This week, make a card from any class (or the Archeologist class) that features the keyword: Decay. Decay is the class keyword of Archaeologist, representing the antiquity of their antiques. (Don't judge the diction, this is a direct quotation from Pirc himself). Decay reads as follow:
We have calculated the 8 entries with the highest scores!! Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
Actually, Cursed Lamp being 0/4 means that it will give you 3 wishes. The turn you equip it, you get nothing, and it decays to 3 health. Then turn 2 = 1st wish, 2 health, turn 3 = 2nd wish, 1 health, turn 4 = 3rd wish, 0 health. Having said that, it feels too powerful, pretty much negating enemy efforts for 3 turns. Though I guess your opponent can try to manipulate it so it only gives you high-cost cards, perhaps even killing you completely... I guess I'll give it a vote in the end.
From the others, I like Sethrak Excavator, but it's too weak imho, as it really hamstrings whatever weapon it pulls.
Actually, Cursed Lamp being 0/4 means that it will give you 3 wishes. The turn you equip it, you get nothing, and it decays to 3 health. Then turn 2 = 1st wish, 2 health, turn 3 = 2nd wish, 1 health, turn 4 = 3rd wish, 0 health. Having said that, it feels too powerful, pretty much negating enemy efforts for 3 turns. Though I guess your opponent can try to manipulate it so it only gives you high-cost cards, perhaps even killing you completely... I guess I'll give it a vote in the end.
From the others, I like Sethrak Excavator, but it's too weak imho, as it really hamstrings whatever weapon it pulls.
To some extent, yes, though there is one situation where it is beneficial. When being created, it was pointed out that it makes the perfect tutor for Necrium Blade. I think it could have benefited as saying: "Give +2 Attack and Decay" instead of just Decay.
That would turn the Assassin's Blade into a respectable 5/2. Hooked Scimitar into a solid 3 mana deal 6.
Actually, Cursed Lamp being 0/4 means that it will give you 3 wishes. The turn you equip it, you get nothing, and it decays to 3 health. Then turn 2 = 1st wish, 2 health, turn 3 = 2nd wish, 1 health, turn 4 = 3rd wish, 0 health. Having said that, it feels too powerful, pretty much negating enemy efforts for 3 turns.
Ah, I thought it was at the start of ones turn. I only knew it was once per turn.
It is still ok, first turn you pay 5 mana for doing exactly nothing. And there is high probability one of wishes will be "wasted" on heal. (3 mana 8 heal so heal only for 5 health) Basicaly this card is useless against aggro, but good against control.
This Week's Finalists
Competition-Specific Restrictions:
We have calculated the 8 entries with the highest scores!!
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
By Azshara
By biggerbossman
By Wailor
By HoraceStapleton
By Covetousj
By ffinderous
By Napstream
By Shatterstar1998
Tokens
Delay the Decay's Cassandra the Dust Biter
Cursed Lamp should be a 0/3. I mean, come on.
Actually, Cursed Lamp being 0/4 means that it will give you 3 wishes. The turn you equip it, you get nothing, and it decays to 3 health. Then turn 2 = 1st wish, 2 health, turn 3 = 2nd wish, 1 health, turn 4 = 3rd wish, 0 health. Having said that, it feels too powerful, pretty much negating enemy efforts for 3 turns. Though I guess your opponent can try to manipulate it so it only gives you high-cost cards, perhaps even killing you completely... I guess I'll give it a vote in the end.
From the others, I like Sethrak Excavator, but it's too weak imho, as it really hamstrings whatever weapon it pulls.
To some extent, yes, though there is one situation where it is beneficial. When being created, it was pointed out that it makes the perfect tutor for Necrium Blade. I think it could have benefited as saying: "Give +2 Attack and Decay" instead of just Decay.
That would turn the Assassin's Blade into a respectable 5/2. Hooked Scimitar into a solid 3 mana deal 6.
Ah, I thought it was at the start of ones turn. I only knew it was once per turn.
It is still ok, first turn you pay 5 mana for doing exactly nothing. And there is high probability one of wishes will be "wasted" on heal. (3 mana 8 heal so heal only for 5 health) Basicaly this card is useless against aggro, but good against control.
Congrats to Wailor (again)!
Thanks! Didn't expect it to be honest.