sorry i don't get it. if i have 3 quests in my log, i burn every new quest. so why should i keep 3 quests?
- MoogleStiltzkin
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hoernsen posted a message on Save Those Dailies! Year of the Raven Celebratory Card Packs Begin Next WeekPosted in: News -
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Kiloriffic posted a message on [TOP 6 & 7 LEGENDS] Ender's MurlocadinPosted in: [TOP 6 & 7 LEGENDS] Ender's MurlocadinThis list looks a bit old...
Cut 2x Grimscale Oracle in favor of 2x Righteous Protector. Cut 2x Murloc Tidehunter in favor of 2x Knife Juggler. Cut 2x Blessing of Kings in favor of 2x Call to Arms. And cut Spikeridged Steed in favor of Spellbreaker. Deck will run much more smoothly.
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JustGTFO posted a message on [TOP 6 & 7 LEGENDS] Ender's MurlocadinPosted in: [TOP 6 & 7 LEGENDS] Ender's MurlocadinIt's not about divine shield synergy. It's 6 damage to the face or a way to clear Mana Wyrm, Arcanologist, Kirin Tor Mage, Northshire Cleric, Curious Glimmerroot, Duskbreaker, Murloc Warleader, Rockpool Hunter, etc.
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FortyDust posted a message on Mike Donais Slams Nonsense, Talks About Cubelock Power and NerfsPosted in: NewsI'm glad he pointed out that Cubelock isn't the best Warlock deck -- that's such a common misconception that people often assume you're talking about Cubelock even when you are trying to discuss Control Warlock generally.
But weapon destruction and silence are not enough to keep it in check. Weapon destruction has no effect on the ridiculous recruit nonsense, and silence does not stop doesn't keep demons from getting resurrected. Indeed, if you play silence on the first Voidlord, you've just strengthened the rez pool and guaranteed that Voidlord doesn't get crowded out by a bunch of Voidwalkers. If you silence the Lackey, you're just delaying the inevitable, but you're unlikely to get the chance because they often just kill it immediately.
The only thing that rains on the Voidlord parade is Mind Control, so unless they are planning to give a version of that spell to every class, it's going to feel just as bad to play against post-nerf as it does now.
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palpitoad93 posted a message on Best Card Packs to Buy For an F2P Player?Posted in: General DiscussionFirst of all, get at least 1 legendary out of each of those expansions. You get a guaranteed legendary within the first 10 packs of any expansion. Heck, I would recommend doing this for even the sets that are rotating out (Old Gods and Gadgetzan) simply because it's a free 400 dust even if you never plan to play Wild (I highly recommend playing Wild though, it's lots of fun). As for the 4 card sets that will remain in standard rotation, focus on classic since those cards are likely to remain in standard forever with the exception of a few Hall of Famed cards, but don't neglect the other expansions either. Also it will depend on what classes you're interested in playing. As for which sets to buy, here's my F2P recommendations for all the classes, with priority assigned based on power level of the cards and rarity of the good cards (ie. a good common card is prioritized over a good epic card).
Druid: Frozen Throne>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Kobolds>Classic>Un'Goro
Relevant cards: Classic (Power of the Wild, Wrath, Nourish, Druid of the Claw, Ancient of War), Un'Goro (Earthen Scales, Tortolian Forager, Living Mana), Frozen Throne (Druid of the Swarm, Crypt Lord, Spreading Plague, Malfurion the Pestilent, Ultimate Infestation), Kobolds (Lesser Jasper Spellstone, Greedy Sprite, Branching Paths, Ironwood Golem, Oaken Summons), Frozen Throne cards are just so much stronger than the other expansions it's not even funny. Kobolds offers a nice pool of commons and rares. Classic and Un'Goro offer some decent but unimpactful cards, with the exception of the epic locked Living Mana.
Hunter: Classic>>Kobolds>Un'Goro>>>>>>>>>>>>>>>>>>>>>Frozen Throne
Relevant cards: Classic (Explosive Trap, Freezing Trap, Scavenging Hyena, Deadly Shot, Eaglehorn Bow, Unleash the Hounds, Savannah Highmane), Un'Goro (Jeweled Macaw, Crackling Razormaw), Frozen Throne (Deathstalker Rexxar), Kobolds (Candleshot, Flanking Strike, Lesser Emerald Spellstone). Classic's face/midrange staples are pretty much all you'll ever need. Un'Goro and Kobolds offer a few quality commons/rares. As for Frozen Throne just craft Deathstalker and pretend the rest of the expansion didn't happen.
