I would guess Romeo and Juliet synergize together. So maybe they'd make a turn 10+ play that is similar to but much better than blood of the ancient one?
Make reno paladin a thing! Anyway discover is a very successful mechanic and healing has been a constant theme in the class. I think its a pretty good card with a unique mechanic.
So I just finished a 10-3 run with Paladin and so I was excited to start another run with the same class. Unfortuantely, the first choice was the hardest! I ended up picking Tirion but it sucks to let a Ragnaros go.
Yogg is actually a very reliable card in the sense that it will most likely clear at least most of your opponents' minions and draw you a few cards. Sometimes it can serve as just that and at other times, it can save you from losing.
Sap is not an issue in constructed right now (as stated) simply because rogue is lacking in removal as it is.
AOE is limited to blade flurry (not seen in constructed), and spell dmg + fan of knives
Hard removal include assassinate (rarely seen in constructed), blade of c'thun (limited to c'thun decks and almost never seen in constructed), and sap.
In arena, rogue has a similar issue. Many cards such as shadow word: pain and execute are much worse as they actually kill the minion. Although sap is more flexible than either, it only provides a little tempo and can be played around quite easily.
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I love this design
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pushing bolster warrior??
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I would guess Romeo and Juliet synergize together. So maybe they'd make a turn 10+ play that is similar to but much better than blood of the ancient one?
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My standard zoolock deck (to grind gold and ranked wins)
But seriously, I regret disenchanting some of my wild cards
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In some decks, such as healadin or control paladin, I don't think tempo matters as much as the body. This card essentially gives
(a) a heal that could be very necessary
(b) circumstantial variability through the discover mechanic
(c) a solid body that can at least help to contest the board (especially against aggro decks)
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Make reno paladin a thing! Anyway discover is a very successful mechanic and healing has been a constant theme in the class. I think its a pretty good card with a unique mechanic.
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So I just finished a 10-3 run with Paladin and so I was excited to start another run with the same class. Unfortuantely, the first choice was the hardest! I ended up picking Tirion but it sucks to let a Ragnaros go.
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Leeeeerooooooy Jenkins!
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Yogg is actually a very reliable card in the sense that it will most likely clear at least most of your opponents' minions and draw you a few cards. Sometimes it can serve as just that and at other times, it can save you from losing.
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I actually got a mage to 12 wins in arena without a single board clear in my deck!
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[deleted]
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Why do I feel as if all you did was watch Kripp's video and considered nothing more?
https://www.youtube.com/watch?v=tpnm3TYEinE
Sap is not an issue in constructed right now (as stated) simply because rogue is lacking in removal as it is.
AOE is limited to blade flurry (not seen in constructed), and spell dmg + fan of knives
Hard removal include assassinate (rarely seen in constructed), blade of c'thun (limited to c'thun decks and almost never seen in constructed), and sap.
In arena, rogue has a similar issue. Many cards such as shadow word: pain and execute are much worse as they actually kill the minion. Although sap is more flexible than either, it only provides a little tempo and can be played around quite easily.