kiwiiinbacon imo
- Malygoddd
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Member for 5 years, 8 months, and 2 days
Last active Tue, Apr, 7 2020 15:06:18 -
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Infirc posted a message on When HS tries to convert you to a classPosted in: General Discussionlast year got Kun the forgotten king as my first MSG legendary, Tyrantus as my first un'goro legendary, Hadronox as my first frozen throne legendary, so i was pretty convinced Blizz was telling me something, i didn't listen and this year i opened Emeriss in witchwood, pretty much skipped boomsday because of massive workload and come and open around pretty much 25 rastakhan packs (pretty sure it was less than 30, 16 saved, 7 free, 1 from a previously unfinished arena, 2 from brawliseum and 3 from gold rewards) and this happens.
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Fishtard posted a message on Theory on Hallazi The Lynx, Hunter's LoaPosted in: Card Discussionbattlecry: if you have Zul'jin in your hand, replace him with Deathstalker Rexxar
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Pageturner posted a message on Zul'jinPosted in: Zul'jinWhat's with the Hero Power? Now I have to drag my mouse to go face? Downgrade.
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Sherman1986 posted a message on Let's play a game: Hearthpwn, the CCGPosted in: Fan CreationsIf Hearthpwn was a card game similar to Hearthstone (but obviously with some notable differences ;) ) and each user had its own card, what would be yours?
Here is mine:
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CBtheL3G3ND posted a message on New Card Reveal - Murloc TastyfinPosted in: NewsYeah I agree man, there are plenty of cards which you'd never include in your deck but the fact they are in the game is a good thing. Like how Gurubashi Chicken is unplayable but it's pretty good in Build a Beast
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GerritDeMan posted a message on New Card Reveal - Murloc TastyfinPosted in: NewsWhy are people downvoting this? If you're a murloc deck and you're out of cards this is a very nice card to get.
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jonny_di posted a message on New Neutral Minion - Untamed BeastmasterPosted in: Card DiscussionStupid idea but let me throw it out there.
Rouge, turn 3. Play this card then prep the new spell that draws 2 pirates. Draw 2 nightmare amalgamans. They are beasts and pirates. Next turn play your 3 mana 5/6. Tempo play plus you can draw a weapon this way
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AmmarDawood posted a message on This is funnyPosted in: General DiscussionI thought I would share it with you
Omegalul .
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beppe946 posted a message on New Priest Legendary - Bwonsamdi, the DeadPosted in: Card DiscussionOh man... Spirit of the Dead + Zerek's Cloning Gallery with one Radiant Elemental + Spirit Lash + Bwonsamdi, the Dead the following turn... Damn that value!
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Even rogue monkaS
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No, the game won’t be more diverse. Here’s why.
Classes like druid have many strong cards. If their deck size was increased to say 40, the combo decks would just start running auctioneer, barkskins, innervates, biology projects, etc. Druid loses almost nothing here, as they can still easily pull off their combo, it would just maybe take one extra turn.
A class like mage or rogue on the other hand gets destroyed by this. Both classes have not so many great cards, and for a deck like tempo mage to add 10 more garbage cards to the deck, it would screw the whole archetype over.
Fatigue decks and control decks would be gone, as some matchups would be impossible. Decks would have way too much value. You could argue that the control deck would just put in more removal, but there really isn’t that much more than what’s used in most control decks.
Other combo decks such as shudderwock would struggle and just immediately disappear from the meta. The class just doesn’t have enough draw and would get destroyed by aggro, as most decks would.
Aggro would pretty much never run out of resources, especially zoolock, as it can tap to get more cards, and there are many good aggro minions in the game. Not even control would be able to keep up.
So basically what you’re asking for is long, polarized matchups where aggro and midrange rules and combo and control are destroyed, leaving millions of players pissed off because you destroyed their favorite deck, and ruined their game. Sounds like a great idea!
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I gave many valid points in my argument and you blindly assume that it’s salt. Good job man.
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Yeah I see what you mean.. I’ve seen lots of “unpopular opinion” posts around forums. I just wanted to bring this up because I haven’t heard anyone talk about mc tech being bad for the game so I talked to my friend about it, and then I realized how badly the card is actually designed.
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The problem is that it is random and that luck decides game on the spot, and it feels bad for at least one of the players, sometimes both. If you want the game to be full of cards like that, sure.
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Yes, as no one seems to be talking about this issue, so I bring it up and hope that people realize and agree? I don’t see a problem there.
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I believe that this card is probably the most problematic neutral classic card in the game. Why?
It has an effect similar to sylvanas, people play around it and almost destroy their whole boards trying to play around both of these cards. Sylvanas was moved to the hall of fame for a reason. Being lucky won you the game on the spot, and being unlucky could easily lose you the game. It’s the same with mind control deck. Your hadronox is gone? Good game. I stole your fire fly? I lose. Keep in mind sylvanas was also a deathrattle and mc tech does it’s job instantly, so you have to be constantly playing around him. Since you can have 2 rares in a deck, you have to pretty much always be playing around mc tech against decks that would use. If Sylvanas was moved to the hall of fame, why not this card?
Look at a lot of hated decks right now. Odd warrior, Shudderwock Shaman, maly druid, and cube hunter are all great candidates. These decks all use these cards because it helps them stall until they reach the late game, which these decks are some of the best in the game at. So basically, make a deck with a strong win condition but a weak early game, throw in mc tech, and boom. Now any game is winnable. Even the chance of your opponent having mc tech makes players not play 4 minions, which could cause them to lose the game. Many times a player will need to gain tempo because they are losing board, but then they are denied because of mc tech.
This card makes at least 1 player rage most of the time it is played, and it is a very common card to see, which will be in the classic set forever. Is this what blizzard wants? I doubt it.
Hopefully many people agree, as mct is one of the most unhealthy cards in the game I feel.
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Yes, disenchant it and craft a non-golden version to stay humble.
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Looks like we have found another salty Aluneth Mage player!
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So I am always hearing people say “It doesn’t matter, the card will rotate out soon”, whenever an overpowered card is brought up in conversation. But this logic was been used since standard has become a thing. The thing is that sure, the card will rotate out, but with the new expansions will come even more broken cards, and then the cycle continues of people saying that the card will rotate out. The result of this is just the game forever having broken unfun cards, and no one bothers because don’t worry! In 6 months, this card will be gone. And then in 6 months we can wait another year for the future broken cards to rotate out!
And the worse thing is that I think blizzard goes by this logic too, which is clearer now that UI and plague aren’t getting nerfed. Now this is no salt thread, as 90% of the time I’m playing this game, I’m playing druid, but I strongly believe that these cards should have been nerfed. But with the logic mentioned, blizzard thinks it will not matter because time will solve their problem. And I also believe that this logic is why standard was created; not to keep the game fresh, but to automatically rid the game of their fuckups every year so that they can make new ones.
We can’t keep using this mindset, we don’t want to have 6 more months of these broken cards. It is an electronic card game, it doesn’t take much effort to nerf cards. Blizzard is just being lazy.