Kanrethad Warlock (the new meta deck??)
- Last updated May 31, 2021 (Forged in the Barrens)
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Wild
- 17 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 10920
- Dust Needed: Loading Collection
- Created: 5/24/2021 (Forged in the Barrens)
- Shamaniac
- Registered User
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- 2
- 12
- 29
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Battle Tag:
Shamaniac#2998
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Region:
EU
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Total Deck Rating
222
Intro
What if I told you that there is an actual decktype for Warlock that doesn't use Tickatus or Lord Jaraxxus, isn't aggro and can beat most of the current meta decks?
Deck is extremely flexible and the gameplay varies highly when facing either aggro, midrange or control.
In every match yes u'll have the same deck and cards in it, but you can choose to use them differently depending on what kind of opponent, deck or situation you're facing. You don't always have to go Envoy Rustwix play AND you dont always have to even life tap / draw cards from your deck. Deck has some strong play's, but don't be fooled by them and be too obsessive to go straight to those. Instead try always think what is the best action in each situation. To learn all the potential you'll first have to be highly known with the meta AND then you'll just have to play a ton and learn how many different ways you can shape this "clay-like" deck.
Cards explained
Raise Dead: Against aggro try to re-use some of your cheap minions for extra healing and board presence such as Armor Vendor and Death's Head Cultist. The more control oriented game you go the more you want to have raised something with more value like Tour Guide and Youthful Brewmaster. (for opening hand if also having good targets offered)
Armor Vendor: It's just auto include in when you want to crush aggro. Also in a pinch you can consider it to be ok Youthful Brewmaster target. (good for opening hand against aggro)
Grimoire of Sacrifice: Shadow spell ( Tamsin Roame ) that makes decent board clear with a cheap cost of one of your weaker minions. You can also use it to something like Kanrethad Ebonlocke or Envoy Rustwix to force deathrattle activation. (good for opening hand against aggro)
Mortal Coil: We want to draw and have the board in control, so there's both of those things... (good for opening hand against aggro)
Sphere of Sapience: It fits in the deck perfectly by providing more secure draw for any situation. When combined with Lorekeeper Polkelt you can have extra value by skipping some unwanted draws to get closer to the cards you want to play following turns such as Nightshade Matron and Blood Shard Bristleback. (always pick for opening hand)
Tour Guide: It's a Kobold Librarian with one less atk that can delay its effect. For example on turn 3 first life tap for 2 mana and then drop Tour Guide for 1 to gain free card draw for the next turn. Also you can delay the free draw even further, something like after playing Lorekeeper Polkelt for example. (always pick for opening hand)
Drain Soul: Good defensive tool for early game + healing. Combined with Tamsin Roame take control of the board and heal grazy. (good card for opening hand against aggro)
Kanrethad Ebonlocke: Together with Envoy Rustwix and 2x Nightshade Matron you can have Kanrethad Prime to drop basically a nice board controlling precense and having your deck filled with high value cards. Against control just do it multiple times with Youthful Brewmaster and have them outvalued with endless suply of prime cards! (never take to opening hand AND never play unless you have played all Nightshade Matron's that you have planned on playing during that match)
Youthful Brewmaster: Highly flexible card! Against aggro, try to save it up for grazy healing/boardclear together with active Blood Shard Bristleback. Against midrange/aggro try to get atleast one bounce of from fully loaded Kanrethad Prime to ensure you have enough value to run them over eventually. Read the situation and act based on it! (bad card for opening hand)
Blood Shard Bristleback: It's in its best a 3 mana, kill a minion and heal 6. That's grazy effective against aggro! Having dropped Lorekeeper Polkelt on turn 5 it's even possible to active this card on turn 7! Even without the fast draw combo, the deck has fairly fast card draw anyways and you should be ready to go latest on turn 10. You can also drop it as a turn 3 drop against aggro, but then I recommend that you also have Raise Dead to back up this decision. (bad card for opening hand)
