Vol'jin is certainly not in the same boat as Flame Leviathan. Can be played in both control and dragon priest, an all-around awesome legendary. Craft Vol'jin.
The inkeeper is a legit troll. You can tell by his smirk/face in the rank 1 icon pic.
I was rank 1 3 stars and have fallen back to rank 2 4 stars.
Game is rigged lets you get close to legendary then gives you bad hands/mulligan so you go back down and have to play more.
The secret to smooth sailing all the way to legend is coming to these forums to whine every time you loose a star. You have a few hours until the end of the season. Try starting 20-30 babyrage threads before midnight and you'll get there in two shakes. Good luck!
The card is too cheap for the effect. Should be 7 or maybe even 8 mana (yes, yes, Mind Control is up there threatening to render this completely useless, but you get to use battlecries, negate minion damage, etc.). It is literally overpowered in its current state, just like Dr. Boom, Mysterious Challenger and Big Game Hunter.
Sure, the meta between Naxx and GvG was less aggravating than it is now (except for the bloody Undertaker decks - hunter, most notably) and I really miss playing cards like Cairne Bloodhoof and The Black Knight but since that golden age we have been given so many other wonderful things to play with! Discover alone is worth the pain of dealing with all those secret paladins.
The card is a value powerhouse (low cost, crazy text). Replacing it with loot hoarders and kobolds won't make your deck any better. You'd get more mileage from Earthen Ring Farseer or Sludge Belcher.
Generally speaking I think making unplayable cards for important lore characters (Illidan Stormrage, Anub'arak, Bolvar Fordragon, etc.) while generic quest toons get printed in the form of overpowered legendaries is a terrible idea. It destroys the fantasy of the game. Blizzard should strongly consider lore and aesthetical integrity of Hearthstone when they balance it.
Druid and hunter. Both are very one-dimensional: the latter is handicapped by its hero power whereas the former almost exclusively relies on Savage Roar/the combo to win.
I've always felt Illidan Stormrage and Dr. Boom should swap places (stats, text, mana cost). Thus the boombots would be replaced with Blades of Azzinoth with similar random deathrattle effect ("flames of Azzinoth") whereas the good Doctor would summon 2/1 mech boombots whenever a card was played.
0
Vol'jin is certainly not in the same boat as Flame Leviathan. Can be played in both control and dragon priest, an all-around awesome legendary. Craft Vol'jin.
1
Echo of Medivh
Great text, theme and name but that photoshopped WoW screenshot instead of a proper card art is just wrong.
4
0
The card is too cheap for the effect. Should be 7 or maybe even 8 mana (yes, yes, Mind Control is up there threatening to render this completely useless, but you get to use battlecries, negate minion damage, etc.). It is literally overpowered in its current state, just like Dr. Boom, Mysterious Challenger and Big Game Hunter.
0
I seriously consider crafting the following cards (some of them in foil) in order to complete my collection:
Hemet Nesingwary
Lorewalker Cho
Acidmaw
Mogor the Ogre
Nozdormu
Eadric the Pure
Gelbin Mekkatorque
Mekgineer Thermaplugg
Troggzor the Earthinator
0
Yes and no.
Sure, the meta between Naxx and GvG was less aggravating than it is now (except for the bloody Undertaker decks - hunter, most notably) and I really miss playing cards like Cairne Bloodhoof and The Black Knight but since that golden age we have been given so many other wonderful things to play with! Discover alone is worth the pain of dealing with all those secret paladins.
0
"I can wait no longer."
2
The card is a value powerhouse (low cost, crazy text). Replacing it with loot hoarders and kobolds won't make your deck any better. You'd get more mileage from Earthen Ring Farseer or Sludge Belcher.
0
A very solid list. I also think two oils and a belcher are essential in the current meta.
0
Great text, spectacular animation, but needs a buff badly. Should be a 5-6 mana card.
0
Generally speaking I think making unplayable cards for important lore characters (Illidan Stormrage, Anub'arak, Bolvar Fordragon, etc.) while generic quest toons get printed in the form of overpowered legendaries is a terrible idea. It destroys the fantasy of the game. Blizzard should strongly consider lore and aesthetical integrity of Hearthstone when they balance it.
0
Druid and hunter. Both are very one-dimensional: the latter is handicapped by its hero power whereas the former almost exclusively relies on Savage Roar/the combo to win.
0
You have failed me, Executus!
2
I've always felt Illidan Stormrage and Dr. Boom should swap places (stats, text, mana cost). Thus the boombots would be replaced with Blades of Azzinoth with similar random deathrattle effect ("flames of Azzinoth") whereas the good Doctor would summon 2/1 mech boombots whenever a card was played.
0
Control priest, especially the recent variety with all the LoE cards.