• 4

    posted a message on New Neutral Minion - Ticket Scalper

    Even rogue monkaS

    Posted in: Card Discussion
  • 1

    posted a message on Should decks be more than 30 cards?
    Quote from hillandder >>
    Quote from CarpRunner >>

    If youve played Gwent, you know the best and most consistent decks have the least amount of cards. Adding more cards to a deck seems like a benefit on the surface, but it will make your deck less consistent. Also, control mirror games will last too long. Playing odd warrior is long enough with 30 cards.

     Imagine with the current cards how badly will be the odd limitation if warrior need to build a 50 cards deck, he will have a lot of trouble to draw your removals with many suboptimal cards he will force to use because Baku, it is a form of balance the game, aggro will have a much better chance vs odd warrior and OTK/combo decks will be much more harder to work giving the odd warrior player a better chance of winning.

    The game will be much more diverse, harder to brainless copy decks and much more skill will needed to manage the suboptimal resources instead refined netdecks.

    I really don't see why so many people don't like the idea...

     No, the game won’t be more diverse. Here’s why.

    Classes like druid have many strong cards. If their deck size was increased to say 40, the combo decks would just start running auctioneer, barkskins, innervates, biology projects, etc. Druid loses almost nothing here, as they can still easily pull off their combo, it would just maybe take one extra turn.

    A class like mage or rogue on the other hand gets destroyed by this. Both classes have not so many great cards, and for a deck like tempo mage to add 10 more garbage cards to the deck, it would screw the whole archetype over.

    Fatigue decks and control decks would be gone, as some matchups would be impossible. Decks would have way too much value. You could argue that the control deck would just put in more removal, but there really isn’t that much more than what’s used in most control decks.

    Other combo decks such as shudderwock would struggle and just immediately disappear from the meta. The class just doesn’t have enough draw and would get destroyed by aggro, as most decks would.

    Aggro would pretty much never run out of resources, especially zoolock, as it can tap to get more cards, and there are many good aggro minions in the game. Not even control would be able to keep up.

    So basically what you’re asking for is long, polarized matchups where aggro and midrange rules and combo and control are destroyed, leaving millions of players pissed off because you destroyed their favorite deck, and ruined their game. Sounds like a great idea!

    Posted in: General Discussion
  • 6

    posted a message on MC tech - the problem no one sees?
    Quote from ronintje >>

    Ah, a famous "i lost some games to X card, HOF IT!!!" thread....
    How cute.

    Which one will be next?
    Leeroy, Edwin, Eviscerate, SI7 agent, Shadowstep?

    Just some cards i lost to last week, HOF EM ALL!!!

     I gave many valid points in my argument and you blindly assume that it’s salt. Good job man.

    Posted in: Card Discussion
  • 1

    posted a message on MC tech - the problem no one sees?
    Quote from Bardles >>
    Quote from Malygoddd >>
    Quote from Bardles >>

    You title this "the problem no one sees" yet at the end you say "Hopefully many people agree..."

    You're clearly just looking for people to agree with you instead of promoting an actual discussion.

     

     Yes, as no one seems to be talking about this issue, so I bring it up and hope that people realize and agree? I don’t see a problem there.

     It's all good. Just seen too many upvote farming posts complaining about cards, so I'm jaded.

     Yeah I see what you mean.. I’ve seen lots of “unpopular opinion” posts around forums. I just wanted to bring this up because I haven’t heard anyone talk about mc tech being bad for the game so I talked to my friend about it, and then I realized how badly the card is actually designed.

    Posted in: Card Discussion
  • 3

    posted a message on MC tech - the problem no one sees?
    Quote from AmnesiaJK >>

    You just said that if your odds are of 100% defeat, you can't use a card to try to change it to 50%?

    MCT is a good tool to use against decks that usually have more than 3 minions in play, simple as that, we need cards like that in Standard, just like we need Speelbreaker and Big Game Hunter. Sometimes the meta calls them, sometimes don't, simple as that, we need cards like this to keep some deck archetypes in check.

