For a company that is worth 67 billion dollars they sure do make a lot of mistakes lol.
Your standards are so low and I feel bad for you.
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For a company that is worth 67 billion dollars they sure do make a lot of mistakes lol.
Your standards are so low and I feel bad for you.
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I don’t think Blizzard removed Vanish from standard because it’s broken. I think Blizzard removed Vanish because it prevented them from printing new cards like this…specifically, cards you don’t get for free.
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Quote from eskimodavid >>Every game vs a Priest takes 15 minutes or more. Even a bad one can stall until the decks go to fatigue. There are not reliable tempo decks to keep them in check/kill before 10.
Not to mention the infinite value generation, this is a tier 1 deck in standard (if it isn't obvious yet) but it makes the whole meta slower/stale. Only Warlock can reliably shut them out but even then Warlock can't climb because it sucks vs everything else.
That is not true. Deathrattle Demon Hunter beats Priest almost 100% of the time, no matter how much greed they have in their deck. I won all of my games against Priest, Warlock and Control Warrior on my legend climb this season... Sample Size about 40 games with a 65% winrate.
And that is only one of many choices. Nzoth/Secret/Libram Paladin, Miracle Rogue and Rush Warrior all have decent chances to just kill the priest before they can stabilize. I have not even mentioned Mill Lock or OTK Demon Hunter. Both almost unwinnable for the priest if he does not hit the perfect Illucia. So just stop hating for no reason...
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Quote from sneakytoddman >>Here's a simple idea that could have a significant impact on the enjoyment of hearthstone, and speed it up a bit: Draw your card at the END of your turn instead of the start.
There are at least two major benefits:
1. You plan out your turn during your OPPONENTS turn, giving you more to do than just watch your opponent play.
2. Your own turn will go faster, because of #1, speeding up the whole game.
I can't think of any real downside, other than missing the "thrill" (or disappointment) of a great (or terrible) top-deck.Thoughts?
1) We already plan our turn during our opponent’s turn, so even 2 isn’t really a good point.
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1. True, you could! Vectus would also add some extra healing to the deck because of Death's Head Cultist. But It would make the Nightshade Matron + Hand of Gul'dan combo to come down one turn later when using Lorekeeper Polkelt's effect besause Vectus is a 5 -drop. Also Brewmaster might be clunky when making duplicates of Kanrethad Prime, but when you have the "need" to do it, it's usually forgiven because then you are against control. When against aggro, brewmaster is higly less clunky, because you can re-do Blood Shard Bristleback op battlecry multiple times.
2. That would fight against activation of Blood Shard Bristleback's effect by increasing number of cards in your deck. Also after Lorekeeper Polkelt's effect the Soul Fragment's would just go to bottom of the deck and be rather useles(?)
3. True, Backfire is one mana cheaper and draws same amount of cards as the Nightshade Matron + Hand of Gul'dan combo. But Backfire is not a Demon that would make your turn to drop Kanrethad Prime more "active" than just put 8 drop on the field - "do nothing". Also the whole idea with Lorekeeper Polkelt's effect is to have guaranteed card draw instead of "potentially having 2 backfires on bottom of my deck".
Having a conversation, nothing against if you make your changes yourself or not.
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It seems to me like every meta is "the most hated meta in history". Yet people keep playing by the MILLIONS, suck it up and quit crying, adjust your deck or your game to something different if you can't win. Presumably, that's why you hate it. I've nearly made it to legend at one point or another with every class in the game. They've all had their chance to shine and your deck doesn't have to be tier1 on tempostorm, or the highest winrate deck according to hsreplay in order to win. Those are the decks you can win the EASIEST with, not the only decks that can win.
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I don't need to watch GM to know how disgusting that card is. I already see it enough on turn 2.
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Well, I'm happy with my homebrew version of Control Lock. It performs very good against aggro and tempo (Paladin, Hunter, Warrior, Rogue), but also rather poorly against typical Control Warlocks (with double Tickatus) and No Minion Mages (data from EU D5). It doesn't look like much, but I encourage you to try. Trust me, you won't regret it :).