Death's Head Cultist: I see it as a 3 mana, heal 7+ (because often opponent doesn't have even number to take out the taunt). It also often sets opponent's minions to one health and ready to die to a simple Mortal Coil. (decent pick to opening hand against aggro)
Tamsin Roame: Against aggro go for heal and/or board clear duplication such as Drain Soul, Mortal Coil and Grimoire of Sacrifice. Against control and midrange you want have one duplicate of Hysteria to secure you having enough heavy board clears during the match! This is specially true against any current Paladin meta deck. (bad card for opening hand)
Hysteria: I did run a version with Soul Rend instead, but then realized that Hysteria is just way much better board clear. There are many things with divine shields these days and many aggro deck plays big minions along side of smaller ones... that they eventually end up killing because of this cards. (i consider it as a good card against aggro in opening hand)
Nightshade Matron: Unless it's a emergency use it always with Hand of Gul'dan to have a turn of board controlling and drawing 3 cands at the same time. If Lorekeeper Polkelt is dropped, it makes it so that you can automatically make this combo within the next 1-2 turns after AND twice, going through your deck grazy fast when still keeping opponents board under check. (keep it in opening hand ONLY if you also have been offered Hand of Gul'dan )
Envoy Rustwix: Generates high value endgame cards. With Kanrethad Prime + Youthful Brewmaster combo AND having almost your whole deck drawn because of Nightshade Matron + Hand of Gul'dan combo, your just going to have +9 full prime legendary deck! That's something that can even challenge Lord Jaraxxus's hero power! Note that this card can also produce more Kanrethad Prime's. (never pick for opening hand)
Lorekeeper Polkelt: This is the card that makes this deck so powerfull! Knowing exactly what your going to draw and in witch order is grazy good and helps a ton to make perfect gameplan in any situation you find yourself in. Try to remember that having either Kanrethad Ebonlocke's or Envoy Rustwix's deathrattle activated will mix your deck "back to the normal order". I prefer doing it only if I have played both Nightshade Matron's and received Kanrethad Ebonlocke to my hand. (always pick to your opening hand UNLESS you think they'll play highly aggressive deck where you would be dead on turn 7 or something)
Taelan Fordring: Good card to find either Lorekeeper Polkelt or later in game to tutor into Kanrethad Prime. (never take to opening hand though)
Hand of Gul'dan: 99% of times play it only with Nightshade Matron. Also to remind you, this card is also a shadow spell ( Tamsin Roame ). (keep it in opening hand ONLY if you also have been offered Nightshade Matron )
Gameplay replays against metadecks
Warrior
https://hsreplay.net/replay/PmRkfFu5VjzMZGn6wnqY4A
https://hsreplay.net/replay/YLABBTt2JSk3FGAJf3fcJP
Mage
https://hsreplay.net/replay/Pmpz5pGkKjKFXrkmD4azHZ
Rogue
https://hsreplay.net/replay/UZRihSifYSeYxXDxCauMfb
Priest
https://hsreplay.net/replay/z75AFw4JWsrvTrnGiUdWP3
Druid:
https://hsreplay.net/replay/pdLRum22LGwwrRFo4snd2Z
Hunter
https://hsreplay.net/replay/Q9ksSSkBWDFPxBDygyQsPX
https://hsreplay.net/replay/AYvr9FFLYqM8RKEk9qsEkY
Shaman
https://hsreplay.net/replay/Zbwtr9WAiN9H47P5LZaZiA
Paladin
https://hsreplay.net/replay/AYvr9FFLYqM8RKEk9qsEkY
Something...
I just purely wanted this deck out there and under my name. Have had a ton of fun with it on the ladder and it's always so refreshing to play something new and unique without giving up of too much winratio.
I hope you'll find this deck interesting and inspiring for your own testing on this "new area" of playing Warlock.
I'll answer any upcoming questions the best I can.
Thank you !
Shamaniac#2998
Really fun to play, but sadly not a winner.
Bad deck - bad against aggro ( dead by turn 5 vs dh and equally bad against control as you rely on one card to win)
Nice idea but terrific vs control and also pretty mediocre vs aggro. All in all also pretty boring to play with no real win condition. Sorry but I cant see what the idea was. A flexible deck that excels in nothing? The point of it?
