Anub'Rekhan
Card Text
Battlecry: Gain 5 Armor. Your next 3 minions
this turn cost Armor instead of Mana.
Flavor Text
"Who's that?" "A noob, I reckon."
Battlecry: Gain 5 Armor. Your next 3 minions
this turn cost Armor instead of Mana.
"Who's that?" "A noob, I reckon."
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Guys Imagine this : completed quest Lost in the Park
Turn 10: Anub'Rekhan -> Brann Bronzebeard -> Guff the Tough -> Astalor, the Protector -> Youthful Brewmaster on Guff -> Guff the Tough -> Astalor, the Flamebringer ->Astalor, the Flamebringer = 32 dmg from hero attack + 64 dmg from Astalor & 9 armor = 96 dmg & 9 armor.
Gg don't know if Denathrius with Brann can achieve that :)
How did you get 11? 10 mana - 8 mana on Anub = 2 mana + 8 armor = 10 no ? I mean I don't know maybe your math is different
Get ready for druid's 80 mana turn.... this seems fine in standard, especially after guff rotates out, but wild... oh god. But have a look at this standard combo, only setup required is three armor and have at least 10 mana (brackets is armor value): Anub'rekan (+8=11) -> Brann (-3=8) -> Astalor 1 (-2=6) -> Astalor 2 (-5+10=11) -> Astalor 2 (-5+10=16) -> Astalor 3 (-8=8) -> Astalor 3 (-8=0). Congratulations you just did 64 damage from hand using three cards and have two Astalor 3 if your opponent somehow survived.
Anub'Rekhan
Battlecry: Gain 8 Armor. This turn, your minions cost Armor instead of Mana.
Its instead, not and. So no its not 80 mana unless u actually have 80 armor.
I was joking, but it is definitively possible for druids to spend 80 mana in a turn with this card, because there are minions that generate armor.
so if you have 11 armor you can play this + Brann + Astalor for 32 dmg on turn 8
Incorrect, this is exactly why Astalor Bloodsworn has manathirst so that you HAVE to wait until turn 10 (assuming the druid doesn't ramp) or at least 10 mana crystals, I wouldn't be surprised if they either nerf this into triggering some other way or properly making it so Brann + Astalor only does 24 damage like they said