    Sure, Blizzard's balance is not perfect, and that is exactly why we need tech cards/combo breaker cards in Standard.

    Just my POV.

     

    The problem is that it is random and that luck decides game on the spot, and it feels bad for at least one of the players, sometimes both. If you want the game to be full of cards like that, sure. 

    Posted in: Card Discussion
  • 3

    posted a message on MC tech - the problem no one sees?
    Quote from Bardles >>

    You title this "the problem no one sees" yet at the end you say "Hopefully many people agree..."

    You're clearly just looking for people to agree with you instead of promoting an actual discussion.

     

     Yes, as no one seems to be talking about this issue, so I bring it up and hope that people realize and agree? I don’t see a problem there.

    Posted in: Card Discussion
  • 9

    posted a message on MC tech - the problem no one sees?

     

    I believe that this card is probably the most problematic neutral classic card in the game. Why?

    It has an effect similar to sylvanas, people play around it and almost destroy their whole boards trying to play around both of these cards. Sylvanas was moved to the hall of fame for a reason. Being lucky won you the game on the spot, and being unlucky could easily lose you the game. It’s the same with mind control deck. Your hadronox is gone? Good game. I stole your fire fly? I lose. Keep in mind sylvanas was also a deathrattle and mc tech does it’s job instantly, so you have to be constantly playing around him. Since you can have 2 rares in a deck, you have to pretty much always be playing around mc tech against decks that would use. If Sylvanas was moved to the hall of fame, why not this card?

    Look at a lot of hated decks right now. Odd warrior, Shudderwock Shaman, maly druid, and cube hunter are all great candidates. These decks all use these cards because it helps them stall until they reach the late game, which these decks are some of the best in the game at. So basically, make a deck with a strong win condition but a weak early game, throw in mc tech, and boom. Now any game is winnable. Even the chance of your opponent having mc tech makes players not play 4 minions, which could cause them to lose the game. Many times a player will need to gain tempo because they are losing board, but then they are denied because of mc tech.

    This card makes at least 1 player rage most of the time it is played, and it is a very common card to see, which will be in the classic set forever. Is this what blizzard wants? I doubt it.

    Hopefully many people agree, as mct is one of the most unhealthy cards in the game I feel.

    Posted in: Card Discussion
  • 3

    posted a message on Should I disenchant my golden Floop's Glorious Gloop?

    Yes, disenchant it and craft a non-golden version to stay humble.

    Posted in: General Discussion
  • 2

    posted a message on Nerf fireball.

    Looks like we have found another salty Aluneth Mage player!

    Posted in: Card Discussion
  • 2

    posted a message on Rotation logic

    So I am always hearing people say “It doesn’t matter, the card will rotate out soon”, whenever an overpowered card is brought up in conversation. But this logic was been used since standard has become a thing. The thing is that sure, the card will rotate out, but with the new expansions will come even more broken cards, and then the cycle continues of people saying that the card will rotate out. The result of this is just the game forever having broken unfun cards, and no one bothers because don’t worry! In 6 months, this card will be gone. And then in 6 months we can wait another year for the future broken cards to rotate out!

    And the worse thing is that I think blizzard goes by this logic too, which is clearer now that UI and plague aren’t getting nerfed. Now this is no salt thread, as 90% of the time I’m playing this game, I’m playing druid, but I strongly believe that these cards should have been nerfed. But with the logic mentioned, blizzard thinks it will not matter because time will solve their problem. And I also believe that this logic is why standard was created; not to keep the game fresh, but to automatically rid the game of their fuckups every year so that they can make new ones.

    We can’t keep using this mindset, we don’t want to have 6 more months of these broken cards. It is an electronic card game, it doesn’t take much effort to nerf cards. Blizzard is just being lazy.

    Posted in: General Discussion
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