Just played against this list on ladder and immediately searched it up. I love seeing lists that hone in on one mechanic (primes) like that. Ultimately a real nail biter with a few bad decisions on my opponents side and I managed to narrowly beat this with spell mage. This was in legend by the way. Not particularly high or anything but the deck managed to utilize every single aspect of how you built it. Just wanted to let you know cause it's the kind of thing that I'd be happy to hear if I made a deck list this interesting. Keep it up, you're really on to something here and the talent to back it up!
Well I am happy to hear it, thank you for coming this long a way! :)
I also think that the "idea" is there, but to utilize it fully, we'll need some support from the upcoming expansions.
Other thing is that people have hard time to unterstand how the deck works, because it's the most flexible deck they'll ever see. In every match yes u'll have the same deck and cards in it, but you can choose to use them differently depending on what kind of opponent, deck or situation you're facing. You don't always have to go Envoy Rustwix play AND you dont always have to life tap / draw cards from your deck. Deck has some strong play's, but people seem to be too obsessive to go straight to those instead of thinking what is the best action in each situation. To learn all the potential you'll first have to be highly known with the meta AND then you'll just have to play a ton and learn how many different ways you can shape this "clay-like" deck.
All nice but it's impossibile to win with this deck. I tried every approach possibile. After Diamond 5 it's just out of meta. And very expensive too.
This deck is honestly pure trash..... Its very difficult to get to end game.
The lifetap push to be able to use the blood shards puts you to vulnerable to mages. What a waste of crafting materials.
Not to mention how vulnerable it is to warlock burns.....
DO NOT WASTE YOUR DUST
Pure torture to play this deck. No other deck is allowing you to play your endgame, but I keep trying!
Maybe a stupid question but i dont have kanrethad. Is there some other card i can replace it with?
Thanks!
The best card for replacement is Vectus. It's not perfect by any means.
With Kanrethad Prime + potential Youthful Brewmaster combo it is a 10 mana turn; summon boarfull of minions and make favorable trades with your 2x Nightshade Matron's that you dont fall behind in tempo.
With Vectus + Youthful Brewmaster u'll have 7 mana turn; summon small minions that don't do anything immediately. At maxium you can have the leftover 3 mana used in a form of removal with Blood Shard Bristleback.
Also when using Vectus, U'll have to remember that there's actually 3 deathrattle minions in the deck; Taelan Fordring, Death's Head Cultist and Envoy Rustwix! Just keep it on your mind when playing the game and play the cards in order that gives you the value or healing you'll need in that specific situation.
Pepehands
Crafting Envoy right away. Thanks for the inspiration.
- you Can add Vectus for more primes instead of the clunky Brewmasters
- I would replaces some of the non meta cards with Soul shard package.
- Hand of Gul'dan and Nightshade Matron. package seems not consistent (Marton can discard the Primes), so better just include backfire to draw 3 cards for 3 mana.
1. True, you could! Vectus would also add some extra healing to the deck because of Death's Head Cultist. But It would make the Nightshade Matron + Hand of Gul'dan combo to come down one turn later when using Lorekeeper Polkelt's effect besause Vectus is a 5 -drop. Also Brewmaster might be clunky when making duplicates of Kanrethad Prime, but when you have the "need" to do it, it's usually forgiven because then you are against control. When against aggro, brewmaster is higly less clunky, because you can re-do Blood Shard Bristleback op battlecry multiple times.
2. That would fight against activation of Blood Shard Bristleback's effect by increasing number of cards in your deck. Also after Lorekeeper Polkelt's effect the Soul Fragment's would just go to bottom of the deck and be rather useles(?)
3. True, Backfire is one mana cheaper and draws same amount of cards as the Nightshade Matron + Hand of Gul'dan combo. But Backfire is not a Demon that would make your turn to drop Kanrethad Prime more "active" than just put 8 drop on the field - "do nothing". Also the whole idea with Lorekeeper Polkelt's effect is to have guaranteed card draw instead of "potentially having 2 backfires on bottom of my deck".
Having a conversation, nothing against if you make your changes yourself or not.
Great reply to OP commentor's remarks. His ideas are basically "change the nature and spirit of this deck" and you said "but that's the nature and spirit of this deck". I concur. Not sure I'm brave enough to take this to ladder at D2, but I am intrigued.
i like the idea +rep