Been tweaking a my deck a lot lately, and Armor Vendor is barely making the cut. I am playing the whole Soul Fragment package and doing OK against aggro.
Is Armor Vendor a core part in the deck? I have seen some people cutting the card to create a more Demon oriented deck.
You can do nothing. Mage is too popular and will always burn you out (if they know how to play, obviously). Until Mage is nerfed, Warlock is a very poor choice.
You can do nothing. Mage is too popular and will always burn you out (if they know how to play, obviously). Until Mage is nerfed, Warlock is a very poor choice.
Mill lock can actually hold up against it unless they get insane discover options. Including armor vendors, you're at about 40 healing in the deck not including Tamsin Roame generated cards or Hysteria into your Bristlebacks). I guess 45 with the Jaraxxus armor gain. Just gotta be sure you don't burn your Blood Shard Bristlebacks (and ideally save them for your own Death's Head Cultists to avoid devolving). I think the extra 8 from Armor Vendors kinda puts you over the top.
But I dunno; if you're playing standard control and waiting around for shards to heal it probably doesn't get you past the break point of their burn. Still seems useful against Pally, though.
In my control warlock build the armor vendors still feel strong. In destroy my own deck warlock, I do not use them although I have a lot of other control tools. The armor vendor feels decent against the likes of Paladin and hunter but mages it seems not to matter. I have to get a little lucky to beat most mage decks.
I’ve actually cut the Jailors and kept the armorsmiths in my control Lock. I’m running a N’zoth version where I don’t want to ress those jailors, but even without that I’d say armorsmith > jailor.
Im playing this version which cuts the Armor Vendor for Demonic Studies. Im still testing but so far its ok against aggro and control. You can discover Spirit Jailer, Tickatus or set up a 2 mana discount with Tansim Roame.
### Control Warlock # Class: Warlock # Format: Standard # Year of the Gryphon # # 2x (1) Demonic Studies # 2x (1) Spirit Jailer # 2x (2) Drain Soul # 2x (2) Soul Shear # 2x (3) Death's Head Cultist # 2x (3) Hysteria # 2x (3) Luckysoul Hoarder # 2x (3) School Spirits # 1x (3) Tamsin Roame # 2x (4) Cascading Disaster # 2x (5) Ogremancer # 1x (5) Taelan Fordring # 1x (6) Tickatus # 1x (7) Soulciologist Malicia # 2x (7) Strongman # 2x (8) Twisting Nether # 1x (9) Lord Jaraxxus # 1x (10) Y'Shaarj, the Defiler # AAECAcn1AgbP0gP83gPO4QPy7QOoigSFoAQMrMsD7NEDzNIDzdIDjtQDxt4D5uED9eMD+OMDmOoDg6AE56AEAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
You can do nothing. Mage is too popular and will always burn you out (if they know how to play, obviously). Until Mage is nerfed, Warlock is a very poor choice.
Mill lock can actually hold up against it unless they get insane discover options. Including armor vendors, you're at about 40 healing in the deck not including Tamsin Roame generated cards or Hysteria into your Bristlebacks). I guess 45 with the Jaraxxus armor gain. Just gotta be sure you don't burn your Blood Shard Bristlebacks (and ideally save them for your own Death's Head Cultists to avoid devolving). I think the extra 8 from Armor Vendors kinda puts you over the top.
But I dunno; if you're playing standard control and waiting around for shards to heal it probably doesn't get you past the break point of their burn. Still seems useful against Pally, though.
You can play all the healing and armor gain you can, Mage will still burn you. They just need to know what to do which is focus with burn in 2-3 turns so you cannot keep up with healing. Only if Incanter's Flow is at the end of the deck you have any chance.
You can do nothing. Mage is too popular and will always burn you out (if they know how to play, obviously). Until Mage is nerfed, Warlock is a very poor choice.
Mill lock can actually hold up against it unless they get insane discover options. Including armor vendors, you're at about 40 healing in the deck not including Tamsin Roame generated cards or Hysteria into your Bristlebacks). I guess 45 with the Jaraxxus armor gain. Just gotta be sure you don't burn your Blood Shard Bristlebacks (and ideally save them for your own Death's Head Cultists to avoid devolving). I think the extra 8 from Armor Vendors kinda puts you over the top.
But I dunno; if you're playing standard control and waiting around for shards to heal it probably doesn't get you past the break point of their burn. Still seems useful against Pally, though.
You can play all the healing and armor gain you can, Mage will still burn you. They just need to know what to do which is focus with burn in 2-3 turns so you cannot keep up with healing. Only if Incanter's Flow is at the end of the deck you have any chance.
Maybe if they have the nuts and line up a double Imprisoned Phoenix turn or something like that. But you're essentially talking about assembling a combo against a deck that can destroy a third of your deck. You lose a burn card or two and suddenly that damage starts to look very finite.
I just don't usually lose those matchups unless they pull an extra mask or fireball from runed orb.
You are dead before you play Tickatus or on turn you do.
Pls stop talking as if Warlock was on par with best classes in Hearthstone as it very clearly is not. Both Spell Damage Mage and Spell Mage are bad match-ups for any Warlock, Spell Mage is tier 2 deck and Control Warlock is tier 4 deck, let's not negate basic facts. Discussing which strategy is better or worse, or which card is better or worse for bad deck is useless. It's the worst popular deck in Hearthstone history.
Is this for Wild or Standard? For Standard I'd say keep the Armor Vendors. The extra 4-8 Health can mean the difference between life or death (consider how popular Alexstrasza the Life-Binder is rn).
That's about all the advice I can give, though. I just recently got into Warlock as a class so... Yeah. Armor Vendor good against aggro, while the healing from Soul Fragments is good, it's unreliable and slow.