Midrange Anti Aggro Control
Control Warlock Deck
by TwistedCardmaster - Apr 27, 2021
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Minion (15)
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Ability (14)
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Playable Hero (1) |
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I'd say that Armor Vendor is a must in this meta and 2 mana gain 8 health is simply too good to ignore for Warlock. Kazakus, Golem Shaper is faster and more reliable option than Cascading Disaster, and Mo'arg Artificer works wonders in terms of removing stuff, especially early on (it also can give you tons of HP with Drain Soul). Mortal Coil can bait Oh My Yogg! on cheap, and works great with Tamsin Roame and / or Mo'arg Artificer (Denying Hand of A'dal on T2 feels so sweet ;p).
Ironbeak Owl may seem a little controversial, but the meta now is full of buffs, so it effectively works as "small Siphon Soul" for 3 mana (can win you games against buffed Crabrider, minions stacked with Libram of Wisdom from Lady Liadrin or Rattlegore). Pretty much almost every deck has some good targets for it.
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Im playing this version which cuts the Armor Vendor for Demonic Studies. Im still testing but so far its ok against aggro and control. You can discover Spirit Jailer, Tickatus or set up a 2 mana discount with Tansim Roame.
### Control Warlock
# Class: Warlock
# Format: Standard
# Year of the Gryphon
#
# 2x (1) Demonic Studies
# 2x (1) Spirit Jailer
# 2x (2) Drain Soul
# 2x (2) Soul Shear
# 2x (3) Death's Head Cultist
# 2x (3) Hysteria
# 2x (3) Luckysoul Hoarder
# 2x (3) School Spirits
# 1x (3) Tamsin Roame
# 2x (4) Cascading Disaster
# 2x (5) Ogremancer
# 1x (5) Taelan Fordring
# 1x (6) Tickatus
# 1x (7) Soulciologist Malicia
# 2x (7) Strongman
# 2x (8) Twisting Nether
# 1x (9) Lord Jaraxxus
# 1x (10) Y'Shaarj, the Defiler
#
AAECAcn1AgbP0gP83gPO4QPy7QOoigSFoAQMrMsD7NEDzNIDzdIDjtQDxt4D5uED9eMD+OMDmOoDg6AE56AEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
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Yes, keep it. This is the deck that I hit legend on day 4 with if you want to try.
https://www.hearthpwn.com/decks/1387267-legend-light-control-warlock
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Crafting Envoy right away. Thanks for the inspiration.
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Question. Do you post (rant) when you win too? Or just when you can´t win? Because, you know, by ranting you will not become a better player, just a better ranter...
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Great subreddit post. Go check it out.
It is not mine, but deserves to be upvoted and shared.
https://www.reddit.com/r/hearthstone/comments/nc394g/neo_learns_the_truth_about_hearthstone/?utm_source=share&utm_medium=web2x&context=3
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Go check this subreddit post. It is a great one.
https://www.reddit.com/r/hearthstone/comments/nc394g/neo_learns_the_truth_about_hearthstone/?utm_source=share&utm_medium=web2x&context=3
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Less nerfing, more learning.
If game is too hard for you or Tick too Oppresive, you can always play Candy Crush instead.
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I see. Guess I am not getting an answer here. Everyone is under 15.
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Been tweaking a my deck a lot lately, and Armor Vendor is barely making the cut. I am playing the whole Soul Fragment package and doing OK against aggro.
Is Armor Vendor a core part in the deck? I have seen some people cutting the card to create a more Demon oriented deck.
What do you think?
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You are salty because you lost. I get it. I am salty because there used to be really good conversations inside these forums. Coversations that helped all of us learn how to win without nerfing everything. Nowadays, mostly nerfing threads. I am sure there are good ones still, but burried under layers and layers of anti tickatus-springwater-ohhmyyogg-whatever I can´t win against threads.
I am sure this is not the most popular line of thinking, but that does not mean it is absolutly wrong.
Go ahead, change my mind.
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Minesweeper requires patience and some problem solving skills. Do not think these whiners are ready for that game.
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Less nerfing, more learning people.
Nobody likes losing. But asking to change the tough parts of a game to win...well, does not sound like winning at all.
Perhaps switching Hearthstone for Candy Crush would be less demanding for some of them? Just a thought