You must make a card that utilizes Keywords and/or mechanics from at least two different Hearthstone Years.
Vanilla Hearthstone does not count, but you may include mechanics that predate the Year rotation, like Inspire.
We have whittled down ~60 valid submissions to just 8 of the community's favorites. Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
Elise Questchaser is insanely broken. Under Hearthstone mechanics, each time your hero power changes, you can use the new hero power immediately (even if you have already used your previous hero power on the same turn). This means that you can complete at least one Quest a turn from turn 6 onwards with Elise (and more if you use cards to reduce the cost of your her power).
...not to mention the Battlecry effect (draw 3 cards, gain 5 armor) is itself already worth at least 6 mana (in contrast, Shield Block costs 3 and gains you 5 armor and one card; Nourish costs 6).
Weird. Came to vote and the poll already had "Elise Questchaser" marked and the button was "Change Vote" instead of just "Vote" - like I had already voted. Except I hadn't. Also, I didn't vote for Elise. Tbh she seems overpowered and not really interesting.
Love the flavour on the C'Thun cards - voted for those! Also the Ogre Dinomagi, which is hilarious :-) And finally the Self-Upgrading Bot, which is cool.
Fertile Bunny should be 1/1 base stats. Also, it's missing the "Beast" tag. Lovely concept, but didn't make the cut for me for those reasons.
I don't want to hurt you, but half of finalists are from first page, so if to would be on second or third page, you probably would have less chance to get into finals
Well, i agree with some people that Elise is OP, but she has interesting idea behind her and in this competition cool design>cool balance (as i believe). Anyway, i wish good luck to everybody!
Big text mistake from me. The current version of Elise Questchaser's Hero Power wouldn't behave as intended (as it has been mention by several of you). The original design intention wasn't to have the Hero Power being refreshed every time you would use it. The text doesn't reflect this mechanic, even if the design intention did for some of you. My bad. I'm usually very careful - but not this time. Lesson learned.
Even with this corrected, the card still raises questions in term of balancing. I clearly pushed the button more on the "Powerful" side than the "Trash" side to let the main concept breath: tech your decks with Quests from Un'Goro, There are some clear upsides when we consider Quest rewards power level. I just wanted to mention several downsides from this card, that are clearly not dramatic individually but can become annoying once united: 1) You lose your Hero Power, which supports your class general archetype ; 2) You don't know which Quest you will get (Sir Finley Mrrgglton was played in few deck archetypes) which means that you can't build a deck that will surely synergize with Elise Questchaser ; 3) You can't play any other Hero card for the next 2-3 turns at least, unless you won't benefit the free Quest completion form the last Hero Power.
In the end: 5 + 0 + 1 + 1 + 2 + 3 + 5 = 17 Mana spent within at least 4 turns in exchange of 5 Armor + 3 cards + 1 random Quest reward. There are several possibilities to reduce this cost (Hello Waterboy), which I didn't have time to take into consideration for the rushed design process on this card. I would be very curious to know how you would tweak/nerf this card. Thanks for the feedback!
Weird. Came to vote and the poll already had "Elise Questchaser" marked and the button was "Change Vote" instead of just "Vote" - like I had already voted. Except I hadn't. Also, I didn't vote for Elise. Tbh she seems overpowered and not really interesting.
That is a know bug that has been there forever, dont look for any conspiracy theories there :D
Anyway, GL to all finalists, pretty cool cards! :)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
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This Week's Finalists
Competition-Specific Restrictions:
We have whittled down ~60 valid submissions to just 8 of the community's favorites.
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
by MurderyUnicorn
by Inconspicuosaurus
by CastorT
by Suskis
by teknician
by DestroyerR
by AngryChicken
by Thezzy
Elise Questchaser
Ghoulfriend
You can find me here! Good luck everyone!
Glad, I made it at the top. Thanks to all people who gave me feedback!
