Quote from JosarHearth >>Quote from JosarHearth >>Even in a control match up how many cards could they have in a deck by the time you destroy it? Would you not already be winning by that time?
If you can start fatigue earlier for your opponent, grindy control matchups are won. The fatigue damage adds up. 3 turns earlier fatigue means that you take 3 damage (in sumnmary 6) and he takes 6 (in summary 21). And milling his deck when you are at 3 cards feels realistic to me (if not even earlier).In two matchups this will rarely work; highlander priest (they will either be burnt down or they will already be milled), and jade druid (can always cycle more cards from their hand into their deck). Perhapes even worse you will have put a 10 mana 10/10 down that does not heal you, protect you, or remove minions from the board. It can also make your bloodreaver worse by rezzing weak demons. I am just not convinced by this card.
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Horkinger posted a message on New Warlock Legendary - Rin, the First DisciplePosted in: Card DiscussionI am not disagreeing with what you say here. I don't think Rin is a playable card, too. I just wanted to point out that in certain matchups milling/burning 4 cards is enough. Dead man's hand warrior (not the n'zoth one, but the fatigue one) will not win a single game against Rin. -
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hillandder posted a message on No love for Mage in WitchwoodPosted in: MageQuote from Cheeky_Hamster >>What are you talking about? Mage gets some really good cards from this expansion!
And to a lesser degree:
"Lesser"? This is best card mage get in this expansion and one of more powerful card mage get in Standard, only better is Glyph.1 mana 2/2 minion + 3 manas secret you discover, what adapt to the situation.All other cards in this expansion are conditional goods or make severe restrictions in your deck. -
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Blitzias posted a message on New Paladin Card Revealed: Righteous DefenderPosted in: NewsAbsolutely my favourite card so far.
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ChesnutRice posted a message on GnomeferatuPosted in: GnomeferatuThe "cost" is having to play a river crocolisk...
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Underrated1 posted a message on Deathstalker RexxarPosted in: Deathstalker RexxarThis card is 100% unplayable in any Hunter deck that currently exists right now. Savannah Highmane is the only 6 drop Face Hunter and Midrange Hunter have room for, and besides, Hunter needs Steady Shot in the late-game to get those last few damage points for lethal.
Will this spawn a new deck? A Hunter deck without the extremely face-oriented style of existing archetypes like Face Hunter and Midrange Hunter? I'm skeptical, considering the plethora of cards that have tried and failed already. Dinomancy, The Marsh Queen, Stampede, Infest, Princess Huhuran, Terrorscale Stalker, Feign Death, Steamwheedle Sniper...Time and again, it is proven that Hunter Can’t Do Cute Tricks™, and I doubt that this card will pose an exception.
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The__Bird posted a message on Shaku, the CollectorPosted in: Shaku, the CollectorSomeone could have put this effect onto a common card and nobody would bat an eye
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generally worse than evolve. Your paying 7 times the cost to get minions that could have worse stats than the minions you already have, and legendary minions generally have most of their value in battlecries.
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When being riducluously ahead is just not enough.
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Everyone is so mad, when we don't even know what will be nerfed, if any cards at all will be. Witchwood had been out for about a month, and I have already seen a lot of change in the meta. We saw odd pally be incredibly strong in the first few days, and then get get by decks like warlock with lots of board clears. Now we are seeing warlock be countered by priest. This is only a part of the shifting meta I have seen so far. In my opinion we do not need any nerfs. The meta is still fresh.
People always talk about cancerous decks, but there is always some decks that better than others. 80 percent of the skill in winning a card game is knowing not to use cards like magma rager in a deck. The other 20 percent is in match decisions. I don't think you call a deck creative if it has a 40 percent win rate. You just created a bad deck. Anyone can do that. What is really creative is to create a new archtype, that also has a high win rate.
No need to be condescending.
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How can you worry about drakeslayers when defenders are constantly noblely sacrificing themselves for years. #Savethedefenders.
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I think having only one brawl is risky. Maybe take out a slam for one more?
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I think baku will only gain value as more sets come out.
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Pretty bad, the older sets tend to have weaker legendaries than the more recent ones. You also lose a little bit of tempo.
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Really slow and inconsistent.
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I can't really see this card being that good. Hearthstone is not magic the gathering. Often the best play will not change by simply knowing some of your opponents cards. Furthermore, there is quite a lot of draw engines in hearthstone which means most decks have their hand change quite quickly. Also, do not forget you could have the same card revealed multiple times.