Actually, Cursed Lamp being 0/4 means that it will give you 3 wishes. The turn you equip it, you get nothing, and it decays to 3 health. Then turn 2 = 1st wish, 2 health, turn 3 = 2nd wish, 1 health, turn 4 = 3rd wish, 0 health. Having said that, it feels too powerful, pretty much negating enemy efforts for 3 turns. Though I guess your opponent can try to manipulate it so it only gives you high-cost cards, perhaps even killing you completely... I guess I'll give it a vote in the end.
From the others, I like Sethrak Excavator, but it's too weak imho, as it really hamstrings whatever weapon it pulls.
I think Dragonbane is a really elegantly designed card, well balanced, thematic, and so it's no surprise it made it to the final poll. I really like how the double damage on 4 makes it do 8 damage to dragons, which just hits the sweet spot for most of the dragons (8/8, 4/8, usually also Twilight Drake), while not quite making it for the really tough ones (4/12). It also works decently against other minions, so is a solid pick for a dragon-strong meta while not punishing you too hard if you happen to queue up against something different.
I like the theme and effect of Flame Sweep, though it might be overpowered, I din't think it through too much.
I initially thought Tarecgos was way too OP as a cheaper and stronger Malygos for OTK decks. But then I realised that you couldn't realistically pull that off because you need to have a lot of dragons in your deck, diluting card-draw and OTK spell options. Also, if you draw down to near the end of your deck, you won't have many dragons left in it, so the bonus will be small. So that makes Tarecgos more of a board control option for a dragon-heavy mage deck, which is really nice.
I'd actually say that some of the cards are too weak for zombeasts - the contestants combined two bad cards into one seemingly decent one, but way below the power level of a good zombeast.
Vicious Splitting Grub is the most insane - I love it, and the two separate cards are not OP, but the resulting combination is terrifying. Too terrifying in fact, so I won't be voting for that.
In the end I decided to vote only for Kindly Grandmummy. It's powerful, gives some nice removal and solid board presence while not being totally game winning.
If Blizzard kept all its communications strictly un-opinionated, I would respect their decision to enforce the rules of the contract to penalise a political statement and keep the game environment completely neutral. However, Blizz is increasingly obnoxious with its virtue-signalling woke politics. Therefore, it has itself decided to become political. In this context, its decision to punish Blitzchung (and the casters, what?!...) is pretty pathetic a rightly deserves contempt.
Hey all, just wanted to share the joy of reaching Legend for the first time! I've been playing casual for about 5 years but managed to get to the top with my version of Brann Secret Hunter. Having a lot of fun playing Hearthstone atm, I like that the deck is versatile, skill-based, and offers many different games.
My "boss" game for the last win to Legend was actually against my worst and most despised match-up - Board Priest. I almost always lose against the usual Northshire Cleric into Injured Tol'vir + Circle of Healing etc. (Injured Tol'vir should be nerfed to 4 health, deal 1 damage to self [or at least 5 health, deal 2], imho, a 6-health taunt early game is often insurmountable). But anyway, I managed to kill of all his high-health threats and win over control of the board against an emptied hand with about 7 health remaining.
Highlander hunter is fun, though atm I'm struggling with it at Rank 1 and 2. Zilliax is great in almost any deck, so yes craft it. I wouldn't play Sn1-Sn4p. I find Subject 9 really useful to get sufficient value in hand, but I guess it's not 100% necessary. HF playing!
My favourite is Seeking the Tomb, but as AhriFangirl2012 pointed out, it doesn't have any KaC mechanic, so it shouldn't qualify...? I didn't vote for it. I voted Unidentified Quest for the flavour and giving you different goals to go for in your games and Soul Render for flavour and being able to fulfil the requirements while staying simple.
Call of Icecrown looks fun, but seems imbalanced (for instance, the "Discover a 1-cost minion/secret" is waaaay weaker than the first two hero powers). Druid of Val'Sharah is too weak, especially seeing that you don't get to choose which aspect it will have. The other cards didn't interest me.