Mage: Classic>>Kobolds>Un'Goro>>>>Frozen Throne
Relevant cards: Classic (Mana Wyrm, Sorcerer's Apprentice, Counterspell, Ice Barrier, Ice Block, Kirin Tor Mage, Mirror Entity, Blizzard, Archmage Antonidas, Pyroblast), Un'Goro (Open the Waygate, Arcanologist, Primordial Glyph, Pyros, Molten Reflection, Meteor), Frozen Throne (Simulacrum, Frost Lich Jaina), Kobolds (Arcane Artificier, Raven Familiar, Explosive Runes, Dragon's Fury, Aluneth). Mage has a huge variety of decks, and as a result you can get good pieces out of pretty much any expansion besides Frozen Throne.
Paladin: Un'Goro>Classic>Kobolds>Frozen Throne.
Relevant Cards: Classic (Equality, Aldor Peacekeeper, Divine Favor, Tirion Fordring), Un'Goro (Lost in the Jungle, Hydrologist, Spikeridged Steed, Sunkeeper Tarim), Frozen Throne (Righteous Protector), Kobolds (Unidentified Maul, Call to Arms). Simply put, no other paladin card comes within a light year of Un'Goro's Sunkeeper Tarim in terms of performance, including Tirion. Paladin is one of those classes that in general makes better use of it's basic set and neutral cards (especially the murloc package from Un'Goro).
Priest: Kobolds>Un'Goro>Frozen Throne>Classic
Relevant cards: Classic (Circle of Healing, Silence, Thoughtsteal, Auchenai Soulpriest, Mass Dispel, Cabal Shadow Priest, Prophet Velen), Un'Goro (Binding Heal, Radiant Elemental, Shadow Visions, Curious Glimmerroot, Lyra the Sunshard), Frozen Throne (Spirit Lash, Eternal Servitude, Shadowreaper Anduin, Obsidian Statue), Kobolds (Twilight Acolyte, Duskbreaker, Psychic Scream). Honestly I hate playing this class and am not very good with it. Take my opinions with a grain of salt.
Rogue: Classic>Kobolds>>Un'Goro>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Frozen Throne
Relevant Cards: Classic (Cold Blood, Preparation, Shadowstep, Eviscerate, Edwin Van Cleef, SI:7 Agent), Un'Goro (Hallucination, The Caverns Below, Mimic Pod, Sherazin, Corpse Flower, Vilespine Slayer), Frozen Throne (ahahahahahahahahaha), Kobolds (Kingsbane, Cavern Shinyfinder, Evasion, Sonya Shadowdancer, Elven Minstrel, Fal'dorei Strider). Classic and Kobolds both offer most of the power cards, but Classic takes priority since it has a lot of those "you must have this if you ever want to play Rogue" cards. Un'Goro's card pool is mostly Miracle support which is more for Wild. Pretend that other expansion never happened.
Shaman: Classic>Un'Goro>Kobolds>>>>>Frozen Throne
Relevant Cards: Classic (Lightning Bolt, Feral Spirit, Lava Burst, Lightning Storm, Mana Tide Totem, Doomhammer), Un'Goro (Primalfin Totem, Hot Spring Guardian, Spirit Echo, Volcano), Frozen Throne (Thrall, Deathseer), Kobolds (Unstable Evolution, Murmuring Elemental, Healing Rain). Shaman has had a few awful expansions in a row now and don't really have any "blow you away" good cards besides Healing Rain, the rest of the cards are just filler tech cards or niche cards for the most part. Frozen Throne Shaman is quite possibly the single worst archetype Blizzard has ever imagined: freeze Shaman.
Warlock: Kobolds>>>Frozen Throne>Classic>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Un'Goro
Relevant Cards: Classic (Flame Imp, Void Terror, Shadowflame, Doomguard, Siphon Soul, Twisting Nether), Un'Goro (ahahahahahahahahaha), Frozen Throne (Defile, Despicable Dreadlord, Bloodreaver Gul'dan), Kobolds (Dark Pact, Kobold Librarian, Vulgar Homonculus, Lesser Amethyst Spellstone, Possessed Lackey, Skull of the Man'ari, Rin, the First Disciple, Voidlord). Kobolds and Catacombs has lifted Warlock from the gutter to a top tier class. Defile is the single most important card for Warlock hence the higher ranking for Frozen Throne than Classic, not that the Death Knight is too shabby. Un'Goro is a joke and did the exact opposite to Warlock as what Kobolds did when it first came out.