Just play the standard version, the less gimmicky the better, although there is room for some tech cards.
As for the mage matchup, all decks hate Ogremancer and all you need is to play for the board and push for damage, they may have to use burn to clear minions, Tick is pretty good to clear out some burn and potentially brick excess draw cards. Only mulligan as it is No Minion, all other mage decks suck way harder than lock.
I personally dropped Ogremancer for Oozes to better handle Paladins and Warriors, plus it's fun to play it against opposing Jaraxxus.
Been tweaking a my deck a lot lately, and Armor Vendor is barely making the cut. I am playing the whole Soul Fragment package and doing OK against aggro.
Is Armor Vendor a core part in the deck? I have seen some people cutting the card to create a more Demon oriented deck.
What do you think?
Do you really think a lot of people are going to want to help you make that deck more viable?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I see. Guess I am not getting an answer here. Everyone is under 15.
You can do nothing. Mage is too popular and will always burn you out (if they know how to play, obviously). Until Mage is nerfed, Warlock is a very poor choice.
Mill lock can actually hold up against it unless they get insane discover options. Including armor vendors, you're at about 40 healing in the deck not including Tamsin Roame generated cards or Hysteria into your Bristlebacks). I guess 45 with the Jaraxxus armor gain. Just gotta be sure you don't burn your Blood Shard Bristlebacks (and ideally save them for your own Death's Head Cultists to avoid devolving). I think the extra 8 from Armor Vendors kinda puts you over the top.
But I dunno; if you're playing standard control and waiting around for shards to heal it probably doesn't get you past the break point of their burn. Still seems useful against Pally, though.
Wow. I ask for strategy on building a Warlock deck and I get opinions on what class not to play. Can´t people read?
Sounds about right. Thanks. Let us keep them for a while then
In my control warlock build the armor vendors still feel strong. In destroy my own deck warlock, I do not use them although I have a lot of other control tools. The armor vendor feels decent against the likes of Paladin and hunter but mages it seems not to matter. I have to get a little lucky to beat most mage decks.
Keep them it is. Thanks
I’ve actually cut the Jailors and kept the armorsmiths in my control Lock. I’m running a N’zoth version where I don’t want to ress those jailors, but even without that I’d say armorsmith > jailor.
Yes, keep it. This is the deck that I hit legend on day 4 with if you want to try.
https://www.hearthpwn.com/decks/1387267-legend-light-control-warlock
Im playing this version which cuts the Armor Vendor for Demonic Studies. Im still testing but so far its ok against aggro and control. You can discover Spirit Jailer, Tickatus or set up a 2 mana discount with Tansim Roame.
### Control Warlock
# Class: Warlock
# Format: Standard
# Year of the Gryphon
#
# 2x (1) Demonic Studies
# 2x (1) Spirit Jailer
# 2x (2) Drain Soul
# 2x (2) Soul Shear
# 2x (3) Death's Head Cultist
# 2x (3) Hysteria
# 2x (3) Luckysoul Hoarder
# 2x (3) School Spirits
# 1x (3) Tamsin Roame
# 2x (4) Cascading Disaster
# 2x (5) Ogremancer
# 1x (5) Taelan Fordring
# 1x (6) Tickatus
# 1x (7) Soulciologist Malicia
# 2x (7) Strongman
# 2x (8) Twisting Nether
# 1x (9) Lord Jaraxxus
# 1x (10) Y'Shaarj, the Defiler
#
AAECAcn1AgbP0gP83gPO4QPy7QOoigSFoAQMrMsD7NEDzNIDzdIDjtQDxt4D5uED9eMD+OMDmOoDg6AE56AEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
You can play all the healing and armor gain you can, Mage will still burn you. They just need to know what to do which is focus with burn in 2-3 turns so you cannot keep up with healing. Only if Incanter's Flow is at the end of the deck you have any chance.
Maybe if they have the nuts and line up a double Imprisoned Phoenix turn or something like that. But you're essentially talking about assembling a combo against a deck that can destroy a third of your deck. You lose a burn card or two and suddenly that damage starts to look very finite.
I just don't usually lose those matchups unless they pull an extra mask or fireball from runed orb.
You are dead before you play Tickatus or on turn you do.
Pls stop talking as if Warlock was on par with best classes in Hearthstone as it very clearly is not. Both Spell Damage Mage and Spell Mage are bad match-ups for any Warlock, Spell Mage is tier 2 deck and Control Warlock is tier 4 deck, let's not negate basic facts. Discussing which strategy is better or worse, or which card is better or worse for bad deck is useless. It's the worst popular deck in Hearthstone history.
Altar of Fire
Is this for Wild or Standard?
For Standard I'd say keep the Armor Vendors. The extra 4-8 Health can mean the difference between life or death (consider how popular Alexstrasza the Life-Binder is rn).
That's about all the advice I can give, though. I just recently got into Warlock as a class so...
Yeah. Armor Vendor good against aggro, while the healing from Soul Fragments is good, it's unreliable and slow.
please don't bully my son
AKA bye bye Jaraxus
Just play the standard version, the less gimmicky the better, although there is room for some tech cards.
As for the mage matchup, all decks hate Ogremancer and all you need is to play for the board and push for damage, they may have to use burn to clear minions, Tick is pretty good to clear out some burn and potentially brick excess draw cards. Only mulligan as it is No Minion, all other mage decks suck way harder than lock.
I personally dropped Ogremancer for Oozes to better handle Paladins and Warriors, plus it's fun to play it against opposing Jaraxxus.
Don't need it to beat mage. You just run 'em out of resources and let fatigue do its thing.