My understanding is that the "well played" emote is good manners at the end of the game, even if it was one-sided.
I do feel it as BM when someone goes "Thanks" when winning - as if they meant "thanks for the easy win, loser" (I know they don't have to mean that). I also know I sometimes want to press "well played" and click "thanks" by mistake, so it can be a miss-click.
If it's a good, drawn-out game and the opponent doesn't "gg" or goes "thanks", it feels a bit sad.
That's just my point of view. Thumbs up to Banur's comment.
I must say I'm really enjoying this brawl! This week especially, as the decks feel very powerful and yet quite fragile, so they require good guidance to get to victory. So far I'm 5/0 in total with 4 different classes.
Weird. Came to vote and the poll already had "Elise Questchaser" marked and the button was "Change Vote" instead of just "Vote" - like I had already voted. Except I hadn't. Also, I didn't vote for Elise. Tbh she seems overpowered and not really interesting.
Love the flavour on the C'Thun cards - voted for those! Also the Ogre Dinomagi, which is hilarious :-) And finally the Self-Upgrading Bot, which is cool.
Fertile Bunny should be 1/1 base stats. Also, it's missing the "Beast" tag. Lovely concept, but didn't make the cut for me for those reasons.
I understand the nerf and am quite glad it's out of Odd Pala, but I think they could have done it better. This way, the card is just dead. Because Even Pala will never want it - even in Wild, all the "make dudes" cards are odd-cost. 6 mana also makes it a bit too expensive. Personally, the change I would have liked would have been to leave it at 5 mana, but change the effect to +4 health and taunt (compare with Druid's Spreading Plague). That way, it's not an aggressive card, but it can be useful to make your board stick better or to combat the opponent's aggro. So it could still see use (also, a potential combo would be with the 3-mana "swap attack and health minion, but that's an 8-mana combo, not a 5-mana certainty).
0
Actually, Cursed Lamp being 0/4 means that it will give you 3 wishes. The turn you equip it, you get nothing, and it decays to 3 health. Then turn 2 = 1st wish, 2 health, turn 3 = 2nd wish, 1 health, turn 4 = 3rd wish, 0 health. Having said that, it feels too powerful, pretty much negating enemy efforts for 3 turns. Though I guess your opponent can try to manipulate it so it only gives you high-cost cards, perhaps even killing you completely... I guess I'll give it a vote in the end.
From the others, I like Sethrak Excavator, but it's too weak imho, as it really hamstrings whatever weapon it pulls.
0
I think Dragonbane is a really elegantly designed card, well balanced, thematic, and so it's no surprise it made it to the final poll. I really like how the double damage on 4 makes it do 8 damage to dragons, which just hits the sweet spot for most of the dragons (8/8, 4/8, usually also Twilight Drake), while not quite making it for the really tough ones (4/12). It also works decently against other minions, so is a solid pick for a dragon-strong meta while not punishing you too hard if you happen to queue up against something different.
I like the theme and effect of Flame Sweep, though it might be overpowered, I din't think it through too much.
I initially thought Tarecgos was way too OP as a cheaper and stronger Malygos for OTK decks. But then I realised that you couldn't realistically pull that off because you need to have a lot of dragons in your deck, diluting card-draw and OTK spell options. Also, if you draw down to near the end of your deck, you won't have many dragons left in it, so the bonus will be small. So that makes Tarecgos more of a board control option for a dragon-heavy mage deck, which is really nice.
2
Prime gave you Tyrande much sooner.
2
I'd actually say that some of the cards are too weak for zombeasts - the contestants combined two bad cards into one seemingly decent one, but way below the power level of a good zombeast.
Vicious Splitting Grub is the most insane - I love it, and the two separate cards are not OP, but the resulting combination is terrifying. Too terrifying in fact, so I won't be voting for that.
In the end I decided to vote only for Kindly Grandmummy. It's powerful, gives some nice removal and solid board presence while not being totally game winning.