Warrior: Classic>>>>>>>>>>>>>>>>>Kobolds>Un'Goro>Frozen Throne
Relevant Cards: Classic (Shield Slam, Upgrade, Armorsmith, Battle Rage, Cruel Taskmaster, Slam, Frothing Berserker, Mortal Strike, Brawl, Gorehowl, Grommash Hellscream), Un'Goro (Fire Plume's Heart, Cornered Sentry, Direhorn Hatchling), Frozen Throne (Blood Razor), Kobolds (Gemstudded Golem, Unidentified Shield, Lesser Mithril Spellstone, Geosculptor Yip). Warrior was carried for so long by it's classic set that it took 3 whole subpar expansions to knock it off it's throne as a top class. The jokes that are the other 3 expansions are the reason why for the first time in hearthstone history, Warrior is the worst class.
Also keep in mind that a lot of these classes make better use of the neutrals in one expansion than another. In general: everyone likes Classic, Druid likes Un'Goro, Hunter likes Kobolds and Un'Goro, Mage likes Kobolds, Paladin likes Un'Goro, Priest likes nothing, Rogue likes Un'Goro and Frozen Throne, Shaman likes nothing, Warlock likes Frozen Throne and Kobolds, Warrior likes nothing.
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Mackie264 posted a message on Best Card Packs to Buy For an F2P Player?Posted in: General DiscussionDepends, the classic set is technically the best/safest way to go as it never rotates out but there are a lot of crappy cards, from there I think the best option is probably frozen throne, almost every single legendary is at least good, Kobolds has a lot of OP epics and solid rares but almost every single legendary is trash and then un'goro has a decent amount of solid legendaries but also has the quest which see close to no play and also a lot of the neutral legendaries are garbage.
TL;DR: Frozen throne is probably the best option for a F2P as it has the bigger amount of good leggs but kobolds has better epics and a lot more of them.
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robpcom3 posted a message on [F2P] K&C Elemental PaladinPosted in: [F2P] K&C Elemental PaladinReally like this deck- found Equality to be necessary though.
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SharpShot posted a message on Budget Lich KingPosted in: Budget Lich KingThis deck is quite literally you praying that The Lich King wont play one of several ways to kill a minion.
Two Obliterates, and he could use Shatter 2x with Water Element or Glacial Shard, The Black Knight if you dare Bonemare buff. You cant dodge Glacial Shard unless your minion cant be targeted by spells, or he uses them both early. You could say the same for Obliterate, forcing him to use them earlier, but its all chance, and you're waiting too long in the game for him to use all 4 actions. It's also extremely difficult to handle the second phase since you're dedicating all your power to one minion. Therefore, you can only attack once. This is a simple concept, but you have to take up 6 turns to clear them all out, and thats 30 damage to your buffed minion because of Frost Mourne. If you add taunt to it, then he can trade them all in on one turn, BUT this allows him to kill of your buffed minion anyway, since it'll still be his turn. Usually using The Black Knight.
Almost impossible to get an OTK since it has to be during Phase 2 when he wont use spells to kill, and you have to keep your main minion alive during Phase 2, and it's losing 5 hp each turn while you lose 2-12 hp as long as theres nothing else to trade into, since it's supposed to be the berserker, although it's impossible to have the exact combo I say, lets assume you do and it's turn 5, play berserker, turn 6 and 6 mana. 2/7 + Both Kabal Talon Priest = 2/13, next turn 7 mana -> 2x Power Word: Shield = 2/17 and 5 Mana. Divine Spirit twice = 2/34 then 2/68. As great as that is, it's 7 cards you need in the exact order, and must also pray he doesn't obliterate on turn 5 or 6, not to mention once you have that 2/68, inner fire all you want, but it's going to be ignored by minions and you will eat all the face damage. The only self healing costs too much mana to reserve, and it's an expansion reward, not to mention that it will be one shot by Frost Mourne or get hit by the minions. Again, it's all chance and too difficult to reach, the trial and error would take ages. The card drawers are also useless. Just less chance to get your combo, and should of been replaced with something that would substitute for the combo or perhaps just a Coldlight Oracle so that your single card draws aren't mana wasted.
