I'll be honest. I have piloted this deck from rank 12 to 6 in a couple of days. When it's on it is really tough in this meta. Bloodclaw does work when things all fall in to place early, but it definitely becomes a dead draw late, especially in close games when you can't afford to give up that 5 health.
I like your Dread Corsair idea and I'm going to test it out and I'll let you know how it goes. Thanks for an awesome deck!
- Ixlid
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JMS8888 posted a message on Pirate PalaidnPosted in: Pirate Palaidn -
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JMS8888 posted a message on Pirate PalaidnPosted in: Pirate PalaidnBeen having lot of success with his deck in the new meta. Are you finding Bloodclaw is a dead draw at times?
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The quest is not essential for Exodia Mage in wild since they are allowed to use Emperor Thaurissan instead of the quest. Nerfing the quest makes the minimal impact to other decks and directly hits Quest Mage hard enough (both highlander and flamewaker version), which should be considered the best nerf comparing to other cards.
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Minion summoned during the process (like spells or battlecries) won't respond to what's before it's summoned, just like Violet Teacher summoned by Oaken Summons won't summon the apprentice.
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Except you can still play giants with the quest which means the quest isn't completely useless, and that's enough reason to nerf the quest to 10 mana since the purpose is to completely solve the Quest Mage issue instead of make it useful after the nerf, just like Naga Sea Witch.
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As I mentioned in the past, nerfing Time Warp to 10 mana will definitely be enough to solve Quest Mage problem forever. The flavor of quest reward's cost isn't really an issue since they did nerf Dr. Boom, Mad Genius to 9 mana.
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With this card in your deck, Tortollan Pilgrim can add 1 cost copies all your minions to your hand including itself, which means that you can play Tortollan Pilgrim multiple times at the same turn and have multiple copies of your minions.
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With a single Dwarven Archaeologist which costs you 5 mana in total, this card has 51% chance to discover a 0-cost card (58% if a spell is played last turn). If you control two Dwarven Archaeologist, the chance increases to 81% (85% if a spell is played last turn) but you will spend 2 more mana correspondingly.
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Double Ethereal Augmerchant give all four Ras Frostwhisper +2 spell damage, with 8 spell damage in total.
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Ras Frostwhisper + double Lightning Bloom + double Ethereal Augmerchant + Greater Sapphire Spellstone = 36 damage to all enemies
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