2
If Blizzard kept all its communications strictly un-opinionated, I would respect their decision to enforce the rules of the contract to penalise a political statement and keep the game environment completely neutral. However, Blizz is increasingly obnoxious with its virtue-signalling woke politics. Therefore, it has itself decided to become political. In this context, its decision to punish Blitzchung (and the casters, what?!...) is pretty pathetic a rightly deserves contempt.
0
Hey all, just wanted to share the joy of reaching Legend for the first time! I've been playing casual for about 5 years but managed to get to the top with my version of Brann Secret Hunter. Having a lot of fun playing Hearthstone atm, I like that the deck is versatile, skill-based, and offers many different games.
My "boss" game for the last win to Legend was actually against my worst and most despised match-up - Board Priest. I almost always lose against the usual Northshire Cleric into Injured Tol'vir + Circle of Healing etc. (Injured Tol'vir should be nerfed to 4 health, deal 1 damage to self [or at least 5 health, deal 2], imho, a 6-health taunt early game is often insurmountable). But anyway, I managed to kill of all his high-health threats and win over control of the board against an emptied hand with about 7 health remaining.
Hurray!
0
done
0
Highlander hunter is fun, though atm I'm struggling with it at Rank 1 and 2. Zilliax is great in almost any deck, so yes craft it. I wouldn't play Sn1-Sn4p. I find Subject 9 really useful to get sufficient value in hand, but I guess it's not 100% necessary. HF playing!
0
Will this thread be revived for the new Whizzbang decks?
2
My favourite is Seeking the Tomb, but as AhriFangirl2012 pointed out, it doesn't have any KaC mechanic, so it shouldn't qualify...? I didn't vote for it. I voted Unidentified Quest for the flavour and giving you different goals to go for in your games and Soul Render for flavour and being able to fulfil the requirements while staying simple.
Call of Icecrown looks fun, but seems imbalanced (for instance, the "Discover a 1-cost minion/secret" is waaaay weaker than the first two hero powers). Druid of Val'Sharah is too weak, especially seeing that you don't get to choose which aspect it will have. The other cards didn't interest me.
4
My understanding is that the "well played" emote is good manners at the end of the game, even if it was one-sided.
I do feel it as BM when someone goes "Thanks" when winning - as if they meant "thanks for the easy win, loser" (I know they don't have to mean that). I also know I sometimes want to press "well played" and click "thanks" by mistake, so it can be a miss-click.
If it's a good, drawn-out game and the opponent doesn't "gg" or goes "thanks", it feels a bit sad.
That's just my point of view. Thumbs up to Banur's comment.
-2
I must say I'm really enjoying this brawl! This week especially, as the decks feel very powerful and yet quite fragile, so they require good guidance to get to victory. So far I'm 5/0 in total with 4 different classes.
3
Weird. Came to vote and the poll already had "Elise Questchaser" marked and the button was "Change Vote" instead of just "Vote" - like I had already voted. Except I hadn't. Also, I didn't vote for Elise. Tbh she seems overpowered and not really interesting.
Love the flavour on the C'Thun cards - voted for those! Also the Ogre Dinomagi, which is hilarious :-) And finally the Self-Upgrading Bot, which is cool.
Fertile Bunny should be 1/1 base stats. Also, it's missing the "Beast" tag. Lovely concept, but didn't make the cut for me for those reasons.
1
I understand the nerf and am quite glad it's out of Odd Pala, but I think they could have done it better. This way, the card is just dead. Because Even Pala will never want it - even in Wild, all the "make dudes" cards are odd-cost. 6 mana also makes it a bit too expensive. Personally, the change I would have liked would have been to leave it at 5 mana, but change the effect to +4 health and taunt (compare with Druid's Spreading Plague). That way, it's not an aggressive card, but it can be useful to make your board stick better or to combat the opponent's aggro. So it could still see use (also, a potential combo would be with the 3-mana "swap attack and health minion, but that's an 8-mana combo, not a 5-mana certainty).
0
I like the changes and the fact that they came so soon.
Does the Saronite copy now not keep the handbuffs? It's not completely clear from the text.