As long as devs dont increase the GOLD price to buy packs, I don't care!
I've never invested real money in this game and i have most of the good/legendary cards required for 90% of the tier1 decks right now
3
As long as devs dont increase the GOLD price to buy packs, I don't care!
I've never invested real money in this game and i have most of the good/legendary cards required for 90% of the tier1 decks right now
4
This deck is absolutely terrible. Dont waste your time with it. All anyone is playing is druid and shaman and they wreck this deck into the ground.
A bit shocked about such a comment I checked your DB comments on other decks, than I understood.
If you do not have success with a special kind of deck that does not mean that this deck is terrible, even more if most of the other feedback for a deck is quite positive. Maybe it just does not fit your playstyle, just think about it. That's all I want to say to your comment ;)
4
Took quite a few tries but finally did it (on one attempt i got him to 1hp, tried to get through the Frostnourne phase but failed, an other one failed because i accidentally buffed the wrong mininon with Kings).
I snapped in two Vicious Fledgling though as "plan B" and that made the difference on the successful try.
I also found Blessing of Wisdom a key card, the draw effect helps SO much, i usuallyrestarted if i didn't had one copy in the first round.
4
1) use charge to 1-3
2) whirlwind
3) Rat
4) Incubator to rat
5) Swap hand
6) Another one Rat
7) and attack with your 1-3 in to 2-6 enemys rat
*You are so cool*
2
Can confirm, There's so many instant kill/combo decks this expansion that PUNISH control decks with no way of breaking their combos.
3
After playing quite a few games with this deck, it's very versatile but against OTK decks like Mecha'thun, Shudderwock, and Togwaggle it's pretty much a loss unless you've got luck on your side. It can suffer from Malygos Druid too if he pulls off Alex and you can't armor up enough if he keeps putting down threats you can't deal with; Boom is a gamble too since you lose the chance to armor up every turn.
1
Well,in his defense pre-nerf Quest Rogue was bullshit indeed and only a few people like it these days
I hold nothing against Kibler, every person has outbursts from time to time and his was quite understantable, my problem is that Kibler pretends to be someone he is not just to please his audience. He proven to be quite a dick through his outburst, even fooled me with his "nice guy persona".
I have many friends that are legit "nice" and neither, not a single time in their life, had close to that behavior Kibler displayed during his outburst.
11
Since when they started leaving the company, I've been intrigued. Now seeing them joining outside of Blizzard, I realize that their view certainly diverges from Blizzard's goals for Hearthstone, and they do not agree so much with the path that the game followed. Before developing my first games, I dreamed of leaving Brazil and starting to work in Blizzard, but seeing so many people that I admire leaving the company I realize that large corporations may not be a good option for those who want to develop games.
3
Make sure you play the combo pieces in the right order was well. Coffin crasher before ticking abominations lol.
3
I can not believe how good this deck is! So far i'm undefeated with it
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
-4
Sorry mech warriors, the gigs up. If you see an OTK mech'thun priest, run for the hills :( their otk combo is killer to our build. You either win early, or you are going to lose late game 100%
armor up? as long as you're not dealing dmg to their face, they couldn't care less.
Make a big magnetic minions? big deal. A psychic Scream will clear it off the board. and with their fast draw build, their bound to get it pretty quick.
unfortunately you have to ignore all their minions when possible. though you may want to get rid off their north shire clerics. so they will end up clearing their own board on their own. but they may do stuff like mirage caller to summon more of their minions which you didn't clear.... and they will also hemet to burn even more cards faster.... and you got to win while their burning/drawing through their deck at an insane pace (on top of them having amarath on standby to max heal them back to 40 hp....) o-o; good luck with that.
to identify otk priest mech'thun, if they play a bunch of death rattles, and just surviving and removals mostly (or awaken makers, but some also don't have it and can still make do), then you may as well forfeit :( unless you feel you can win a fast game >:[
there is also a budget otk priest using boars i see which is also equally effective against our mech warrior deck
we stand a chance against Zoolocks though it can easily go both ways.
5
TIER 2 no dr boom?
2
azalina isn't that important for this mech deck. Security Rover is very good, add it. Beryllium Nullifier is a MUST!!! your main strat is to keep magnetizing a spell and hero power immune super minion.
it's not broken because they got counters for it like a single target destroy Vilespine Slayer , Crushing Walls , Brawl, Twisting Nether, and a lot more...
so even using Beryllium Nullifier to build up a super minion, you're risking 1 single target that can be dealt with. this meta, others should be smart enough to add a counter just for this kinda of situation or their gonna get wrecked against us.
Zilliax is good because it has a lot of effects going for it. rush is decent but once you got dr boom out, it's just redundant overlap. i find the magnetize effect, shield AND taunt to be of more value. great card but you can still play this deck without it.
If anything, get Dr. Boom, Mad Genius FIRST!!! this is the core for this build. Omega Assembly is also core, get 2 of them (i only recommend using this at turn 10 for best value). Eternium Rover + Bronze Gatekeeper is a great early combo for turn 1-3 (later on try to get Beryllium Nullifier magnetize to them to protect from removal. Dyn-o-matic is crazy good vs non mech decks. but it loses it's worth against mech decks, but can still be used as a rusher once dr booms passive is in effect.