I was the third voted submission from my page and didn't make it :(
Grats to everyone who did, though. There are some neat designs here.
@Wailor
Yeah, you had nice design. If you would be on other page, I think you could make it.
You know, I was in the lead for a while. Then, I just wasn't.
Click the image to go to my custom Time Traveler class.
Congrats to all the finalists! There are some really cool cards here that I wish could be added to Hearthstone proper.
This is my third time in the final, so here's hoping third time's a charm! But regardless, may the best card win. :)
Yey, made it to the finals! Congratulations to the others who also made it, definitely some interesting cards here.
May the best card win!
Elise is the best
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
Ghoulfriend has the best flavour
Elise Questchaser is insanely broken. Under Hearthstone mechanics, each time your hero power changes, you can use the new hero power immediately (even if you have already used your previous hero power on the same turn). This means that you can complete at least one Quest a turn from turn 6 onwards with Elise (and more if you use cards to reduce the cost of your her power).
...not to mention the Battlecry effect (draw 3 cards, gain 5 armor) is itself already worth at least 6 mana (in contrast, Shield Block costs 3 and gains you 5 armor and one card; Nourish costs 6).
Thanks again for those who voted me!
NINE Packs opened with 2 legendaries inside insofar
Weird. Came to vote and the poll already had "Elise Questchaser" marked and the button was "Change Vote" instead of just "Vote" - like I had already voted. Except I hadn't. Also, I didn't vote for Elise. Tbh she seems overpowered and not really interesting.
Love the flavour on the C'Thun cards - voted for those! Also the Ogre Dinomagi, which is hilarious :-) And finally the Self-Upgrading Bot, which is cool.
Fertile Bunny should be 1/1 base stats. Also, it's missing the "Beast" tag. Lovely concept, but didn't make the cut for me for those reasons.
I had quite a few upvotes. Note to myself: Never post on first page again :)
I see C'Thun, I vote C'Thun
@kingdoemi
I don't want to hurt you, but half of finalists are from first page, so if to would be on second or third page, you probably would have less chance to get into finals
Congats to all the finalists!
Well, i agree with some people that Elise is OP, but she has interesting idea behind her and in this competition cool design>cool balance (as i believe). Anyway, i wish good luck to everybody!
Big text mistake from me. The current version of Elise Questchaser's Hero Power wouldn't behave as intended (as it has been mention by several of you). The original design intention wasn't to have the Hero Power being refreshed every time you would use it. The text doesn't reflect this mechanic, even if the design intention did for some of you. My bad. I'm usually very careful - but not this time. Lesson learned.
Even with this corrected, the card still raises questions in term of balancing. I clearly pushed the button more on the "Powerful" side than the "Trash" side to let the main concept breath: tech your decks with Quests from Un'Goro, There are some clear upsides when we consider Quest rewards power level. I just wanted to mention several downsides from this card, that are clearly not dramatic individually but can become annoying once united: 1) You lose your Hero Power, which supports your class general archetype ; 2) You don't know which Quest you will get (Sir Finley Mrrgglton was played in few deck archetypes) which means that you can't build a deck that will surely synergize with Elise Questchaser ; 3) You can't play any other Hero card for the next 2-3 turns at least, unless you won't benefit the free Quest completion form the last Hero Power.
In the end: 5 + 0 + 1 + 1 + 2 + 3 + 5 = 17 Mana spent within at least 4 turns in exchange of 5 Armor + 3 cards + 1 random Quest reward. There are several possibilities to reduce this cost (Hello Waterboy), which I didn't have time to take into consideration for the rushed design process on this card. I would be very curious to know how you would tweak/nerf this card. Thanks for the feedback!
That is a know bug that has been there forever, dont look for any conspiracy theories there :D
Anyway, GL to all finalists, pretty cool cards! :)
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Self-Upgrading Bot and Fertile Bunny for me :)
Congratulations to teknician; the results were very close! The next theme is ready.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3