• 2

    posted a message on New Legendary Priest Reveal - Zerek's Cloning Gallery

    I don't think about it as an OP combo.
    Just in Deathrattle priest you are potentially re-filling a board with 1/1 DR minions with some usefull DR effects.

    Significantly less powerfull than N'zoth though, but possible to have multiple copies of it.

    Posted in: News
  • 2

    posted a message on Four New Cards Revealed - The Magnetic Blog

    Yes, when you have 7 spots used - you can play no minion card.

    Posted in: News
  • 1

    posted a message on Four New Cards Revealed - The Magnetic Blog

    Some hopes for a good midrange meta.

    Strong midrange minions is what we've been missing for quite long:
    Midrange counters Aggro ( at some point due to healthy minions that trade very well and take board control )
    Aggro counters Control ( killing it in early turns when Control is doing nothing and before big removals)
    Control counters Midrange ( as game lasts long enough for Control to pull big removals and start coming with own power turns )
    Combo known to counter control but it sucks to aggro and has even chances vs Midrange.

    So what we've been missing for quite a long time is a good Midrange spread that would make meta more diverse, will reduce aggro variants and allow Control decks to tech-in some smart options, rather than packing cheap removals to handle many kinds of aggro.

    Also almost sure that game won't turn into 'build-a-big-mech-from-a-lucky-draw' plan, as combining all of your value in a single big minion is known be a fail strat. Otherwise quest paladin or buff priest would be the top decks.

    Posted in: News
  • 1

    posted a message on Matchmaking Drama, Midseason HCT Review, DreamHack Summer - Value Town #173

    Does not seem that you've read at least 50% of the post.

    Posted in: News
  • 0

    posted a message on Matchmaking Drama, Midseason HCT Review, DreamHack Summer - Value Town #173

    MM ISSUE: I think it is handholding mechanic to retain persistent non-legend players for even longer.
    Because some of the players may stop being that persistent (and buying/farming packs maybe) once they reach Legend. 

    I mean if you were R3-1 in a patch but could not get Legend. Now expansion kicks off - sure you try to catch up on cards and finish your Legend way.
    But I've got my legend, now when expansion kciks off, I check what I have and what I need. Sometimes I relax and just farm Arena. After all, it's been a while and I've got most of  Wild cards (and all adventures) - so I also go rank on Wild to use something that works fine already.

    Also from my experience of taking Legend on a non-Legend account with my friend together - It was MUCH HARDER than re-taking Legend on my own.

    In Wild:
    On my acc I've re-taken legend from R4 in 60-65 or so games with amazing 65% w/l. Such w/l was my best record past R5. I was lucky to farm Warlocks, Priests and other Mages obv winning mirrors.

    So I've suggested my friend to play the same edition of Secret Mage deck in wild.

    Then we played together from R4 and it took for us 141 games to get legend. Which is only 57% w/l.
    Cause we were facing so many Paladin and Druid decks which were countering us, and also many Wild Legend players in the end (in wild that would be 400-800 legend that you face from R2-R1).
    Actually we had poor winrate and were barely climbing until we teched Twilight Flamecaller vs Paladin, and swapped all Counterspells to have two Potions of Polymorph to counter Aviana-Kun in endgame - so then game had no chance to flip us and started steadily climbing.

    We were also trying Thaurissan Exodia Mage cause it counters board-based and combo based decks like Pally and Dru. But we had to immediately quit this idea after suddenly getting 4 Spell hunters with Flare, then getting 2 Shudderwock shamans with Dirty Rat and Secret Eater, then getting 2 Reno Warlocks with Dirty Rat and Secret Eater (which we never seen again on Aggro Secret mage afterwards and till the end).

    To summ up I would say: when I am re-taking Legend on already Legend account am feeling like game is feeding me with winnable matchups. After I re-vised the situation from non-Legend account my assumption was straight confirmed non-Legend account was getting many loseable matchups against Legend ranks.

    Posted in: News
  • 2

    posted a message on Matchmaking Drama, Midseason HCT Review, DreamHack Summer - Value Town #173

    All they had important to say, but didn't say straight:
    Blizz is rigging MM so no-legend people take Legend longer and buy more packs.

    Posted in: News
  • 2

    posted a message on The Best Decks for End of Season Laddering - June 2018
    Quote from Serkissian >>
    Quote from Sinti >>

    I miss the days when only viable WL heals were Siphon Soul and Earthen Ring Farseer lol :P

     WL as in Warlock? See, it's not so hard to use coherent language, just a few letters different.

     Siphon fuckin Soul dude

    Posted in: News
  • 10

    posted a message on Buy Tea, Get 600 Card Packs or Khadgar - Taiwan Gets a Hearthstone Promotion

    Ok dude, ok, I knew I will eventually move to asia.

    Posted in: News
  • 1

    posted a message on Dragon's Secret Mage

    Unfortunately the only reason of Dragon's* cards in this deck is to call the deck "Dragon's". No other sense at all.

    Having board clear over having Ice Block makes me think there is 100% something wrong in this burn deck.
    Arcanologist over Mad Scientist proves some tempo calculations are not considered here, then Dragon's Breath over Frostbolt to seals the deal.

    Even Frost Nova + Frostbolt is better than Dragon's Fury + Dragon's Breath in burn deck:
    hold enemy board, preserve your board for another turn, freeze+damage enemy face. Same mana, better efficiency, only 1 less damage, far more versatility.

    Can't wait to see:
    "Duplicate Secret Mage" with Duplicate and Echo of Medivh to combo with Kabal Crystal Runner. Also if you add Zola the Gorgon to your Duplicate mage - it will play as much important role as Bloodmage Thalnos in "Dragon's Secret Mage".


    Posted in: Dragon's Secret Mage
  • 4

    posted a message on Reminder: Arena Runs Automatically Ending for Taverns of Time - Free Arena Ticket Chance!

    arena disabled
    Was about to purchase arena for $$ as I've spent all gold on packs.
    Now I will not.
    Instead of potentially giving away some gold for some players over-greedy Blizzard has lost some real money.
    Isn't a smart move at all.

    Posted in: News
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