That place to throw it was not the general discussion forums. This did not need it's own thread.
CLOSED.
1
That place to throw it was not the general discussion forums. This did not need it's own thread.
CLOSED.
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This is working as intended. Being frozen simply prevents your next attack, but since the DH was attacking with the Warglaives of Azzinoth, they had another attack immediately after being frozen. Therefore, they missed *that* attack, and were unfrozen the turn after.
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What does one think of adding 2 Sethekk Veilweaver, drop one ooze and plague of death?
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Wow, the original poster here is... Something else hahah. People give him dumb answers to an easy question and he proceeds to absolutely shit on them.
Anyways, only warrior, priest, warlock, rogue, and shaman have Galakrond.
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The thing is that you don’t have to be rude when you answer a question, even if is something obvious. Peace
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Hearthstone is a great game, in my opinion much better than other card games. The cool thing in hearthstone is that even a meta deck can lose to a regular one. It has it pros and cons, but it has evolved goodly in the last years. Have fun and try to not look to things that make you sad or angry
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There's an add-on called HSdecktracker, and it also records and saves your games for you
8
The following cards should imo either be buffed to preserve their uniqueness of their rarity or be compensated with dust similar to hall of fame rotations.
Solia is objectively worse than the rare (double copy) dragoncaster. The fact that Dragoncaster costs 1 mana less is huge deal for the effect, giving you the ability to cast Pyroblast for free one turn earlier. Also the condition of needing a dragon is easier to meet, especially when highlander cards like Dragonqueen Alextrasza are already present in almost every reno deck.
Adding the Dragoncaster to the wild card pool basically nerfs Inkmaster Solia and I think player who have that card should be compensated. In fact it's more like Solia was hall of famed and made unplayable, which might warrant the usual full dust refund AND keeping the card. Alternatively they could salvage the Legendary status of the card by making it "Your next spell costs (0)".
Any combo card becomes way better when the cost is reduced. Huhuran is technically better statted for the cost than Terrorscale, but if you can't stick a good deathrattle the turn before, it's really bad. A more expensive Legendary minion that is less powerful in the late game (can't combo with 6 and 7 mana deathrattles) is just sad.
At least make the effect also give rush, or make it similar to Toshley where it both activates and copies the deathrattle.
The once powerful 6 drop Legendary has been replaced by a common card. In most situations, front-loading stats is better, especially for a more expensive minion without any defensive capabilities. The 5 attack on the dragon (yes, it even has a tribal tag) is also way more usual in trades as well as pushing face damage after turn 6. In situations where back-loading stats is preferred, Twilight Summoner and Mechanical Whelp are clearly better choices. Even in deathrattle meme decks I might play terrible cards like Feugen and Stalagg, but Cairne Bloodhoofs effect is too weak and boring to ever include.
To make the card more playable in both standard and wild, you can make the Cairne part have taunt, which immediately makes the card interesting, especially for N'Zoth lists in wild. The taunt effect would also fit the lore, not that anyone cares about that.
This one is a bit of meme. Icehowl has to be the worst card ever printed and I'm sure literally no one has this card in their collection.
To make this one worth the pixels in the crafting tab, the card could be changed to: 10 mana 7/5 "Rush. Divine Shield. Deals double damage to minions". That way it can kill almost any minion in the game and always survives the turn it's played, making it the ultimate board control minion while sacrificing face damage.
The most obvious power difference is that they have the same total stats while the common DRAGON costs 2 less mana. Ironically, the 5/9 statline could arguably be better on the 7 mana card. Either way Soggoth is criminally understatted for it's cost, at least compared to the Drakonid, a card that doesn't really see play either.
By changing Soggoth the Slitherer to a 9 mana 7/9 "Divine shield. Can't be targeted by spells or Hero Powers", you might actually considered playing it in a big minion deck, and the card text is more Legendary worthy.
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Most of the time your cards are discounted by 2 or more. Just my first match I was able to play Boommaster Flark for just one mana.
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on the long run... dont disenchant any card... wait for them to be nerfed... that way you get (for example) 100 dust per rare card instead of 20, or even 800 gold for a golden rare card instead of 100...
but that means you have to keep all cards and more cards are not nerfed then the ones that are...
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Oh my god preist is no fun, only rouge beat em and I don't play that. everything alse is just RNG, as rouge is not wtf. Game is no fun, nerf this and that. whining all day, demon hunter is too strong. But, hey, honestly demon hunter isn't that strong at all. DH is just garbage after round 6 and i bet thats why you whine at the first place when you try and win with the new stronger class and loose becouse you didnt draw lucky enough to win by turn 6 so then you try something else but used all your time whining on these forums so now you dont know how to build a deck and get beaten by, yes, demon hunter...
PS: This probably is going to be deleted very fast. I just had to give some of you a proper mirror !
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This is why I use to say, and say it again, repeat repeat : stop making stronger and stronger cards, start making more cards with the same balance and different features to play around things.. Save hearthstone it's easy! Devs need to pop out of this buble with few abilities that only stronger cards can beat.. Just keep balance and expand the game.. Fu.k
Sorry, hearthstone us great, but I understand how people start whining scared this road will break the game. Cause that's what happened if they keep making so strong cards killing older cards and pushing the game over to another game when HP (life) is still 30.
I really like hearthstone so all I can do is hope they understand this...
Regards
Edit: I see a bll rolling on this one.. Many "forgot about" that is just not the same since its not under the same conditions. But where OP started this there is a real concern. I hope devs see the difference and understand what is said here, that people really want to keep hearthstone balanced as a good card game where the clever one wins.
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Thank you for informative answer.
Wtf is wrong with rest of you, think about it. Did being an ass make your day, did you fly above others heads? Bet not. You probably even don't want to look at your self, just keep being better instead..
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Too many cards wtf is that to say. We want as many cards as possible, we just dont need em to be bigger and bigger, we need more cards more speciffic small futures to play around other things. We need a game with balanced variability that allow the game to be a headcracking problem to solve and have fun with. I hate when I know what I'm playing against before there are 3 cards in play
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Priest is always a tricky bastard in games. It's priest ffs!
And it's not that annoying anyway
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why is hunter overpowered?