• 0

    posted a message on Deathweb Spider

    i think us locks are good xD what with it having 6 hp, it's a fairly AoE safe card minus cards like brawl or dragon's fire which is rotating out, then there is Meteor which one would have to be dumb to use on a little 4/6 lol. 

    WE GOT DIS WARLOCK STAYS ON TOP!! lol

    Posted in: Deathweb Spider
  • -2

    posted a message on Dire Frenzy

    this is a great card but i don't think it's gonna be used on the cards you all are thinking of that have charge like huffer, it'd be more effective on the duskraven hunter, 3 mana 2/5 stealth that swaps attack and Hp, a 3 mana 5/8 with stealth is alot more terrifying in most aspects but don't get me wrong 3 7/5 huffers has insane burst. so i don't doubt it'll be powerful

    Posted in: Dire Frenzy
  • 7

    posted a message on Dire Frenzy

    it wont work on hunting mastiff after the first 2 mana 5/4 every other Echo will be a 2/1

    Posted in: Dire Frenzy
  • 1

    posted a message on Blood Witch

    it's not just for spellstone if you look at the other cards released to can be used for Duskbat and Deathweb spider, both would bring alot  especially since this card is 4 and the spider is 5 so you get a turn 5 4/6 with lifesteal and later maybe on turn 6 you play two duskbats and get two 2/4's and 4 1/1's 

    think outta the box my friend lol

    Posted in: Blood Witch
  • 2

    posted a message on Blood Witch

    okay this is awesome for spellstone upgrades and the stats are very good but... it's kinda just... meh nothing special it's just a 4 mana3/6 do nothing pretty much warlock already taps almost every turn.. this is just adding +1 damage to your tapping which sounds bad but staple a 3/6 to that and it's great i think if it stays on the board for 3 turns it'll instantly have insane value especially if it buffs your spellstones.

    to many people here see this as just killing yourself but guys. it's 1 damage a turn... that's nothing when you can spell stone for 7 nd heal 7, and with warlock's DK... and all that.. this card would strickly be used to activate any kinda "damaged on your turn" effects that they add into the game which seems to be the whole point of this card and we might even see more of that tag since this card is printed.

    Posted in: Blood Witch
  • 3

    posted a message on Spectral Cutlass

    okay so... we get this after we lose all the burgling cards? blizzard... get your crap together. this is gonna be a dead card in this Xpac and will probably just hit wild, even in wild this card would probably be trash, woulda been great if it was released with shaku

    also to add why the hell is this costed at 4 mana when it only gives lift steal and +1 to swings per other class cards played.. why isn't it 4 mana 2/2 Liftsteal, gain +1 attack +1 durability for each OTHER class card played. then this would and might actually see play even with the very small amount of card stealing/copying effects but not longer than the first few weeks of the expansion

    Posted in: Spectral Cutlass
  • 0

    posted a message on Witch's Apprentice

    No shaman spells are very powerful and if it weren't for the Overload effect they would be broken, example Lightning storm is pretty much a mages Flamestrike if you think about it lol  it's not hard to get a little spellpower with your totems, is why ppl fear the Spell damage totem... because of the 3 mana flame strike shammies would have lol 

    Posted in: Witch's Apprentice
  • 2

    posted a message on Witch's Apprentice

    i really like this card, all shaman spells are good, minus like.. 1 - 3 of em not even though, definitely a must have in an overload deck too

    Posted in: Witch's Apprentice
  • 0

    posted a message on Woodcutter's Axe

    Rip read it wrong then. but it's still a good card, we seen a few rush minions for warrior and this'll jus tmake em better the redband wasp might not actually end up a crappy card then.

    Posted in: Woodcutter's Axe
  • 0

    posted a message on Cathedral Gargoyle

    it wont be a thing relax lol, there aren't enough dragons for paladin to make this viable and outta all the cards revealed we seen 1 card that has a dragon tag... and it's already kind of a bad card 

    Posted in: Cathedral Gargoyle
  • 3

    posted a message on Cathedral Gargoyle

    It's effectively a bad minibot and we lack dragons, would be a better Priest card... would be perfect for priest and woulda been the early game card priest needed... not paladin lol

    Posted in: Cathedral Gargoyle
  • 1

    posted a message on Cathedral Gargoyle

    this is a bad minibot that requires a condition to be met... there aren't enough dragons for paladin and we haven't really seen any released  yet, cept the 3 mana 3/4 is everything tagged. 

    bad card, if it had 2/3 in stats it would be much better to play on 2 even if it didn't get the buff off it'd still be a 2 mana 2/3 which is still bad but can kill off most 1 drops and survive. 

    i just don't see this card being a thing unless they give us several dragon reveals in the next card reveals.

    Posted in: Cathedral Gargoyle
  • -2

    posted a message on Woodcutter's Axe

    It's a solid weapon nothing much to say about it it's technically a 2 mana 4/3 weapon with those stats, this might even be good enough to be n auto include in the majority of decks, given you play it with the same mindset as playing bloodrazor can play it along side that... 4 mana 2/6 enrage taunt... that name i have forgotten, effectively making it a 4/7 taunt that can quickly kill something and gain that sweet buff making it one hell of a mean minion on turn 4, would be.. a 7/5 ish on 4 if it kills a 2 cost other wise it'll on average be a 7/4  ot 7/3 taunt which is alright

    Card is great. we'll see this alot i bet

    Posted in: Woodcutter's Axe
  • 0

    posted a message on Toxmonger

    Ohh.. rip i get it lel but even if this interaction happens i think battlecrys trigger before the card is played?

    Posted in: Toxmonger
  • 0

    posted a message on Witchwood Grizzly

    This will be the bane of aggro and i think is a card we needed to shape a midrange/control meta, which i tihnk is what blizzard is trying to do and force aggro to become either hyper aggressive or actually have to play around this card, but yes this card will halt the early expansion aggro decks untill they find some way to play around it.

    Posted in: Witchwood Grizzly
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