This card design feels like exclusively for frustration:
- yeah ofc, I have it on T5 and now it's such an easy win - even a bit sorry for opponent - damn I didn't get this for 10 turns, enemy got the board - easy lose - mirror: so he has it and I don't - easy lose - vs aggro: I can have 4/4 lackeys now, but my face has gone... wish I didn't have to put this imbalanced card in my deck to win, but could play with just another solid tempo card..
Well, previously he was like "Ha-ha, let me show you something that you cannot have, and I have it, so, you can be sad about it, also I am better than you". Many people are like this when they are 3-4 or about
What the FFFF you are closing ? There is responsibility - give it to someone who are capable to manage it instead of current team, that wants to go. There are people who need you!
Damn if you just close it - I hope you get banned in FB, YT, Twich and Google.
If Redemption triggers twice when you kill Commander Rhyssa... Oh baby don't go Wild without secret eater now.
I mean T2 RedemptionAvenge. T3 Commander Rhyssa. Now if killed she returns at least as one 8/5, ( and if interaction is sick - as 8/5 + 4/1 or two 6/3)
you probably have not played for a while - then you get rigged MM and draw to retain you as player. It may also have separate counter per wild/standard format as both induce you to craft different sets of cards.
Never go Big Priest if you've already played 30 games in a format in a month - it will kinda suck Barnes draw and you can't do much, as it is mostly a luck based deck. But if you are fresh in a season - start with Big until you play ~30 games. Can as well go with secret mage for even faster games. Having good draw - wins anyway.
If still didn't get R5 past 30 games, then switch to more reliable deck like Reno Warlock.
Neutral spell balancing is very tricky. The goal is sure to extend meta versatility and give every class some viable and balanced options. I am taking simple approach - let it be as much applicable as possible, while doing the simplest thing possible, and not to become a piece of some 'easy op combo'. Despite it sounds a bit limiting, but hey, we have two amazing ideas already - there my votes go. "Get behind me!" "Class training"
As to the question if 'Class training' is not a bit too easy to pull off with the obviously profitable reward, especially in a control deck. I find that maybe in Naxx-Grand tournament days that would be must have card. But now after we've got death knight heroes and some instant odd/even hero power upgrades it does not look that must have or OP, it looks fitting.
4
And 6 month later Blizzard will "consider balance issues" and nerf all cards that return a minion back to your hand.
1
It does. Big Priest is now more vulnerable to aggro. Although there is sometimes no need in Barnes to win if you draw enough early game removals.
7
In HS "A New Hope" expansion we will have Kobold Stormtrooper, Battlecry: deal 0 damage
7
This card design feels like exclusively for frustration:
- yeah ofc, I have it on T5 and now it's such an easy win - even a bit sorry for opponent
- damn I didn't get this for 10 turns, enemy got the board - easy lose
- mirror: so he has it and I don't - easy lose
- vs aggro: I can have 4/4 lackeys now, but my face has gone... wish I didn't have to put this imbalanced card in my deck to win, but could play with just another solid tempo card..
0
Inb4 Armagedildo...
0
Well, previously he was like "Ha-ha, let me show you something that you cannot have, and I have it, so, you can be sad about it, also I am better than you". Many people are like this when they are 3-4 or about
-3
yeah baby
when vanish is gone , when it's gone, what will happen to Anduin and Valeera?
"Father teaches step daughter" that's what will happen
And Whitemane will be like "It's ok sweetheart, take it all".
I NEVER though Blizzard will be into things like this. That straight. And that BIG.
0
The message is not to the people who work with community. It is to those who "have spoken" and decided HearthPwn to be no more.
-9
What the FFFF you are closing ?
There is responsibility - give it to someone who are capable to manage it instead of current team, that wants to go.
There are people who need you!
Damn if you just close it - I hope you get banned in FB, YT, Twich and Google.
Ain't throwing games like this !
0
I think he does. Yogg overload you when casting shaman spell, so as Scroll of Wonder
6
If Redemption triggers twice when you kill Commander Rhyssa...
Oh baby don't go Wild without secret eater now.
I mean T2 Redemption Avenge.
T3 Commander Rhyssa.
Now if killed she returns at least as one 8/5, ( and if interaction is sick - as 8/5 + 4/1 or two 6/3)
-4
Did I even play druid ? No.
Did I enjoy when it was T1 ? No.
Do I enjoy hard-nerfs? No.
Fucking good game design ? No.
-1
you probably have not played for a while - then you get rigged MM and draw to retain you as player.
It may also have separate counter per wild/standard format as both induce you to craft different sets of cards.
Never go Big Priest if you've already played 30 games in a format in a month - it will kinda suck Barnes draw and you can't do much, as it is mostly a luck based deck. But if you are fresh in a season - start with Big until you play ~30 games. Can as well go with secret mage for even faster games. Having good draw - wins anyway.
If still didn't get R5 past 30 games, then switch to more reliable deck like Reno Warlock.
0
Neutral spell balancing is very tricky. The goal is sure to extend meta versatility and give every class some viable and balanced options.
I am taking simple approach - let it be as much applicable as possible, while doing the simplest thing possible, and not to become a piece of some 'easy op combo'. Despite it sounds a bit limiting, but hey, we have two amazing ideas already - there my votes go.
"Get behind me!"
"Class training"
As to the question if 'Class training' is not a bit too easy to pull off with the obviously profitable reward, especially in a control deck. I find that maybe in Naxx-Grand tournament days that would be must have card. But now after we've got death knight heroes and some instant odd/even hero power upgrades it does not look that must have or OP, it looks fitting.
1
you know at first I was disappointed with kind of hero style
then I realized that there are some annoying paladin decks out there indeed