2 Shield Block, Weapons Project for armoring up (later on with dr boom you can also armor up as well that way). i suggest considering Reckless Flurry which breaks your armor to do that dmg same as your armor to the entire board minions (i would first use brawl before resorting to reckless flurry most often). if you can't afford it's okay, you can make do with Warpath, Shield Slam and Execute. Brawl is also great to have (but if possible try and play the hero power that spawns 3 1/1 minions prior to using it for the best effect. Also setting the board up with a Giggling Inventor before using brawl is also a good strat)
Slam is also a decent card. i usually use it with a combination of Blood Razor, or to weaken something to make it easier for Dyn-o-matic to board clear (usually the next turn)
2
for your starting hand, you want
Eternium Rover and [card]Bronze Gatekeeper[/card]. this combo early game is insane.
shield block is also good.
2
i opened like 15 packs. the rest i crafted. i had like 3-4k dust on hand thkfully :} warrior, rogue and druid are the last classes i need to lv up. for this meta i'm quite happy with mech warrior so i invested in that as my main deck for current meta.
2
maybe i'd take out one of the weapon project. in one game i didn't end up using the 2nd one because the priest was almost out of cards and low hp. the armor help him more than me at that point.
6
I'm pretty average player just a heads up. but i'm having decent success and fun with this. I'm still contemplating adding the mecha'thun into this deck, but not sure yet what i am willing to take out. There are certainly games where at the end i may run out of cards, thats why i'm careful with omega assembly to use it at turn 10. a mecha'thun would really improve my odds of winning late game when me and opponent are finishing cards.
I noticed that the Clockwork Automaton could double the hero power damage for Dr. Boom, Mad Genius. So that 3dmg spell became a 6dmg spell that cost 2. and another of his skills is that aoe 1 dmg, could become a 2dmg. I drew that card at random when i used Omega Assembly. I don't know whether this doubling will effect the armor up hero power for dr boom, but if it does that would be nuts, because 7 armor would become 14 armor.
Anyway this is the deck i'm using atm.
### fat mech Warrior
# Class: Warrior
# Format: Standard
# Year of the Raven
#
# 2x (1) Eternium Rover
# 2x (1) Omega Assembly
# 2x (2) Execute
# 2x (2) Slam
# 2x (2) Warpath
# 2x (2) Weapons Project
# 2x (3) Bronze Gatekeeper
# 1x (3) Reckless Flurry
# 2x (3) Shield Block
# 2x (4) Blood Razor
# 2x (5) Brawl
# 2x (5) Dyn-o-matic
# 2x (5) Giggling Inventor
# 1x (5) Zilliax
# 1x (6) Security Rover
# 2x (7) Beryllium Nullifier
# 1x (7) Dr. Boom, Mad Genius
#
AAECAQcEyucC5PcCkvgCoIADDUuRBv8HsgjMzQKb8wKl9QL09QKO+ALi+AKD+wKe+wKz/AIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
If you can't afford reckless fury, you can easily make do with Shield Slam, brawl and warpath.
2
why missing shield slam? and reckless fury? eternium rover can generate crazy armor why not take advantage of that. With the crazy armor generated, you will have that on standby for another board wipe if enemy pushes too hard or you lose board control. then you can use the armor to wipe board with fury. only cost 3 and you got enuff to spare to play something else.
board nice and clean
see how much armor i have? at this point i'm just armoring up and waiting for him to flood his board before i bother to use reckless fury. because if i use now, it would just burn up all my 35 armor. is better to wait until i can get max value out of it.
death cthun seems like it would be a good finisher for this build. i got this by sheer luck using the omega assembly card. to me it would seem better to replace azalina for it. because with this build you can armor up and survive till end game to be able to cast him. anyway i incorrectly played mecha'thun. was suppose to use up all my hand, let all my minions die, and only mecha'thun on board.
1
worked really well for me won on the first try. though i had to use a modified version since i was low on the cards required
### Brawl Deck
# Class: Priest
# Format: Wild
#
# 2x (1) Pint-Size Potion
# 1x (1) Potion of Madness
# 2x (2) Resurrect
# 1x (2) Spirit Lash
# 2x (3) Mirage Caller
# 2x (3) Shadow Word: Death
# 1x (4) Barnes
# 1x (4) Greater Healing Potion
# 2x (4) Shadow Word: Horror
# 2x (4) Tortollan Shellraiser
# 2x (5) Holy Nova
# 2x (5) Onyx Bishop
# 1x (6) Dragonfire Potion
# 1x (6) Lightbomb
# 2x (6) Shadow Essence
# 2x (7) Lesser Diamond Spellstone
# 1x (8) Kel'Thuzad
# 1x (8) The Lich King
# 1x (9) Obsidian Statue
# 1x (10) Y'Shaarj, Rage Unbound
#
AAEBAZ/HAgqCDpIPqKsChbgCtbsCt7sC6r8C5swCws4C8M8CCskG0wr6EaGsAs6zAui/AsPBAtzBArTOAuPpAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
1
my opponent conceded on turn 1 when i threw down a amani berserker that got buffed ;_: hm