I should add, with Berserker turn 5, both Kabal Talon Priests Turn 6 and Power Word Shield 2x and Divine Spirit 2x, it's 7 cards you already NEED to have in your combo. Not to mention, turn 7 cant end with any taunt minions, even if you bring a Silence (which is another card to the combo if you do bring it) you would still fail to counter Anti magic shell. Anyway, you also need an Inner Fire by turn 8 or you might lack the damage (Looming Presence gives armor of course) So thats 8 cards in the combo that you NEED. Imagine how perfect a run you'd need.
Summary, unless you plan to spend the rest of your days waiting for the next F2P expansion using this deck, search for a new deck.
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FoxOfTwilight posted a message on Budget Lich King removerPosted in: Budget Lich King removerI literally made an account to thank you. So, thank you! I swapped out Moonfire and Healing Touch for 2x Spreading Plague and 1x Evolving Spores and Mark of the Wild. I removed one Nourish and plugged in a Jade Spirit for the body and extra Golem boost. The adapt at the end was realllly nice! I didn’t succeed until I literally rolled HARD for the mana ramps. But when I won, boi it was nice. I picked no spells or hero powers with Adapt but Windfury probably would have been just as well.
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Mountaincat posted a message on Budget Lich KingPosted in: Budget Lich KingTook an hour or so, but managed it. Thanks!
B.t.w. I changed both Shadow Word: Death for Shadow Word: Horror. It made a quick end to the Frost mourn-fase....
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i tested aviana and kun interaction in my video
I was thinking that adding malygos might be good becauz there is ample crystals for casting in a single turn. Alex for bringing enemy hp down to 15 for lethal. Some taunts (maybe shoggoth?) as well as bears for charging would be good for burst damage.
Jade is nice but i wonder whether it's the right fight? because your deck will be flooded with jade idols, slowing down pulls for setting up aviana and kun. Isn't it better to just ramp crystals and draws for those 2 cards?
So i'm wondering if a jadeless build would work better, or at least that doesn't use cards like jade idol which slows down card draw for other cards :X in this case aviana + kun.
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hi interesting idea, i like it.
but at how many turns soonest do you think this can be pulled off ? because by turn 8 or so, a handlock may be able to Twisting Nether, or maybe try a sneaky Sylvanas Windrunner steal to indirectly eliminate it.
And you only have 1 copy and 1 chance to pull this off, and if they do manage to remove it, doesn't seem like theres a plan b.
would Faceless Manipulator be able to clone the card stats ? would that work? Also Enhance-o Mechano has a 1 in 3 chance for adding double strike to it.
Another observation since your running many 1ish cards, how about also adding a back up for board clear so that your soggoth doesn't have to fight through so many taunts. A Wild Pyromancer + Equality is a sure fire way to clear the board in preparation perhaps?
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why can't blizzard add a reporting system. people caught roping often and getting reported will be flagged for ban. temporary at first for warning then permanent later.
sure they could make smurf accounts, but with their negative troll attitude they'll be stuck at the lower rung of the ladder.
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i would like to know as well. my buddy taught me this deck i rely like it but i'm missing crazed worshipper sadly :[
battle music :]
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there a bunch of stuff that can deal 3 dmg on turn 2. in that sense it's not that OP if it's dealt with early on, without giving the opponent a chance to buff it up with Power Word: Shield.
That said, i'm thinking that as good as this 2 cost minion is, it may backfire in certain res priest decks. So maybe in other priest decks that are less reliant on ressing may benefit more ?
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i'm edging toward awesome. before there was Northshire Cleric, but now theres also this new Mana Geode.
if you can play it on 2 crystal, you could buff it next turn using Power Word: Shield, then hero power to heal it back up again, while also building your board at the same time.
But the build i usually play is this one
http://www.hearthpwn.com/decks/613079-thijs-new-resurrect-priest
not sure if polluting my graveyard with a bunch of 2/2 crystals is a good idea (since the strategy for a res priest deck is to res something good.
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claw, then kill bat. next turn totem and pray for spell power so you can nuke their minion dead. next turn you can use trogg + totem. More efficient on curve :X
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i was never comfortable playing shaman, but this deck has gotten me to warm up to the class. Awesome build :]
Harrison for me is worth it since most of my opponents tend to have weapons, so i appreciate being able to counter that. It really hurts them :]