40 mana worth of stuff on turn 8 with anubrakhan and Zog...

    Posted in: News
  • -10

    posted a message on Hearthstone Balance Changes This Thursday - Nerfs to DKs and Twig of the World Tree

    Completely braindead. I'm astounded by this. I was expecting this patch to be awful when they announced a lot of buffs, but holy crap. Out of all of the cards in the game they decide to buff, ALL of them see play. And they're unnerfing yet another S tier card... Not one of these cards they picked needed a buff. And before all the people comment zomg warrior needed buff are you crazy? Almost no one even tried to play warrior. I saw a total of 2 streamers playing warrior so far and both said that it was surprisingly good and got to legend with warrior decks.

    Literally all they had to do was nerf blood DK (which is the best current deck and it doesn't look like they're even nerfing it), shadow priest, frost DK, relic DH and it would've been a great meta. Now the meta is going to be A LOT worse. People will love this for like 3 days, but then will quickly realize that all of these cards are now overtuned and you are going to be pidgeon-holed into playing 1 specific deck per class even more. We needed less powercreep, not more.

    This proves my theory that the balance team either A: doesnt playtest anymore, or B: when they do playtest, they all just play 1 deck per class each expansion and are perfectly happy with that.

    Posted in: News
  • 3

    posted a message on 26.0.2 Patch Notes - Constructed & Battlegrounds Balance Changes, Arena Adjustments & Bug Fixes

    I really really hate that they buff cards and even unnerf cards with almost every patch now. The problem with this meta is that the cards are TOO powerful. All around they are. It limits what strategies you can play. Plus, I can only think of like 2 or 3 cards in this expansion that could use a buff. Everything else is fair. It really pisses me off when content creators complain about things being "unplayable because they're 'not unfair'". Enough with the power creep. I'm tired of being punished for not playing a premade deck made by blizzard full of 'must include' cards. I HATE Astalor, but luckily I actually got him from a pack. I would've never crafted that stupid card, but you NEED to put him in every deck you make. There is no counter for that card so if you don't have him in your deck and draw him, but your opponent does, you are automatically at a disadvantage. That Lightray card they just nerfed... that was a buffed card btw... This isnt the first time this year where they had to nerf a card they just buffed. Oh gee I wonder why...

    Their card design philosophy sucks really badly right now. It used to be "hey heres an idea for a new card. It's a 4 mana card. Well Chillwind Yeti also costs 4 and is a 4 5, so lets make sure this new 4 mana card is some sort of spin off from yeti. We can make it have slightly more value because it's a class card and not a neutral, but if we give it a battlecry, or deathrattle, we have to reduce its stats from 4 5 somehow to compensate." Now their design process is: "Would it completely break the game if we print a card like Ghostly Strike? It'll be very strong but it wont completely break the game so lets print it. And as a result, yes, the card doesnt break the game, but now until the card rotates, it will be a must include unless theres a card more broken that has better synergy in your deck.

    Posted in: News
  • -3

    posted a message on Lightshow Mage (FoL Theorycraft)

    why did i get downvoted for that lol?? Vexallus should be included in this archetype. Its great with the bolts too. It's really not that slow compared to everything else in this deck. Realistically, you're not going to naturally draw/create more than 5 lightshows in a game. And 5 is generous. I want to see it work, but I feel like the slower decks like DK that will actually let you do this are going to have so much HP that they'll laugh at taking 16 damage from a double light show on like turn 12. And that's if they don't have anything on board the turn you play your combo.

    Posted in: Lightshow Mage (FoL Theorycraft)
  • -4

    posted a message on Lightshow Mage (FoL Theorycraft)

     why not run Vexallus? Doesn't it make it so every lightshow casts twice?

    Posted in: Lightshow Mage (FoL Theorycraft)
  • 2

    posted a message on Screaming Banshee

    This is the most insanely busted card Ive ever seen in 9 years of HS. Don't forget that this thing will summon a 3 3 every time it takes damage too. 

    If youre playing a midrange or aggro deck, you will usually have to trade at least 2 minions into this. When you do so, the DK gains 6 hp and summons 6 6 worth of stats on a freaking 5 drop. And this is a must kill threat because it has lifesteal. 5 mana 9/12 when you LOW ROLL with this card. You can also play the 2 mana draw 1 gain 10 hp card with this for 7 mana which summons 10 10 stats for 2 mana. I will be shocked if this card doesn't get nerfed in a hotfix within a week of release. No way blood DK isn't S tier. The deck already is almost impossible to beat currently and is losing 0 cards with rotation. 

    Posted in: Screaming Banshee
  • 3

    posted a message on Festival of Legends Rewards Track Refresh

    I haven't been this excited for a HS expansion in years. The theme and art for this one rules. It's all over the place too. You can find extremely different backgrounds and effects in the same set across the genres of music. Everything's so unique, and I love all the 1970s references. And holy crap, the signature cards actually look good? Last expansion's literally looked worse than the non-golden counterparts lol. So glad they're going back to the 'fun' aesthetic over whatever that edgelord crap march of the lich king was.

    Posted in: News
  • To post a comment, please login or register a new account.